Night Widow Build Critique and advice (I know, I know.)
Quote:
1: I'm afraid not. Your end consumption would need to be under 1.1 end/sec ideally
Hello!
Recently i picked up my night widow and i was wondering: 1: if this build could do decently without cardiac 2: Could it do the best attack chain, and what is it? 3: I want to use as little purple sets as possible, as i find them pointlessly expensive. 4: Am i missing anything important? |
4: Mindlink is overslotted, and having the Gaussian set in there just for the def bonus is a waste, as you can get more overall defence by just slotting in 1 Def IO and 1 Def/Rech IO. I would suggest removing at least 2 slots from it and place them elsewhere. You can then place in LoTG Def/Rech, Def and + a couple of others.
Here's a slightly altered version of my build with no purples. Even with the 1 purple set I have, I still chew up endurance without my cardiac:
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Misscene: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Poison Dart
- (A) Entropic Chaos - Accuracy/Damage
- (3) Entropic Chaos - Damage/Endurance
- (3) Entropic Chaos - Damage/Recharge
- (5) Entropic Chaos - Damage/Endurance/Recharge
- (5) Entropic Chaos - Chance of Heal Self
- (A) Luck of the Gambler - Recharge Speed
- (A) Mako's Bite - Accuracy/Damage
- (7) Mako's Bite - Damage/Endurance
- (9) Mako's Bite - Damage/Recharge
- (11) Mako's Bite - Accuracy/Endurance/Recharge
- (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (13) Mako's Bite - Chance of Damage(Lethal)
- (A) Red Fortune - Defense/Endurance
- (13) Red Fortune - Defense/Recharge
- (15) Red Fortune - Defense/Endurance/Recharge
- (40) Red Fortune - Defense
- (43) Red Fortune - Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Crushing Impact - Accuracy/Damage
- (19) Crushing Impact - Damage/Endurance
- (21) Crushing Impact - Accuracy/Damage/Recharge
- (21) Crushing Impact - Accuracy/Damage/Endurance
- (23) Crushing Impact - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Crushing Impact - Accuracy/Damage
- (17) Crushing Impact - Damage/Endurance
- (17) Crushing Impact - Accuracy/Damage/Recharge
- (19) Crushing Impact - Accuracy/Damage/Endurance
- (23) Crushing Impact - Damage/Endurance/Recharge
- (A) Scirocco's Dervish - Accuracy/Damage
- (40) Scirocco's Dervish - Damage/Endurance
- (40) Scirocco's Dervish - Accuracy/Recharge
- (42) Scirocco's Dervish - Accuracy/Damage/Endurance
- (42) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Accuracy IO
- (A) Mako's Bite - Accuracy/Damage
- (33) Mako's Bite - Damage/Endurance
- (34) Mako's Bite - Damage/Recharge
- (34) Mako's Bite - Accuracy/Endurance/Recharge
- (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (43) Mako's Bite - Chance of Damage(Lethal)
- (A) Red Fortune - Defense/Endurance
- (27) Red Fortune - Defense/Recharge
- (27) Red Fortune - Defense/Endurance/Recharge
- (31) Red Fortune - Defense
- (36) Red Fortune - Endurance
- (A) Run Speed IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Luck of the Gambler - Defense/Recharge
- (37) Luck of the Gambler - Recharge Speed
- (39) Adjusted Targeting - To Hit Buff/Recharge
- (43) Adjusted Targeting - Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Defense/Recharge
- (39) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Recharge Speed
- (A) Red Fortune - Defense/Endurance
- (42) Red Fortune - Defense/Recharge
- (45) Red Fortune - Defense/Endurance/Recharge
- (46) Red Fortune - Defense
- (48) Red Fortune - Endurance
- (A) Decimation - Accuracy/Damage
- (46) Decimation - Damage/Endurance
- (46) Decimation - Damage/Recharge
- (48) Decimation - Accuracy/Endurance/Recharge
- (48) Decimation - Accuracy/Damage/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Endurance
- (45) Positron's Blast - Damage/Recharge
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (50) Positron's Blast - Chance of Damage(Energy)
- (A) Luck of the Gambler - Recharge Speed
- (A) Endurance Reduction IO
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl
- (A) Empty
- (A) Unbounded Leap - +Stealth
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - Heal
- (7) Numina's Convalescence - +Regeneration/+Recovery
- (9) Miracle - Heal
- (25) Miracle - +Recovery
- (A) Performance Shifter - EndMod
- (25) Performance Shifter - EndMod/Recharge
- (31) Performance Shifter - EndMod/Accuracy/Recharge
- (31) Performance Shifter - Accuracy/Recharge
- (33) Performance Shifter - EndMod/Accuracy
- (33) Performance Shifter - Chance for +End
Code:
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1543;705;1410;HEX;| |78DA65935B4F13511485CFD02985B6505A2E2DE5DA1628141868F49D10280852C48| |0607CA99376A423B56D668A883EF903BC5FF096102228BEF8A2467F8BFE062FEFC6| |E076F6022A6DDA7C6756CFDE67EDB332C91B93EEF7D3B7C784D43491534D33356EA| |8E96CBE60A656F44C61C331AF96D60D35671342D42475D34C6B79CD410F11EBEFD4| |92A1EA793DBFAACCEBABD952EA7FD1BFA4A9D7360AC69A021D8FDE997C5633B47C4| |9395CB8170A859C32A7A9452A735A0F8B454DCB780EF58C669859BDE8B29EA772FF| |0E6B4914F5B4B29C185F4A2D16D673A9A46A9634633340E662F4DB760B7C0E64718| |7109645D55DF01E53BE0F3E604E388992552344332DE2B2D87143120776E98AB0B4| |EA55664D96E9D4C1AB4CF71A3341FD6CDC4FB639B99FDBC5ACAF6346EB99310FB38| |56ED70E0F7678784D1E1C98C571997BFB5466531ACC305B3466980A6AB94F55ED20| |6BED273845FE5C38CBE5A745872CFC5457C76749755FABD8EB37E61EF9F0C087073| |E1AE0A3013E7C277CEC528D1735DEEBAC4537C04DE6C04DF01673927C35C2576390| |B557D4A719393423876EE410420E21E410420E31E4304BFDFCC8C18F1C82C821881| |C3A914304399CA59A5678681DE63E67486B63CDDEB6CB7712D903DF307BDE82FBCC| |F83BE61CD576B07F5B8797CFE841BE7DDBBC27B6C39CA6BD5D38BB2BC467CF90164| |69E61D4F73581E8E3A5EC7A31672FE61CC09C43987318738E60CEDFF46AF7239FFE| |2D4294F63C039F33475E802F997FA8661035831FD8DFD047F01333FE19FCC29C27F| |F0AD708057E7DE47714738E62CE76F9E8BDA52F7DC45CB962E31B5A908FDE4A2159| |BBCEC947EFEEC179A7B5D75AAF94AD2F96AD2F95AD6B1BA831D6DF4997E04942EE3| |FCAB57ED67E1E6B36E902CF53BDCCAC9991AC7B0ACC327F1DEFB54B0F7982C02366| |E763F009B3FB29B8C51CADB88F588512AF504E5728A72A94B1463A0053FF0565B0E| |FF9| |-------------------------------------------------------------------|
http://www.scene-and-heard.com/cov/covsig.jpg
Hello!
Recently i picked up my night widow and i was wondering:
1: if this build could do decently without cardiac
2: Could it do the best attack chain, and what is it?
3: I want to use as little purple sets as possible, as i find them pointlessly expensive.
4: Am i missing anything important?
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leadership
Villain Profile:
Level 1: Swipe
- (A) Accuracy/Damage
- (3) Damage/Endurance
- (3) Damage/Endurance/Recharge
- (5) Damage/Recharge
- (5) Accuracy/Damage/Endurance
Level 1: Combat Training: Defensive- (A) Defense
- (9) Endurance
- (11) Defense/Recharge
- (11) Defense/Endurance
- (21) Endurance/Recharge
- (21) Defense/Endurance/Recharge
Level 2: Strike- (A) HamiO:Nucleolus Exposure
- (7) HamiO:Nucleolus Exposure
- (7) HamiO:Nucleolus Exposure
- (9) Recharge Reduction IO
- (34) Chance of Damage(Negative)
Level 4: Tactical Training: Maneuvers- (A) Endurance
- (33) Defense/Recharge
- (33) Defense/Endurance
- (33) Defense
- (34) Endurance/Recharge
- (34) Defense/Endurance/Recharge
Level 6: Hasten- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (23) Recharge Reduction IO
Level 8: Aid Other- (A) Healing IO
Level 10: Indomitable Will- (A) Resistance/+Def 3%
Level 12: Follow Up- (A) Chance of Damage(Lethal)
- (13) Accuracy/Damage/Endurance/Recharge
- (13) Damage/Endurance
- (15) Damage/Recharge
- (15) Accuracy/Damage
- (39) Accuracy/Endurance/Recharge
Level 14: Lunge- (A) HamiO:Nucleolus Exposure
- (17) HamiO:Nucleolus Exposure
- (17) HamiO:Nucleolus Exposure
- (19) Knockdown Bonus
- (19) Recharge Reduction IO
Level 16: Spin- (A) Accuracy/Damage/Endurance/Recharge
- (36) Accuracy/Recharge
- (37) Chance for Smashing Damage
- (37) Damage
- (37) Damage/Recharge
- (39) Chance for Res Debuff
Level 18: Slash- (A) Chance of Damage(Lethal)
- (39) Accuracy/Damage/Endurance/Recharge
- (40) Damage/Endurance
