Need Critique - Nin/Nin Stalker


DoctorWhat

 

Posted

Heya all,

So I've finally taken a stalker to 50 and now I'm trying to tweak her build. I've overshot softcap by a bit to make sure that she has a little protection from defense debuffs, then I've focused on a combination of +recharge, endurance recovery and +HP/regen. I want a character that can survive scrapping it out against an angry horde. Eventually, I'll upgrade this with a few purple sets, particularly in the confuse, but was wanting a little feedback based on what I've got so far. Have I overdone it on Recovery? Is the extra defense from the Agility Alpha slot really worth it or should I go Musculature for the extra damage?

Thanks for any feedback

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Yoru no Otome I19: Level 50 Magic Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Gambler's Cut -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(3), Mako-Acc/Dmg(5), Mako-Dmg/EndRdx(5), Mako-Dam%(7)
Level 1: Hide -- DefBuff-I(A)
Level 2: Ninja Reflexes -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Def(11)
Level 4: Danger Sense -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(13), LkGmblr-Def(13), LkGmblr-Rchg+(15)
Level 6: Assassin's Blade -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Dmg/EndRdx(17), C'ngImp-Dmg/Rchg(19)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-Build%(9), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Rchg/EndRdx(21), GSFC-ToHit/EndRdx(23)
Level 10: Flashing Steel -- Oblit-Dmg(A), Oblit-%Dam(11), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27)
Level 12: Placate -- RechRdx-I(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Kuji-In Rin -- RechRdx-I(A)
Level 18: Kick -- Acc-I(A)
Level 20: Kuji-In Sha -- Dct'dW-Heal/Rchg(A), H'zdH-Heal/Rchg(29), Numna-Heal/Rchg(29)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/Rchg(33), Aegis-ResDam(33), Aegis-EndRdx/Rchg(33), Aegis-ResDam/EndRdx/Rchg(45)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Rchg+(34), LkGmblr-Def(34)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(45)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(39), EndRdx-I(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 32: Golden Dragonfly -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(39), M'Strk-Dmg/Rchg(40), M'Strk-Acc/EndRdx(40), M'Strk-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(46)
Level 35: Combat Jumping -- Krma-ResKB(A), DefBuff-I(50)
Level 38: Spring Attack -- Oblit-Dmg(A), Oblit-%Dam(39), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 41: Superior Conditioning -- EndMod-I(A), EndMod-I(43)
Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(45)
Level 47: Blinding Powder -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(48), Mlais-Acc/EndRdx(48), Mlais-Conf/Rng(48), Mlais-Acc/Conf/Rchg(50), Mlais-Dam%(50)
Level 49: Caltrops -- Posi-Dam%(A)
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Agility Radial Paragon
Level 0: Task Force Commander
Level 0: Freedom Phalanx Reserve
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Assassination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(27), Numna-Regen/Rcvry+(31), Numna-Heal(31), Numna-Heal/EndRdx(43)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3)


 

Posted

I decided to toy around with the build. Moved the slots from health to your heal, where they'd be more useful, took out PP for Smoke Flash (Extra Placate = Extra AS). Replaced the five slotted Mako's Bite for a five slotted Crushing Impact (More recharge) and a few other things.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Yoru no Otome I19: Level 50 Magic Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg(5), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(7)
Level 1: Hide -- Krma-ResKB(A)
Level 2: Ninja Reflexes -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Def(11)
Level 4: Danger Sense -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(13), LkGmblr-Def(13), LkGmblr-Rchg+(15)
Level 6: Assassin's Blade -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Dmg/EndRdx(17), C'ngImp-Dmg/Rchg(19)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-Build%(9), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Rchg/EndRdx(21), GSFC-ToHit/EndRdx(23)
Level 10: Flashing Steel -- Oblit-Dmg(A), Oblit-%Dam(11), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27)
Level 12: Placate -- RechRdx-I(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Kuji-In Rin -- RechRdx-I(A)
Level 18: Kick -- Acc-I(A)
Level 20: Kuji-In Sha -- Numna-Heal(A), Numna-EndRdx/Rchg(27), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(31)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/Rchg(33), Aegis-ResDam(33), Aegis-EndRdx/Rchg(33), Aegis-ResDam/EndRdx/Rchg(45)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Rchg+(34), LkGmblr-Def(34)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(45)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(39), EndRdx-I(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 32: Golden Dragonfly -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(39), M'Strk-Dmg/Rchg(40), M'Strk-Acc/EndRdx(40), M'Strk-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(46)
Level 35: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(43)
Level 38: Spring Attack -- Oblit-Dmg(A), Oblit-%Dam(39), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 41: Superior Conditioning -- EndMod-I(A), EndMod-I(43)
Level 44: Smoke Flash -- RechRdx-I(A), Acc-I(45)
Level 47: Blinding Powder -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(48), Mlais-Acc/EndRdx(48), Mlais-Conf/Rng(48), Mlais-Acc/Conf/Rchg(50), Mlais-Dam%(50)
Level 49: Caltrops -- Posi-Dam%(A), Ragnrk-Knock%(50)
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Agility Radial Paragon
Level 0: Task Force Commander
Level 0: Freedom Phalanx Reserve
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Assassination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Heal(3), Numna-Regen/Rcvry+(31)
Level 2: Stamina -- EndMod-I(A)

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Posted

Thanks for the feedback!

I like some of the changes, especially slipping in that 5th LotG. I'm not too sure about Smoke Flash, though. I don't use Placate all that often to start with.

