DM/Regen/Soul Quirky Spec
I suppose another option for my extra slot is a second slot in Hover for a Gambler +Recharge...
- Xyzor, Lightning.Rod, Kagyx - Rubber Mulch / Wholesale Candy - Freedom Server
another option for that slot would be a 3% steadfast. it doesn't sound like much, but still cuts 6% of incoming damage, and stacks with the defense from weave and hover.
you've got quite a bit more accuracy than you really need, 30% over the cap on most attacks... i'd swap the accuracy IO for a dmg proc in smite, the accuracy IO in siphon life for a heal IO. I'd drop the hecatomb dmg for either a Crushing Impact d/e/r or a Mako's quad. No sense in being that far over the ED cap, and the 6th bonus for Heca's isn't that great. I'd consider a Winter's Gift for fly. I'd swap the LotG defense in MoG for a def/rech. I'd grab the 6th bonus for the t-strikes to pick up the ranged defense, or use another purple set there if you don't mind getting spendy. You don't much need the accuracy there, either. You do, however, in dark consumption: maybe an accuracy/endmod piece there?
My 2 inf
Thanks for the input, some very solid advice in there! I have a Hamidon enhancement or two that I couldn't find in mids that I will probably work in somewhere in those extra slots, or work in some procs.
I had a question (which I could probably find out elsewhere if I wasn't so lazy): Can I put 2 proc enhancements (from different sets) in the same power? So, if I already had the Hecatomb proc in MG, and then also added the Mako's, would I have a shot for both to proc each time I hit?
I'm glad most of the critique were about what to put in the slots, and not the placement of the slots themselves (the former is obviously much easier to change/fix). I think I'll put the extra slot into Integration, for the Steadfast 3% (thanks for that suggestion!) and try this build out with the enhancements I have so far.
Still open to more discussion about this, if anyone is interested!
- Xyzor, Lightning.Rod, Kagyx - Rubber Mulch / Wholesale Candy - Freedom Server
I've noticed recently, since I ran the alignment gauntlet and gained access to Soul Mastery, that I prefer Dark Blast as the 4th power in my attack string (when needed). It basically rendered Shadow Punch pointless, since it has the same foe debuff and does more dmg with solid end/recharge numbers. Dropping Shadow Punch allows me to pick up another DPS/Hold in Soul Storm that can serve as the rarely needed 5th power (when recharge is slowed, etc).
There is 1 flex spot with this build that is currently un-placed. I am not really sure where to put it, other than a 4th slot in Integration to grab the 4-piece Numina's Bonus (6% Heal).
I should mention that I solo a LOT on this char, so I have a couple of luxury/utility powers like Dark Consumption and Revive, which just help me roll through content faster. You may also notice the absence of Shadow Maul, which is just too slow for my liking.
The slotting here is sort of a mix between my ideal and what I can my hands on soon.
I am very open to feedback, so please let em have it. I am pretty impatient, so I will likely respec to this very soon unless someone raises any major issues.
I;ve never posted a build using Mids here before, so please accept my apologies if I did something wrong.
Thanks in advance!
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
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Xyzor: Level 50 Science Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Smite -- C'ngImp-Dmg/Rchg(A), C'ngImp-Acc/Dmg(3), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Dmg/EndRdx/Rchg(9), Acc-I(9)
Level 1: Fast Healing -- Heal-I(A), Heal-I(3), Heal-I(11)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(5), Dct'dW-Heal(11), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(5), EndMod-I(15), EndMod-I(15)
Level 6: Fly -- Srng-Fly(A)
Level 8: Siphon Life -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Dmg/EndRdx/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(19), Acc-I(21)
Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(21), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal/EndRdx(25)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 14: Hover -- Srng-Fly(A)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(27), Numna-Heal/Rchg(27)
Level 18: Boxing -- Dmg-I(A)
Level 20: Resilience -- ResDam-I(A), ResDam-I(29)
Level 22: Tough -- ResDam-I(A), ResDam-I(29), EndRdx-I(31)
Level 24: Weave -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(31), LkGmblr-Rchg+(33)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 28: Instant Healing -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(36), Panac-Heal/Rchg(36), Panac-Heal/EndRedux/Rchg(36), Panac-Heal(37)
Level 30: Touch of Fear -- N'mare-Acc/Fear(A)
Level 32: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(37), Hectmb-Acc/Dmg/Rchg(37), Hectmb-Acc/Rchg(39), Hectmb-Dmg/EndRdx(39), Hectmb-Dam%(39)
Level 35: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(40), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(42), Thundr-Dmg/Rchg(42), Acc-I(42)
Level 38: Moment of Glory -- LkGmblr-Def(A), RechRdx-I(43), RechRdx-I(43), LkGmblr-Rchg+(43)
Level 41: Shadow Meld -- LkGmblr-Def(A), LkGmblr-Def/Rchg(45), LkGmblr-EndRdx/Rchg(45), LkGmblr-Rchg+(45)
Level 44: Soul Storm -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(50), BasGaze-Acc/Rchg(50), BasGaze-Rchg/Hold(50)
Level 47: Dark Consumption -- EndMod-I(A)
Level 49: Revive -- RechRdx-I(A)
Level 50: Spiritual Radial Boost
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
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Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(46), Numna-Heal/Rchg(46), Numna-Regen/Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc(48), P'Shift-End%(48)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
- Xyzor, Lightning.Rod, Kagyx - Rubber Mulch / Wholesale Candy - Freedom Server