- (40) Accuracy/Damage
- (40) Damage/Recharge
- (42) Accuracy/Endurance/Recharge
Level 20: Confront- (A) Taunt
- (42) Taunt/Recharge
- (42) Recharge
- (43) Accuracy/Recharge
- (43) Taunt/Recharge/Range
- (43) Taunt/Range
Level 22: Mask Presence- (A) Recharge Speed
Level 24: Mind Link- (A) To Hit Buff/Recharge/Endurance
- (25) Chance for Build Up
- (25) Recharge/Endurance
- (27) To Hit Buff/Endurance
- (27) To Hit Buff
- (29) To Hit Buff/Recharge
Level 26: Eviscerate- (A) HamiO:Nucleolus Exposure
- (29) HamiO:Nucleolus Exposure
- (31) HamiO:Nucleolus Exposure
- (31) Recharge Reduction IO
- (31) Endurance Reduction IO
Level 28: Mental Training- (A) Run Speed IO
Level 30: Aid Self- (A) Heal/Endurance/Recharge
- (46) Heal
- (48) Recharge
- (48) Heal/Endurance
- (48) Endurance/Recharge
Level 32: Tactical Training: Assault- (A) Endurance Reduction IO
Level 35: Foresight- (A) Recharge Speed
- (36) Defense Buff IO
- (36) Defense Buff IO
Level 38: Tactical Training: Vengeance- (A) Recharge Speed
Level 41: Elude- (A) Recharge Speed
Level 44: Dart Burst- (A) Accuracy/Damage/Endurance
- (45) Damage/Recharge
- (45) Chance of Damage(Energy)
- (45) Damage/Endurance
- (46) Damage/Range
- (46) Chance for Knockdown
Level 47: Maneuvers- (A) Recharge Speed
Level 49: Assault- (A) Endurance Reduction IO
------------Level 2: Swift
- (A) Run Speed IO
Level 2: Health- (A) +Regeneration/+Recovery
- (50) +Recovery
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) EndMod/Recharge
- (50) Chance for +End
- (50) EndMod
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) +Stealth
Level 1: ConditioningLevel 2: Rest
- (A) Empty
Level 4: Ninja Run------------
------------
Set Bonus Totals:
- 15.5% DamageBuff(Smashing)
- 15.5% DamageBuff(Lethal)
- 15.5% DamageBuff(Fire)
- 15.5% DamageBuff(Cold)
- 15.5% DamageBuff(Energy)
- 15.5% DamageBuff(Negative)
- 15.5% DamageBuff(Toxic)
- 15.5% DamageBuff(Psionic)
- 6.75% Defense(Melee)
- 6.75% Defense(Smashing)
- 6.75% Defense(Lethal)
- 7.38% Defense(Fire)
- 7.38% Defense(Cold)
- 10.5% Defense(Energy)
- 10.5% Defense(Negative)
- 3% Defense(Psionic)
- 18% Defense(Ranged)
- 7.06% Defense(AoE)
- 1.8% Max End
- 4% Enhancement(Heal)
- 76.25% Enhancement(RechargeTime)
- 25% Enhancement(Accuracy)
- 10% FlySpeed
- 84.33 HP (7.87%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 9.35%
- MezResist(Immobilize) 13.2%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.2%
- 5% (0.09 End/sec) Recovery
- 5.36% Resistance(Fire)
- 5.36% Resistance(Cold)
- 10% RunSpeed
------------Set Bonuses:
Crushing Impact
(Swipe)
- MezResist(Immobilize) 2.2%
- 12.05 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Red Fortune(Combat Training: Defensive)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Red Fortune(Tactical Training: Maneuvers)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Steadfast Protection(Indomitable Will)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Mako's Bite(Follow Up)
- MezResist(Immobilize) 3.3%
- 16.06 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Obliteration(Spin)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Mako's Bite(Slash)
- MezResist(Immobilize) 3.3%
- 16.06 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Mocking Beratement(Confront)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Mask Presence)
- 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control(Mind Link)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.08 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Doctored Wounds(Aid Self)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
Luck of the Gambler(Foresight)
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Tactical Training: Vengeance)
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Elude)
- 7.5% Enhancement(RechargeTime)
Positron's Blast(Dart Burst)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Luck of the Gambler(Maneuvers)
- 7.5% Enhancement(RechargeTime)
Performance Shifter(Stamina)
Also, I grabbed taunt because it stops avs/ bosses from running.