Human Only WS build


Kemphler

 

Posted

Hey guys, I have spent weeks and many sleepless nights trying to finalize my build for my shade. This is the result of all that. Please let me know if you see any blaring mistakes or even just fine tooth comb adjustments? I will sink whatever into this toon. I love it.

(Edited) As soon as I am able to pick up the Apoc set for Shadow Blast I will be doing so. Getting everything else I have run out of INF for the time being.

Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: Ebon Eye -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(11), Decim-Dmg/Rchg:40(13), Decim-Acc/EndRdx/Rchg:40(13), Decim-Acc/Dmg/Rchg:40(15)
Level 1: Absorption -- Aegis-Psi/Status:50(A), S'fstPrt-ResDam/Def+:30(15)
Level 2: Gravity Shield -- ImpSkn-Status:30(A), RctvArm-ResDam:40(19), RctvArm-EndRdx:40(21), RctvArm-ResDam/EndRdx:40(21), RctvArm-ResDam/EndRdx/Rchg:40(23)
Level 4: Orbiting Death -- FotG-ResDeb%:50(A), Armgdn-Dam%:50(25), EndRdx-I:50(25)
Level 6: Shadow Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(27), Decim-Dmg/Rchg:40(27), Decim-Acc/EndRdx/Rchg:40(29), Decim-Acc/Dmg/Rchg:40(29)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31)
Level 10: Super Speed -- Zephyr-ResKB:50(A)
Level 12: Sunless Mire -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(31), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Dmg/EndRdx:50(33)
Level 14: Shadow Cloak -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(34)
Level 16: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(34)
Level 18: Gravity Well -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(34), Hectmb-Acc/Dmg/Rchg:50(36), Hectmb-Acc/Rchg:50(36), Hectmb-Dmg/EndRdx:50(36)
Level 20: Black Dwarf -- S'fstPrt-ResKB:30(A)
Level 22: Stygian Circle -- Efficacy-EndMod/Acc/Rchg:50(A)
Level 24: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(37), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx/Rchg:35(37)
Level 26: Gravitic Emanation -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(39), Amaze-Acc/Stun/Rchg:50(39), Amaze-Acc/Rchg:50(39), Amaze-EndRdx/Stun:50(40)
Level 28: Unchain Essence -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(40), Ragnrk-Acc/Dmg/Rchg:50(40), Ragnrk-Acc/Rchg:50(42), Ragnrk-Dmg/EndRdx:50(42)
Level 30: Tough -- ImpSkn-Status:30(A)
Level 32: Dark Extraction -- S'bndAl-Build%:50(A), S'bndAl-Dmg/Rchg:50(42), ExRmnt-Acc/Dmg:50(43), ExRmnt-Acc/Dmg/Rchg:50(43), ExRmnt-EndRdx/Dmg/Rchg:50(43), ExRmnt-Acc/Rchg:50(45)
Level 35: Weave -- LkGmblr-Rchg+:50(A), GftotA-Def:40(45), GftotA-Def/EndRdx:40(45)
Level 38: Eclipse -- HO:Ribo(A), HO:Ribo(46), RechRdx-I:40(46), RechRdx-I:40(46)
Level 41: Quasar -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(48), Oblit-Dmg/Rchg:50(48), Oblit-Acc/Dmg/Rchg:50(48), Oblit-Acc/Dmg/EndRdx/Rchg:50(50)
Level 44: Maneuvers -- LkGmblr-Rchg+:50(A), GftotA-Def:40(50), GftotA-Def/EndRdx:40(50)
Level 47: Assault -- EndRdx-I:50(A)
Level 49: Vengeance -- LkGmblr-Rchg+:50(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(17), KntkC'bat-Dmg/Rchg:35(17), KntkC'bat-Dmg/EndRdx/Rchg:35(19)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Jnt-EndRdx/Rng:50(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Shadow Recall -- Empty(A)
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(23)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A)
------------
Level 20: Black Dwarf Antagonize -- Mocking-Taunt:50(A)
Level 20: Black Dwarf Drain -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5)
Level 20: Black Dwarf Mire -- Empty(A)
Level 20: Black Dwarf Smite -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(7)
Level 20: Black Dwarf Step -- Zephyr-ResKB:50(A)
Level 20: Black Dwarf Strike -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(11)
------------
Set Bonus Totals:

  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 13% Defense(Melee)
  • 23% Defense(Smashing)
  • 23% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 3.63% Defense(Ranged)
  • 3% Defense(AoE)
  • 4.5% Max End
  • 101.3% Enhancement(RechargeTime)
  • 69% Enhancement(Accuracy)
  • 104.4 HP (9.75%) HitPoints
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Confused) 17.5%
  • MezResist(Held) 17.5%
  • MezResist(Immobilize) 32.35%
  • MezResist(Sleep) 17.5%
  • MezResist(Stun) 19.7%
  • MezResist(Terrorized) 17.5%
  • 20% (0.33 End/sec) Recovery
  • 36% (1.61 HP/sec) Regeneration
  • 10.08% Resistance(Fire)
  • 10.08% Resistance(Cold)
  • 3% Resistance(Psionic)



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Posted

A couple of things I noticed, and from what I've been getting told while working on my own Human only WS build. One, use Nucleolus Exposures in Eclipse, as they boost the damage resistance and accuracy, even though it says damage. Also, I would recommend Essence Drain over Quasar, as using Quasar will drop all your toggles. Other than that, I think its pretty good, though others with more experience may pick it abit better than I have.


My circle is more like an egg. . .a handicapped egg. - A math professor

 

Posted

Anywhere I can get confirmation on the Hami O thing?


 

Posted

Quote:
Originally Posted by Mortimer_NA View Post
Anywhere I can get confirmation on the Hami O thing?

You can feel free to test it in game but I can tell you that I slot my Eclipse with a level 53 Nucleo, a level 50 nucleo, and 2 recharge IO's and it brings me from 0-85% resistance with 5 targets.

It functions the same as other Hami-o multiple types slottings.

Quote:
Multiple Types Exploit

Buff enhancements work the same as debuff enhancements of the same type. The calculation the game uses is Scale * Strength, where Scale is positive for powers that Buff and negative for powers that Debuff, and Strength is increased by enhancements. For example, the game sees Tactics as applying a 1 scale ToHit change, and Radiation Infection as applying a -2.5 scale ToHit change. Both ToHit Buff and ToHit Debuff enhancements boost the ToHit aspect of those powers; the two powers are simply coded in the database to only permit one or the other to be slotted.
Since Hamidon Origin Enhancements have multiple types, it is possible to place a buff or debuff enhancement into a power in which it is not permitted, so long as one of the other enhancement types is allowed. For example, Fallout, which does not allow Defense Buff or ToHit Buff enhancements, can accept Membrane Exposure, which will provide ToHit Buff, Defense Buff, and Recharge enhancement. The "Detailed Info" display will confirm Fallout's defense and tohit debuffs are enhanced.
This bug can also be used to enhance Defense Buff in certain powers by 33.33% instead of 20% by using a Enhance Defense Debuff HO, and enhance Damage Resistance in certain powers by 33.33% instead of 20% by using an Enhance Damage HO.
Enhancements listed in the same row of the below table are equivalent, and differ only by which powers the enhancement is permitted in.

http://paragonwiki.com/wiki/HamiO


 

Posted

Excellent! Thanks for the information. I will make the adjustments in the build. I see the merit of going Essence Drain over quasar. I just like to go BOOM! heh I will most likely change those two powers as well though. Anything you guys see in addition to these 2 points?