My FA/EM Tanker build


Extreme_Pyro

 

Posted

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Electrical Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Blazing Aura

  • (A) Obliteration - Damage
  • (3) Obliteration - Accuracy/Recharge
  • (3) Obliteration - Damage/Recharge
  • (5) Obliteration - Accuracy/Damage/Recharge
  • (5) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (7) Obliteration - Chance for Smashing Damage
Level 1: Charged Brawl
  • (A) Mako's Bite - Accuracy/Damage
  • (7) Mako's Bite - Damage/Endurance
  • (34) Mako's Bite - Damage/Recharge
  • (34) Mako's Bite - Accuracy/Endurance/Recharge
  • (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 2: Fire Shield
  • (A) Titanium Coating - Resistance/Endurance
  • (36) Titanium Coating - Resistance/Recharge
  • (36) Titanium Coating - Resistance/Endurance/Recharge
  • (37) Titanium Coating - Resistance
Level 4: Healing Flames
  • (A) Doctored Wounds - Heal/Endurance
  • (37) Doctored Wounds - Endurance/Recharge
  • (37) Doctored Wounds - Heal/Recharge
  • (40) Doctored Wounds - Heal/Endurance/Recharge
  • (42) Doctored Wounds - Heal
  • (42) Doctored Wounds - Recharge
Level 6: Temperature Protection
  • (A) Titanium Coating - Resistance/Endurance
  • (42) Titanium Coating - Resistance/Recharge
  • (43) Titanium Coating - Resistance/Endurance/Recharge
Level 8: Consume
  • (A) Obliteration - Damage
  • (9) Obliteration - Accuracy/Recharge
  • (9) Obliteration - Damage/Recharge
  • (11) Obliteration - Accuracy/Damage/Recharge
  • (11) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (13) Performance Shifter - Chance for +End
Level 10: Jacobs Ladder
  • (A) Obliteration - Damage
  • (13) Obliteration - Accuracy/Recharge
  • (15) Obliteration - Damage/Recharge
  • (15) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 12: Plasma Shield
  • (A) Titanium Coating - Resistance/Endurance
  • (43) Titanium Coating - Resistance/Recharge
  • (43) Titanium Coating - Resistance/Endurance/Recharge
  • (45) Titanium Coating - Resistance
Level 14: Hasten
  • (A) Recharge Reduction IO
Level 16: Thunder Strike
  • (A) Obliteration - Damage
  • (17) Obliteration - Accuracy/Recharge
  • (17) Obliteration - Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (31) Obliteration - Chance for Smashing Damage
Level 18: Burn
  • (A) Obliteration - Damage
  • (19) Obliteration - Accuracy/Recharge
  • (19) Obliteration - Damage/Recharge
  • (25) Obliteration - Accuracy/Damage/Recharge
  • (27) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (27) Obliteration - Chance for Smashing Damage
Level 20: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (23) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (25) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 22: Super Jump
  • (A) Unbounded Leap - Endurance
Level 24: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense/Endurance/Recharge
Level 26: Fiery Embrace
  • (A) Recharge Reduction IO
Level 28: Chain Induction
  • (A) Mako's Bite - Accuracy/Damage
  • (31) Mako's Bite - Damage/Endurance
  • (31) Mako's Bite - Damage/Recharge
  • (33) Mako's Bite - Accuracy/Endurance/Recharge
  • (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (33) Mako's Bite - Chance of Damage(Lethal)
Level 30: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 32: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 35: Boxing
  • (A) Absolute Amazement - Chance for ToHit Debuff
Level 38: Lightning Rod
  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Chance for Smashing Damage
Level 41: Tough
  • (A) Titanium Coating - Resistance/Endurance
  • (48) Titanium Coating - Resistance/Recharge
  • (48) Titanium Coating - Resistance/Endurance/Recharge
Level 44: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense/Recharge
  • (45) Luck of the Gambler - Defense/Endurance/Recharge
  • (46) Luck of the Gambler - Defense
Level 47: Conserve Power
  • (A) Recharge Reduction IO
Level 49: Physical Perfection
  • (A) Numina's Convalescence - Heal/Endurance
  • (50) Numina's Convalescence - Heal/Recharge
  • (50) Numina's Convalescence - Heal
  • (50) Numina's Convalescence - +Regeneration/+Recovery
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Empty
Level 1: Brawl
  • (A) Empty
Level 1: Gauntlet
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run


 

Posted

Yes, to get some feedback

heres my new one:

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Electrical Melee
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Blazing Aura