I've integrated some suggestions and done some tweaking to get some slots back into my heal and get the end cost on it down, while adding a bit more regen. Kinda torn between Caltrops or Super Speed for the extra KB protect on that last power, but sticking with the Caltrops for the time being.

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Yoru no Otome I19: Level 50 Magic Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Gambler's Cut -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx(5), C'ngImp-Acc/Dmg(7)
Level 1: Hide -- Krma-ResKB(A)
Level 2: Ninja Reflexes -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Def(11)
Level 4: Danger Sense -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(13), LkGmblr-Def(13), LkGmblr-Rchg+(15)
Level 6: Assassin's Blade -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Dmg/EndRdx(17), C'ngImp-Dmg/Rchg(19)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-Build%(9), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Rchg/EndRdx(21), GSFC-ToHit/EndRdx(23)
Level 10: Flashing Steel -- Oblit-Dmg(A), Oblit-%Dam(11), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27)
Level 12: Placate -- RechRdx-I(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Kuji-In Rin -- RechRdx-I(A)
Level 18: Kick -- Acc-I(A)
Level 20: Kuji-In Sha -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(29), Numna-Heal/Rchg(29), Numna-Heal/EndRdx(43), Numna-Heal/EndRdx/Rchg(46)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/Rchg(33), Aegis-ResDam(33), Aegis-EndRdx/Rchg(33), Aegis-ResDam/EndRdx/Rchg(45)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Rchg+(34), LkGmblr-Def(34)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(45)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(39)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 32: Golden Dragonfly -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(39), M'Strk-Dmg/Rchg(40), M'Strk-Acc/EndRdx(40), M'Strk-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(46)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 38: Spring Attack -- Oblit-Dmg(A), Oblit-%Dam(39), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 41: Superior Conditioning -- EndMod-I(A), EndMod-I(43)
Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(45)
Level 47: Blinding Powder -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(48), Mlais-Acc/EndRdx(48), Mlais-Conf/Rng(48), Mlais-Acc/Conf/Rchg(50), Mlais-Dam%(50)
Level 49: Caltrops -- Posi-Dam%(A)
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Storm Elemental Core Superior Ally
Level 50: Agility Radial Paragon
Level 0: Task Force Commander
Level 0: Freedom Phalanx Reserve
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Assassination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(27), Numna-Regen/Rcvry+(31), Numna-Heal(31)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3)


 

Posted

Smoke Flash will actually break hide when used, and does not put you in hiden state when used. I don't suggest it really.

You have one too many 9% Acc Bonuses and 1 too many 13.55 HP bonuses.

I suggest dropping 2 LotG from Weave. Also, I would suggest just putting the Perf Shifter Proc in Superior Conditioning. Also, a perf shifter proc in each of physical perfection and stamina.

You are bursting out of your ears with recovery and accuracy. IMO its a little too much. You do want 12 points of KB protection. Don't forget Regen Tissue's proc. A kismet proc will do a lot more than your accuracy bonuses will.

Below is your build with my suggestions.

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Yoru no Otome I19: Level 50 Magic Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Gambler's Cut -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx(5), C'ngImp-Acc/Dmg(7)
Level 1: Hide -- Krma-ResKB(A), Ksmt-ToHit+(39)
Level 2: Ninja Reflexes -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), HO:Enzym(9), Krma-ResKB(45)
Level 4: Danger Sense -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(13), HO:Enzym(13), Krma-ResKB(43)
Level 6: Assassin's Blade -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Dmg/EndRdx(17), C'ngImp-Dmg/Rchg(19)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-Build%(9), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Rchg/EndRdx(21), GSFC-ToHit/EndRdx(23)
Level 10: Flashing Steel -- Oblit-Dmg(A), Oblit-%Dam(11), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27)
Level 12: Placate -- RechRdx-I(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Kuji-In Rin -- RechRdx-I(A)
Level 18: Kick -- Acc-I(A)
Level 20: Kuji-In Sha -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-Heal(46)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/Rchg(33), Aegis-ResDam(33), Aegis-EndRdx/Rchg(33), Aegis-ResDam/EndRdx/Rchg(45)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), HO:Enzym(34)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(45)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(37), HO:Enzym(37)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 32: Golden Dragonfly -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(39), M'Strk-Dmg/Rchg(40), M'Strk-Acc/EndRdx(40), M'Strk-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(46)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 38: Spring Attack -- Oblit-Dmg(A), Oblit-%Dam(39), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Blinding Powder -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(48), Mlais-Acc/EndRdx(48), Mlais-Conf/Rng(48), Mlais-Acc/Conf/Rchg(50), Mlais-Dam%(50)
Level 49: Caltrops -- Posi-Dam%(A)
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Storm Elemental Core Superior Ally
Level 50: Agility Radial Paragon
Level 0: Task Force Commander
Level 0: Freedom Phalanx Reserve
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Assassination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(15), Mrcl-Heal(27), Numna-Regen/Rcvry+(31), Numna-Heal(31), Numna-Heal/EndRdx(34)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(11)



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Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Also, if you can get it, I'd suggest giving Caltrops the Ragnarok KD proc. Lots fun! (And extra mitigation)


 

Posted

This is excellent! I had totally forgotten about both Regenerative Tissue AND Kismet, and I'd never thought much about how Hami-Os could help.

Can Enzymes really be slotted into defense powers and boost the defense? I'd think you'd want Membranes? The build works either way, I'm just curious.

EDIT: Never mind, answered my own question. Enzymes not only work, but they work better, since they provide a base 33%.

http://cityofheroes.wikia.com/wiki/H...n_Enhancements

Thank you both so much for all your help!


 

Posted

Yup, and that's why they are so expensive



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.