Night Widow Build Critique and advice (I know, I know.)


DarkBlaster_NA

 

Posted

Hello!

Recently i picked up my night widow and i was wondering:

1: if this build could do decently without cardiac

2: Could it do the best attack chain, and what is it?

3: I want to use as little purple sets as possible, as i find them pointlessly expensive.

4: Am i missing anything important?



Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leadership

Villain Profile:
Level 1: Swipe

  • (A) Accuracy/Damage
  • (3) Damage/Endurance
  • (3) Damage/Endurance/Recharge
  • (5) Damage/Recharge
  • (5) Accuracy/Damage/Endurance
Level 1: Combat Training: Defensive
  • (A) Defense
  • (9) Endurance
  • (11) Defense/Recharge
  • (11) Defense/Endurance
  • (21) Endurance/Recharge
  • (21) Defense/Endurance/Recharge
Level 2: Strike
  • (A) HamiO:Nucleolus Exposure
  • (7) HamiO:Nucleolus Exposure
  • (7) HamiO:Nucleolus Exposure
  • (9) Recharge Reduction IO
  • (34) Chance of Damage(Negative)
Level 4: Tactical Training: Maneuvers
  • (A) Endurance
  • (33) Defense/Recharge
  • (33) Defense/Endurance
  • (33) Defense
  • (34) Endurance/Recharge
  • (34) Defense/Endurance/Recharge
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 8: Aid Other
  • (A) Healing IO
Level 10: Indomitable Will
  • (A) Resistance/+Def 3%
Level 12: Follow Up
  • (A) Chance of Damage(Lethal)
  • (13) Accuracy/Damage/Endurance/Recharge
  • (13) Damage/Endurance
  • (15) Damage/Recharge
  • (15) Accuracy/Damage
  • (39) Accuracy/Endurance/Recharge
Level 14: Lunge
  • (A) HamiO:Nucleolus Exposure
  • (17) HamiO:Nucleolus Exposure
  • (17) HamiO:Nucleolus Exposure
  • (19) Knockdown Bonus
  • (19) Recharge Reduction IO
Level 16: Spin
  • (A) Accuracy/Damage/Endurance/Recharge
  • (36) Accuracy/Recharge
  • (37) Chance for Smashing Damage
  • (37) Damage
  • (37) Damage/Recharge
  • (39) Chance for Res Debuff
Level 18: Slash
  • (A) Chance of Damage(Lethal)
  • (39) Accuracy/Damage/Endurance/Recharge
  • (40) Damage/Endurance
  • (40) Accuracy/Damage
  • (40) Damage/Recharge
  • (42) Accuracy/Endurance/Recharge
Level 20: Confront
  • (A) Taunt
  • (42) Taunt/Recharge
  • (42) Recharge
  • (43) Accuracy/Recharge
  • (43) Taunt/Recharge/Range
  • (43) Taunt/Range
Level 22: Mask Presence
  • (A) Recharge Speed
Level 24: Mind Link
  • (A) To Hit Buff/Recharge/Endurance
  • (25) Chance for Build Up
  • (25) Recharge/Endurance
  • (27) To Hit Buff/Endurance
  • (27) To Hit Buff
  • (29) To Hit Buff/Recharge
Level 26: Eviscerate
  • (A) HamiO:Nucleolus Exposure
  • (29) HamiO:Nucleolus Exposure
  • (31) HamiO:Nucleolus Exposure
  • (31) Recharge Reduction IO
  • (31) Endurance Reduction IO
Level 28: Mental Training
  • (A) Run Speed IO
Level 30: Aid Self
  • (A) Heal/Endurance/Recharge
  • (46) Heal
  • (48) Recharge
  • (48) Heal/Endurance
  • (48) Endurance/Recharge
Level 32: Tactical Training: Assault
  • (A) Endurance Reduction IO
Level 35: Foresight
  • (A) Recharge Speed
  • (36) Defense Buff IO
  • (36) Defense Buff IO
Level 38: Tactical Training: Vengeance
  • (A) Recharge Speed
