KM/EA build help


King Koopa 88

 

Posted

To begin, I played CoH 4 years ago for a few months before stopping and returning when Freedom dropped, so I am a complete newbie to slotting. I'm sure my build will look like total nonsense as a result of that lol.

Anyway, I ask the vets to critique it and advise me on how much fail it is and what should change. I'm more concerned about the slotting and not the power choices as those were chosen based completely off what fits him as he is a character I use in a pen-and-paper RPG.

Thank you to anyone who takes the time to help me

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Godfist Kujo: Level 50 Mutation Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:


Level 1: Quick Strike

  • (A) Pulverizing Fisticuffs - Accuracy/Damage
  • (17) Pulverizing Fisticuffs - Accuracy/Damage/Recharge
  • (21) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge
  • (46) Touch of Death - Accuracy/Damage
Level 1: Kinetic Shield
  • (A) Red Fortune - Defense
  • (3) Red Fortune - Defense/Endurance
  • (3) Red Fortune - Defense/Recharge
  • (34) Red Fortune - Defense/Endurance/Recharge
Level 2: Body Blow
  • (A) Focused Smite - Accuracy/Damage
  • (7) Focused Smite - Damage/Endurance
  • (7) Focused Smite - Damage/Recharge
  • (46) Touch of Death - Damage/Recharge
  • (46) Touch of Death - Accuracy/Damage
Level 4: Smashing Blow
  • (A) Pounding Slugfest - Disorient Bonus
  • (5) Pounding Slugfest - Damage/Recharge
  • (5) Pounding Slugfest - Damage/Endurance
  • (21) Pounding Slugfest - Accuracy/Damage
  • (43) Touch of Death - Damage/Recharge
  • (43) Touch of Death - Chance of Damage(Negative)
Level 6: Power Siphon
  • (A) Adjusted Targeting - To Hit Buff
  • (9) Adjusted Targeting - To Hit Buff/Recharge
  • (9) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (11) Adjusted Targeting - To Hit Buff/Endurance
Level 8: Dampening Field
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (23) Gladiator's Armor - Resistance
  • (23) Gladiator's Armor - End/Resist
  • (34) Gladiator's Armor - Recharge/Resist
  • (42) Gladiator's Armor - Resistance/Rech/End
  • (43) Gladiator's Armor - Recharge/Endurance
Level 10: Entropic Aura
  • (A) Taunt Duration IO
  • (25) Taunt Duration IO
Level 12: Combat Jumping
  • (A) Shield Wall - Defense
  • (15) Red Fortune - Defense
  • (17) Red Fortune - Defense/Endurance
Level 14: Repulsing Torrent
  • (A) Detonation - Damage/Range
  • (25) Detonation - Accuracy/Damage
  • (40) Detonation - Damage/Endurance/Range
Level 16: Energy Protection
  • (A) Impervium Armor - Psionic Resistance
  • (27) Impervium Armor - Resistance
  • (27) Impervium Armor - Resistance/Endurance
  • (33) Impervium Armor - Resistance/Recharge
Level 18: Burst
  • (A) Fury of the Gladiator - Accuracy/Damage
  • (19) Fury of the Gladiator - Damage/Recharge
  • (19) Fury of the Gladiator - Damage/Endurance/Recharge
Level 20: Flurry
  • (A) Disorient Duration IO
  • (45) Touch of Death - Accuracy/Damage
Level 22: Power Shield
  • (A) Kismet - Accuracy +6%
  • (34) Kismet - Defense/Endurance
  • (36) Kismet - Defense/Recharge
Level 24: Super Jump
  • (A) Jumping IO
Level 26: Taunt
  • (A) Trimuphant Insult - Taunt/Recharge
  • (37) Trimuphant Insult - Taunt
  • (40) Trimuphant Insult - Chance to Disorient
Level 28: Energy Drain
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Endurance/Recharge
  • (31) Luck of the Gambler - Defense/Recharge
  • (33) Luck of the Gambler - Defense/Endurance
  • (33) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 30: Spring Attack
  • (A) Fury of the Gladiator - Chance for Res Debuff
  • (31) Fury of the Gladiator - Damage/Endurance/Recharge
  • (31) Fury of the Gladiator - Accuracy/Endurance/Recharge
Level 32: Concentrated Strike
  • (A) Kinetic Combat - Accuracy/Damage
  • (36) Kinetic Combat - Damage/Endurance
  • (36) Kinetic Combat - Knockdown Bonus
  • (37) Kinetic Combat - Damage/Endurance/Recharge
  • (37) Mako's Bite - Accuracy/Damage
  • (40) Mako's Bite - Damage/Endurance
Level 35: Superior Conditioning
  • (A) Endurance Modification IO
Level 38: Energize
  • (A) Doctored Wounds - Recharge
  • (39) Doctored Wounds - Endurance/Recharge
  • (39) Doctored Wounds - Heal/Recharge
  • (39) Doctored Wounds - Heal/Endurance/Recharge
Level 41: Physical Perfection
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (42) Numina's Convalescence - Heal
  • (42) Numina's Convalescence - Heal/Endurance
Level 44: Focused Accuracy
  • (A) Rectified Reticle - To Hit Buff
  • (45) Rectified Reticle - To Hit Buff/Recharge
  • (45) Adjusted Targeting - To Hit Buff
Level 47: Overload
  • (A) Shield Wall - Defense/Recharge
  • (48) Shield Wall - Defense/Endurance/Recharge
  • (48) Shield Wall - Endurance/Recharge
  • (48) Shield Wall - Defense
  • (50) Gift of the Ancients - Defense
Level 49: Hasten
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
  • (50) Recharge Reduction IO
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Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - Heal
  • (11) Numina's Convalescence - Heal/Endurance
  • (13) Numina's Convalescence - Heal/Recharge
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Energy Manipulator - EndMod
  • (13) Energy Manipulator - EndMod/Recharge
  • (15) Energy Manipulator - Chance to Stun
Level 1: Brawl
  • (A) Damage Increase IO
Level 1: Fury


Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Healing IO
Level 4: Ninja Run

Code:
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