  • (A) Armageddon - Chance for Fire Damage
  • (3) Eradication - Chance for Energy Damage
  • (3) Obliteration - Chance for Smashing Damage
  • (5) Scirocco's Dervish - Chance of Damage(Lethal)
  • (5) Endurance Reduction IO
  • (7) Endurance Reduction IO
Level 1: Charged Brawl
  • (A) Kinetic Combat - Accuracy/Damage
  • (7) Kinetic Combat - Damage/Endurance
  • (9) Kinetic Combat - Damage/Recharge
  • (9) Kinetic Combat - Damage/Endurance/Recharge
Level 2: Fire Shield
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (11) Steadfast Protection - Resistance/Endurance
  • (11) Gladiator's Armor - TP Protection +3% Def (All)
  • (13) Steadfast Protection - Knockback Protection
Level 4: Healing Flames
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (21) Panacea - +Hit Points/Endurance
  • (21) Miracle - +Recovery
Level 6: Temperature Protection
  • (A) Aegis - Psionic/Status Resistance
  • (23) Impervious Skin - Status Resistance
  • (23) Impervious Skin - Resistance/Endurance
Level 8: Consume
  • (A) Eradication - Damage
  • (25) Eradication - Accuracy/Recharge
  • (25) Eradication - Damage/Recharge
  • (27) Eradication - Accuracy/Damage/Recharge
Level 10: Havoc Punch
  • (A) Kinetic Combat - Accuracy/Damage
  • (27) Kinetic Combat - Damage/Endurance
  • (29) Kinetic Combat - Damage/Recharge
  • (29) Kinetic Combat - Damage/Endurance/Recharge
Level 12: Plasma Shield
  • (A) Impervium Armor - Psionic Resistance
  • (31) Impervium Armor - Resistance
  • (31) Impervium Armor - Resistance/Endurance
Level 14: Jacobs Ladder
  • (A) Performance Shifter - Chance for +End
  • (31) Performance Shifter - EndMod/Accuracy
  • (33) Performance Shifter - EndMod
  • (33) Performance Shifter - EndMod/Recharge
Level 16: Thunder Strike
  • (A) Absolute Amazement - Endurance/Stun
  • (33) Absolute Amazement - Stun
  • (34) Absolute Amazement - Stun/Recharge
  • (34) Absolute Amazement - Accuracy/Stun/Recharge
  • (34) Absolute Amazement - Accuracy/Recharge
Level 18: Burn
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
Level 20: Build Up
  • (A) Rectified Reticle - Increased Perception
  • (37) Adjusted Targeting - To Hit Buff
  • (37) Adjusted Targeting - Recharge
Level 22: Boxing
  • (A) Hecatomb - Damage/Endurance
  • (37) Hecatomb - Damage
  • (39) Hecatomb - Damage/Recharge
  • (39) Hecatomb - Accuracy/Damage/Recharge
  • (39) Hecatomb - Accuracy/Recharge
  • (40) Mako's Bite - Chance of Damage(Lethal)
Level 24: Tough
  • (A) Impervium Armor - Resistance
  • (40) Impervium Armor - Resistance/Endurance
  • (40) Impervium Armor - Resistance/Endurance/Recharge
Level 26: Fiery Embrace
  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 28: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Endurance
Level 30: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 32: Hasten
  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO
  • (43) Recharge Reduction IO
Level 35: Combat Jumping
  • (A) Shield Wall - +Res (Teleportation), +3% Res (All)
  • (45) Shield Wall - Defense
  • (45) Shield Wall - Defense/Endurance
Level 38: Lightning Rod
  • (A) Obliteration - Accuracy/Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (46) Obliteration - Chance for Smashing Damage
  • (46) Obliteration - Damage/Recharge
Level 41: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (46) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance
Level 44: Tactics
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 47: Conserve Power
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 49: Physical Perfection
  • (A) Miracle - Heal
  • (50) Miracle - Heal/Endurance
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Miracle - Heal
  • (13) Miracle - Heal/Endurance
  • (15) Miracle - Endurance/Recharge
  • (15) Miracle - Heal/Recharge
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (17) Efficacy Adaptor - EndMod/Recharge
  • (17) Efficacy Adaptor - EndMod/Endurance
  • (19) Efficacy Adaptor - EndMod/Accuracy
  • (19) Efficacy Adaptor - EndMod/Accuracy/Recharge
Level 1: Brawl
  • (A) Empty
Level 1: Gauntlet
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run


 

Posted

Ok, feedback on what? What are your goals for your build, besides dropping in Purples and PvP IOs?

In general I'm not a fan of what you've got here, but I need more information from you before I could give advice in any one direction.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Hey! sorry for late reply, im using this for farming (2nd Build)


 

Posted

Ok.

First of all, if you're farming then you should be "cherry picking" your foes. IE grabbing enemies that use fire damage since that works with your strength. No need to worry about shoring up your weaknesses.

Secondly, you'll want lots of damage.... lots and lots of damage. Which.. you're not really slotting for. Jacobs ladder is slotted for end modification?
Thunder strike is slotted for Stuns? Boxing is slotted with a purple set? The procs in Blazing aura are interesting, but procs aren't well thought of in toggles for the most part.

Thirdly, you want lots of recharge, which you've done. But you don't have damage to leverage that.