Level 41: Elude
  • (A) Recharge Speed
Level 44: Dart Burst
  • (A) Accuracy/Damage/Endurance
  • (45) Damage/Recharge
  • (45) Chance of Damage(Energy)
  • (45) Damage/Endurance
  • (46) Damage/Range
  • (46) Chance for Knockdown
Level 47: Maneuvers
  • (A) Recharge Speed
Level 49: Assault
  • (A) Endurance Reduction IO
------------
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) +Regeneration/+Recovery
  • (50) +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) EndMod/Recharge
  • (50) Chance for +End
  • (50) EndMod
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) +Stealth
Level 1: Conditioning
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
------------
------------
Set Bonus Totals:
  • 15.5% DamageBuff(Smashing)
  • 15.5% DamageBuff(Lethal)
  • 15.5% DamageBuff(Fire)
  • 15.5% DamageBuff(Cold)
  • 15.5% DamageBuff(Energy)
  • 15.5% DamageBuff(Negative)
  • 15.5% DamageBuff(Toxic)
  • 15.5% DamageBuff(Psionic)
  • 6.75% Defense(Melee)
  • 6.75% Defense(Smashing)
  • 6.75% Defense(Lethal)
  • 7.38% Defense(Fire)
  • 7.38% Defense(Cold)
  • 10.5% Defense(Energy)
  • 10.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 18% Defense(Ranged)
  • 7.06% Defense(AoE)
  • 1.8% Max End
  • 4% Enhancement(Heal)
  • 76.25% Enhancement(RechargeTime)
  • 25% Enhancement(Accuracy)
  • 10% FlySpeed
  • 84.33 HP (7.87%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 9.35%
  • MezResist(Immobilize) 13.2%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.2%
  • 5% (0.09 End/sec) Recovery
  • 5.36% Resistance(Fire)
  • 5.36% Resistance(Cold)
  • 10% RunSpeed
------------
Set Bonuses:
Crushing Impact
(Swipe)
  • MezResist(Immobilize) 2.2%
  • 12.05 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Red Fortune
(Combat Training: Defensive)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Red Fortune
(Tactical Training: Maneuvers)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Steadfast Protection
(Indomitable Will)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Mako's Bite
(Follow Up)
  • MezResist(Immobilize) 3.3%
  • 16.06 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Obliteration
(Spin)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Mako's Bite
(Slash)
  • MezResist(Immobilize) 3.3%
  • 16.06 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Mocking Beratement
(Confront)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Mask Presence)
  • 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Mind Link)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 20.08 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Doctored Wounds
(Aid Self)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Foresight)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Tactical Training: Vengeance)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Elude)
  • 7.5% Enhancement(RechargeTime)
Positron's Blast
(Dart Burst)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
  • 7.5% Enhancement(RechargeTime)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 20.08 HP (1.87%) HitPoints



