Critique: War Mace/Willpower - Scrapper Build
Havent really played with WP too much, but did some playing around with your build and this is what i came up with. This gives you slightly more defense in most areas, as well as an extra 5% recharge, plus the ff+recharge proc in crowd control, but you lose flying and have to use either ss or sj as an alternative. Personally I use ss, with CJ its easy enough to get around most zones.
Hero Plan by Mids' Hero Designer 1.952
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Level 50 Natural Scrapper
Primary Power Set: War Mace
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Pulverize
- (A) Kinetic Combat - Accuracy/Damage
- (15) Kinetic Combat - Damage/Endurance
- (23) Kinetic Combat - Damage/Recharge
- (23) Kinetic Combat - Damage/Endurance/Recharge
- (A) Numina's Convalescence - Heal/Endurance
- (5) Numina's Convalescence - Heal/Endurance/Recharge
- (7) Numina's Convalescence - Heal
- (7) Resist Damage IO
- (9) Numina's Convalescence - Heal/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (46) Kinetic Combat - Damage/Endurance
- (46) Kinetic Combat - Damage/Recharge
- (9) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (33) Reactive Armor - Resistance/Endurance
- (34) Reactive Armor - Resistance/Endurance/Recharge
- (34) Reactive Armor - Endurance
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Touch of Death - Chance of Damage(Negative)
- (39) Touch of Death - Accuracy/Damage
- (40) Touch of Death - Damage/Endurance
- (40) Touch of Death - Damage/Recharge
- (40) Touch of Death - Accuracy/Damage/Endurance
- (42) Touch of Death - Damage/Endurance/Recharge
- (A) Doctored Wounds - Heal/Recharge
- (11) Doctored Wounds - Heal/Endurance
- (11) Doctored Wounds - Heal
- (13) Doctored Wounds - Heal/Endurance/Recharge
- (13) Doctored Wounds - Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Defense/Endurance/Recharge
- (27) Luck of the Gambler - Defense/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (15) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Defense/Endurance
- (A) Doctored Wounds - Heal/Endurance
- (17) Doctored Wounds - Endurance/Recharge
- (17) Doctored Wounds - Heal/Recharge
- (19) Doctored Wounds - Heal/Endurance/Recharge
- (19) Doctored Wounds - Heal
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (21) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage
- (36) Obliteration - Chance for Smashing Damage
- (36) Obliteration - Damage/Recharge
- (A) Performance Shifter - EndMod/Accuracy
- (21) Performance Shifter - EndMod
- (25) Performance Shifter - Chance for +End
- (A) Knockback Distance IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (29) Gladiator's Armor - TP Protection +3% Def (All)
- (29) Resist Damage IO
- (A) Obliteration - Damage
- (46) Obliteration - Accuracy/Damage/Endurance/Recharge
- (48) Obliteration - Accuracy/Recharge
- (48) Obliteration - Chance for Smashing Damage
- (50) Obliteration - Damage/Recharge
- (50) Obliteration - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense/Endurance/Recharge
- (31) Luck of the Gambler - Endurance/Recharge
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Chance for Smashing Damage
- (37) Obliteration - Damage
- (37) Force Feedback - Chance for +Recharge
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (A) Empty
- (A) Resist Damage IO
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Endurance Reduction IO
- (50) Endurance Reduction IO
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
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Level 2: Swift
- (A) HamiO:Microfilament Exposure
- (A) Miracle - +Recovery
- (5) Healing IO
- (A) HamiO:Microfilament Exposure
- (A) Performance Shifter - Chance for +End
- (3) Performance Shifter - EndMod
- (3) Performance Shifter - EndMod/Recharge
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
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Personally, I'm wary about slotting 3 full Obliterations, since Oblit has so little endurance reduction. If you want to keep the Oblits, I'd say to put Performance Shifter procs in Stamina and Quick Recovery.
I'd swap the slotting on Indomitable Will and Heightened Senses. Psi attacks are far less common than S/L/E/NE/F/C attacks.
/WP benefits more from building for typed defense than positional defense. Consider trading the Touch of Death for another Kinetic Combat set, the Gaussian's for 2 pieces of Rectified Reticle and 1-2 generic recharge IOs, and see if there are other places you can trade some positional for typed defense.
You have Hover toggled on in the build; do you plan to use it for moving in combat? Base Hover speed is much higher than it once was, but still slow enough that I find it annoying to use without a couple flight speed enhancements. Slotting Hover for defense provides minimal benefit, and is usually not worth bothering with except for set bonuses, or maybe if you're half a percent from the softcap.
You've got 6x 9% accuracy set bonuses, but the Rule of 5 only lets you benefit from 5 of them. You could replace the Endurance/Recharge in Weave with a Red Fortune: Defense/Endurance for better defense enhancement and not lose any set bonuses.
The Microfilaments cost way more than a plain 50 IO, give less speed enhancement, and are probably just generally not necessary. Fly and Afterburner are usually used in situations where endurance isn't an issue, and Hurdle doesn't cost endurance. A Microfilament is potentially useful in Swift if you use both Hover and running regularly, but personally I wouldn't spend 200m+ on it.
Those would be my main concerns, everything else looks pretty decent The knockdowns and stuns in Mace, combined with /WP, should render you near-invincible the way it does my TW/WP with similar defensive numbers. I assume you know you've included quite a few expensive enhancements, and one extremely expensive one? I'm not sure if "don't really have much of a budget" means you don't have much to work with, or that you don't have any limit in mind.
Thanks for the feedback!
@Demon Forge -- I very much appreciate that you took the time and effort to tweak my build for me. However, and I'm not quite sure what, I felt like something was missing from it. Similar to the initial build I posted.
@Hopeling -- Much thanks for the critical analysis! I've swept through the build now and have touched upon the pointers that you made: I managed to bump up the regeneration rate by roughly 30-40%, increase my recovery rate -and- decrease endurance usage (albeit it's still with Cardiac) as well as to slightly ramp up the S/L defense. Most definitely the endurance that comes with War Mace attacks does intimidate me pre-Incarnate stages, but I think I'll be able to manage.
Second Phase:
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Indeed I'm aware just how expensive this build possibly is: the PvP set especially. When I mentioned the lack of a budget I referred to the fact that I don't have much, as well as having no limit. I'm actually learning how to "Play the Market", and the influence is ramping up at quite a nice rate, and it actually encourages me to strike bigĀ¬ So that's the direction I'm heading.
Hello people!
I've come back to CoX after quite a long time now, and while I've practically caught up with the updates, I'm still not quite there with confidently creating IO builds. After a couple of browses and searches I also haven't found much coverage on WM/WP and so I bravely decided to have a shot at Mids.
First and foremost I aimed towards Defense and Recharge, though I'm still quite the way off with softcapping S/L, I'd think that Shadow Meld would compensate for that. What I'm looking for is just a solid build -- maybe even AV soloable? -- I don't really have much of a budget, but I wouldn't mind aiming high if it's worthwhile. : )
Thanks!