Fourthly you want enough endurance recovery to compensate for your recharge... which you've sort of done. Putting both the Numina and Miracle Unique IOs into Healing Flame means they'll only work when you use Healing Flame, so it's much, much better to put them in health where you'll get a constant bonus from them.

Leadership pool on a farming build? Uhm... how does that add to your damage, etc? I don't think Maneuvers on a tank is worth the Endurance cost for the defense you get out of it. IF you're "cherry picking" your foes, you don't need the extra defense Maneuvers brings to the table.
If you craft your build correctly, Tactics is superfluous and an additional waste of endurance. At least in my mind it is.

Additionally, you've got two PvP IOs that go for anywhere between 2-2.5 billion apiece that don't add to to the "More dmg", "More Recharge" or the "More recovery" of a farming build. Throw in the purple set in boxing?

I didn't want to be such a negative Nelly, but from my perspective both your builds don't make sense for what you want them to do.

So, all that being said, I did go through and change things around. You can certainly choose to ignore what I've done, take some things and incorporate them, or find ideas that will work for you. In the end it's your toon and you've got to be happy with it. I did work in more damage, more recharge and reasonable endurance recovery. I did toggle on the four accolades I like getting on a tank: Atlas Medallion, Freedom Phalanx, Portal Jockey and Task Force Commander. Great + end and +hp bonuses.

If you feel you're having issues with endurance, consider Cardiac or Vigor for your Alpha slot. Again, I do hope you find something worthwhile in the following build that helps.

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(3), M'Strk-Dmg/Rchg(3), M'Strk-Acc/EndRdx(5), M'Strk-Acc/Dmg/EndRdx(5), M'Strk-Dmg/EndRdx/Rchg(7)
Level 1: Charged Brawl -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 2: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(13), S'fstPrt-ResKB(15)
Level 4: Jacobs Ladder -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(15), Erad-Acc/Rchg(17), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dmg/EndRdx(42)
Level 6: Combat Jumping -- Krma-ResKB(A), Ksmt-ToHit+(34)
Level 8: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/Rchg(19), Dct'dW-Heal(21), Dct'dW-Rchg(21)
Level 10: Consume -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(23), Erad-Acc/Dmg/Rchg(23), Sciroc-Acc/Rchg(25), Sciroc-Dmg/Rchg(25)
Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam(29)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(29)
Level 16: Thunder Strike -- Armgdn-Dmg(A), Armgdn-Dmg/EndRdx(17), Armgdn-Dmg/Rchg(31), Armgdn-Acc/Rchg(31), Armgdn-Acc/Dmg/Rchg(34)
Level 18: Burn -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(31), Oblit-Dmg(40), Oblit-Dmg/Rchg(42)
Level 20: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(33), RechRdx-I(33), RechRdx-I(33)
Level 22: Boxing -- Acc(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 28: Chain Induction -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(37), Hectmb-Acc/Dmg/Rchg(37), Hectmb-Acc/Rchg(39), Hectmb-Dmg/EndRdx(39)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(40)
Level 32: Taunt -- Range-I(A)
Level 35: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
Level 38: Lightning Rod -- Oblit-Acc/Rchg(A), Oblit-Dmg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45)
Level 41: Char -- Acc(A)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(46), Thundr-Dmg/EndRdx(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Weave -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(50), GftotA-Def(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Panac-Heal/+End(42), Mrcl-Rcvry+(43)
Level 2: Stamina -- EndMod-I(A), P'Shift-End%(46), P'Shift-EndMod/Rchg(48)
Level 1: Gauntlet
Level 4: Ninja Run



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Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Thank you for the build!

i will take it! cuz ur reasons are very good. thank you.

but do u mind reposting it and add the full words, cuz im not an expert in shortened words.

Thanks for the reply and build


 

Posted

I dont have Mids where i Play Coh

(Mids on Laptop, CoH on Computer)

I cant find my Mids


 

Posted

Seriously? Here's the link http://www.cohtitan.com/forum/index....ou44b4ip3fu4o2




Tanker Tuesdays: Meet in King's Row by IP Gate 6pm PT9pm ET.
1st Tuesday on Champion, 2nd Tuesday on Justice
3rd Tuesdays (Odd months) Freedom, (Even months) Virtue, 4th Tuesday, Tour, Server TBA
Brutal Thrashing Thursdays: Justice (ask Papa Slade when),meet in RWZ 6pm PT9pm ET.

 

Posted

Gah, Rangle got his post in just before mine... another plot at work...




Tanker Tuesdays: Meet in King's Row by IP Gate 6pm PT9pm ET.
1st Tuesday on Champion, 2nd Tuesday on Justice
3rd Tuesdays (Odd months) Freedom, (Even months) Virtue, 4th Tuesday, Tour, Server TBA
Brutal Thrashing Thursdays: Justice (ask Papa Slade when),meet in RWZ 6pm PT9pm ET.