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Also, I grabbed taunt because it stops avs/ bosses from running.


 

Posted

Quote:
Originally Posted by DarkBlaster_NA View Post
Hello!

Recently i picked up my night widow and i was wondering:

1: if this build could do decently without cardiac

2: Could it do the best attack chain, and what is it?

3: I want to use as little purple sets as possible, as i find them pointlessly expensive.

4: Am i missing anything important?
1: I'm afraid not. Your end consumption would need to be under 1.1 end/sec ideally

4: Mindlink is overslotted, and having the Gaussian set in there just for the def bonus is a waste, as you can get more overall defence by just slotting in 1 Def IO and 1 Def/Rech IO. I would suggest removing at least 2 slots from it and place them elsewhere. You can then place in LoTG Def/Rech, Def and + a couple of others.

Here's a slightly altered version of my build with no purples. Even with the 1 purple set I have, I still chew up endurance without my cardiac:

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Misscene: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Poison Dart
  • (A) Entropic Chaos - Accuracy/Damage
  • (3) Entropic Chaos - Damage/Endurance
  • (3) Entropic Chaos - Damage/Recharge
  • (5) Entropic Chaos - Damage/Endurance/Recharge
  • (5) Entropic Chaos - Chance of Heal Self
Level 1: Combat Training: Defensive
  • (A) Luck of the Gambler - Recharge Speed
Level 2: Strike
  • (A) Mako's Bite - Accuracy/Damage
  • (7) Mako's Bite - Damage/Endurance
  • (9) Mako's Bite - Damage/Recharge
  • (11) Mako's Bite - Accuracy/Endurance/Recharge
  • (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (13) Mako's Bite - Chance of Damage(Lethal)
Level 4: Tactical Training: Maneuvers
  • (A) Red Fortune - Defense/Endurance
  • (13) Red Fortune - Defense/Recharge
  • (15) Red Fortune - Defense/Endurance/Recharge
  • (40) Red Fortune - Defense
  • (43) Red Fortune - Endurance
Level 6: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 8: Follow Up
  • (A) Crushing Impact - Accuracy/Damage
  • (19) Crushing Impact - Damage/Endurance
  • (21) Crushing Impact - Accuracy/Damage/Recharge
  • (21) Crushing Impact - Accuracy/Damage/Endurance
  • (23) Crushing Impact - Damage/Endurance/Recharge
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO
  • (29) Recharge Reduction IO
Level 12: Indomitable Will
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Lunge
  • (A) Crushing Impact - Accuracy/Damage
  • (17) Crushing Impact - Damage/Endurance
  • (17) Crushing Impact - Accuracy/Damage/Recharge
  • (19) Crushing Impact - Accuracy/Damage/Endurance
  • (23) Crushing Impact - Damage/Endurance/Recharge
Level 18: Spin
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (40) Scirocco's Dervish - Damage/Endurance
  • (40) Scirocco's Dervish - Accuracy/Recharge
  • (42) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (42) Scirocco's Dervish - Chance of Damage(Lethal)
Level 20: Combat Training: Offensive
  • (A) Accuracy IO
Level 22: Slash
  • (A) Mako's Bite - Accuracy/Damage
  • (33) Mako's Bite - Damage/Endurance
  • (34) Mako's Bite - Damage/Recharge
  • (34) Mako's Bite - Accuracy/Endurance/Recharge
  • (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (43) Mako's Bite - Chance of Damage(Lethal)
Level 24: Mask Presence
  • (A) Red Fortune - Defense/Endurance
  • (27) Red Fortune - Defense/Recharge
  • (27) Red Fortune - Defense/Endurance/Recharge
  • (31) Red Fortune - Defense
  • (36) Red Fortune - Endurance
Level 26: Mental Training
  • (A) Run Speed IO
Level 28: Tactical Training: Leadership
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 30: Mind Link
  • (A) Luck of the Gambler - Defense/Recharge
  • (37) Luck of the Gambler - Recharge Speed
  • (39) Adjusted Targeting - To Hit Buff/Recharge
  • (43) Adjusted Targeting - Endurance/Recharge
Level 32: Tactical Training: Assault
  • (A) Endurance Reduction IO
Level 35: Foresight
  • (A) Luck of the Gambler - Defense/Recharge
  • (39) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Recharge Speed
Level 38: Maneuvers
  • (A) Red Fortune - Defense/Endurance
  • (42) Red Fortune - Defense/Recharge
  • (45) Red Fortune - Defense/Endurance/Recharge
  • (46) Red Fortune - Defense
  • (48) Red Fortune - Endurance
Level 41: Gloom
  • (A) Decimation - Accuracy/Damage
  • (46) Decimation - Damage/Endurance
  • (46) Decimation - Damage/Recharge
  • (48) Decimation - Accuracy/Endurance/Recharge
  • (48) Decimation - Accuracy/Damage/Recharge
Level 44: Dark Obliteration
  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (50) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Positron's Blast - Chance of Damage(Energy)
Level 47: Tactical Training: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 49: Assault
  • (A) Endurance Reduction IO
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Conditioning
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - Heal
  • (7) Numina's Convalescence - +Regeneration/+Recovery
  • (9) Miracle - Heal
  • (25) Miracle - +Recovery
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (25) Performance Shifter - EndMod/Recharge
  • (31) Performance Shifter - EndMod/Accuracy/Recharge
  • (31) Performance Shifter - Accuracy/Recharge
  • (33) Performance Shifter - EndMod/Accuracy
  • (33) Performance Shifter - Chance for +End
------------



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