Sorry for the double post (this also is in the Scrappers Forum), but I noticed this one after I'd posted. Sorry in advance if I annoy anyone with this!
I've noticed recently, since I ran the alignment gauntlet and gained access to Soul Mastery, that I prefer Dark Blast as the 4th power in my attack string (when needed). It basically rendered Shadow Punch pointless, since it has the same foe debuff and does more dmg with solid end/recharge numbers. Dropping Shadow Punch allows me to pick up another DPS/Hold in Soul Storm that can serve as the rarely needed 5th power (when recharge is slowed, etc).
There is 1 flex spot with this build that is currently un-placed. I am not really sure where to put it, other than a 4th slot in Integration to grab the 4-piece Numina's Bonus (6% Heal).
I should mention that I solo a LOT on this char, so I have a couple of luxury/utility powers like Dark Consumption and Revive, which just help me roll through content faster. You may also notice the absence of Shadow Maul, which is just too slow for my liking.
The slotting here is sort of a mix between my ideal and what I can my hands on soon.
I am very open to feedback, so please let em have it. I am pretty impatient, so I will likely respec to this very soon unless someone raises any major issues.
I;ve never posted a build using Mids here before, so please accept my apologies if I did something wrong.
Xyzor: Level 50 Science Scrapper Primary Power Set: Dark Melee Secondary Power Set: Regeneration Power Pool: Flight Power Pool: Speed Power Pool: Fighting Ancillary Pool: Soul Mastery
Sorry for the double post (this also is in the Scrappers Forum), but I noticed this one after I'd posted. Sorry in advance if I annoy anyone with this!
I've noticed recently, since I ran the alignment gauntlet and gained access to Soul Mastery, that I prefer Dark Blast as the 4th power in my attack string (when needed). It basically rendered Shadow Punch pointless, since it has the same foe debuff and does more dmg with solid end/recharge numbers. Dropping Shadow Punch allows me to pick up another DPS/Hold in Soul Storm that can serve as the rarely needed 5th power (when recharge is slowed, etc).
There is 1 flex spot with this build that is currently un-placed. I am not really sure where to put it, other than a 4th slot in Integration to grab the 4-piece Numina's Bonus (6% Heal).
I should mention that I solo a LOT on this char, so I have a couple of luxury/utility powers like Dark Consumption and Revive, which just help me roll through content faster. You may also notice the absence of Shadow Maul, which is just too slow for my liking.
The slotting here is sort of a mix between my ideal and what I can my hands on soon.
I am very open to feedback, so please let em have it. I am pretty impatient, so I will likely respec to this very soon unless someone raises any major issues.
I;ve never posted a build using Mids here before, so please accept my apologies if I did something wrong.
Thanks in advance!
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Xyzor: Level 50 Science Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Smite -- C'ngImp-Dmg/Rchg(A), C'ngImp-Acc/Dmg(3), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Dmg/EndRdx/Rchg(9), Acc-I(9)
Level 1: Fast Healing -- Heal-I(A), Heal-I(3), Heal-I(11)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(5), Dct'dW-Heal(11), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(5), EndMod-I(15), EndMod-I(15)
Level 6: Fly -- Srng-Fly(A)
Level 8: Siphon Life -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Dmg/EndRdx/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(19), Acc-I(21)
Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(21), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal/EndRdx(25)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 14: Hover -- Srng-Fly(A)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(27), Numna-Heal/Rchg(27)
Level 18: Boxing -- Dmg-I(A)
Level 20: Resilience -- ResDam-I(A), ResDam-I(29)
Level 22: Tough -- ResDam-I(A), ResDam-I(29), EndRdx-I(31)
Level 24: Weave -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(31), LkGmblr-Rchg+(33)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 28: Instant Healing -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(36), Panac-Heal/Rchg(36), Panac-Heal/EndRedux/Rchg(36), Panac-Heal(37)
Level 30: Touch of Fear -- N'mare-Acc/Fear(A)
Level 32: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(37), Hectmb-Acc/Dmg/Rchg(37), Hectmb-Acc/Rchg(39), Hectmb-Dmg/EndRdx(39), Hectmb-Dam%(39)
Level 35: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(40), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(42), Thundr-Dmg/Rchg(42), Acc-I(42)
Level 38: Moment of Glory -- LkGmblr-Def(A), RechRdx-I(43), RechRdx-I(43), LkGmblr-Rchg+(43)
Level 41: Shadow Meld -- LkGmblr-Def(A), LkGmblr-Def/Rchg(45), LkGmblr-EndRdx/Rchg(45), LkGmblr-Rchg+(45)
Level 44: Soul Storm -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(50), BasGaze-Acc/Rchg(50), BasGaze-Rchg/Hold(50)
Level 47: Dark Consumption -- EndMod-I(A)
Level 49: Revive -- RechRdx-I(A)
Level 50: Spiritual Radial Boost
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
------------
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(46), Numna-Heal/Rchg(46), Numna-Regen/Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc(48), P'Shift-End%(48)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
- Xyzor, Lightning.Rod, Kagyx - Rubber Mulch / Wholesale Candy - Freedom Server