Winter Trial Concept: Snowball Apocalypse
Yeah, make the snowball more of either: a FPS or a directional power where it's not based on tohit vs defense stats, but clicking skill of the player. movement abilities would also be greyed out. I like the idea, it could be fun. smaller toons would have a shorter range of throw, due to the diffeculty it would be to hit them and the larger would have a farther range.
Absolutely not. This is a snowball fight between the characters, not the players. Keeping the level low is for accessibility. Past that, it should be appropriate for characters with better ranged defense and to-hit/accuracy to stand out a bit.
ok ... My SR scrapper would be amazing at it anyway. At least have a number above the head of each toon to signify the number of players he's hit. Also, all players would start at opposing ends, when hit with a snowball, they immeadiatly TP back to base. there would be an imaginary line that blocks each base or, snowball turets that shoot the opposing team if they get close to spawn. oh, players that would have a tohit buff because of weapon redraw, wouldn't have that buff in the match.
There is no such thing. Powersets with weapon redraw have a higher base accuracy in each attack (typically 1.05 instead of a straight 1), not any kind of tohit buff.
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Obviously ... you know what I'm meaning ... and yes, that buff would be removed from their stats in the snowball fight.
It's not in their stats. It's not a buff. It's baked into their weapon attacks. And since they wouldn't be able to attack with their weapons, it doesn't need to have anything done with it.
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This is a proposal for a winter-themed event for players of all alignments and levels. Players would queue for this, and be divided into two teams on entry. The instance zone would be the Croatoa winter map, or any of the WL winter event maps.
Players would have all offensive powers greyed out except the snowball temporary power, and be auto-sidekicked/exemplared to level 10. The event would last ten minutes on a countdown timer, and scores of snowball hits against the opposed team of players would be tallied. The team with the most hits at the conclusion of the trial would "win" and receive ten candy canes each. The losing team would receive five candy canes each. All members of both teams would receive a badge the first time completing the event.
Many variations on the idea come to mind. Defending a click goal (i.e., flag, snowman, north/south pole marker "barber pole"); fending off occasionally intruding hellions with snowballs (hit one and he runs away); snowball hide-and-seek; and so on.