At the end of the Galaxy City tutorial, in addition to your choice to be flown to Atlas Park/Mercy, you are given the following option:
Or, do you want to go to the University for additional instruction and equipment?
If you choose the new option, you are sent to a common instance of the University (perhaps just the interior, with no working doors to the outside), shared with other players who are doing similar. Each of the instructors in the University offer courses on doing various things in the game. For instance:
Security Guard (addresses you when you enter): Gives a list of instructors and what they teach, can hand you waypoints to them, as well as how to exit the instance.
Admissions Officer Lenk/Dean John Yu: What levelling up does/how to train (awards enough xp to level from 2 to 3), also explains the differences between types of missions: Contacts, Brokers/Detectives, Trials, and Task/Strike Force, also explains Merit Awards. Perhaps explains using Right click to get extra options in the UI.
Professor Boram/Kevin Gilett: What to do when the word Enhancements turns red on your Power Bar... what Training Enhancements are, and how to buy/sell them (awards a few Training Enhancements). Also offers a course on what Inspirations are, how to buy/sell them and advice on their use (awards a few Inspirations), also has a link to the Paragon Market.
Professor Taylor/Charles Ball: A source of ingame Lore (awards badge); who the Phalanx are, who Lord Recluse and his guys are, the Rikti Invasion, the Shivan Strike, and rumors of the Coming Storm and Menders
Professor Chandler/Samuel O' Reilly: Where to find Powers in the Powers List, for when you get Temp Powers (awards a Temp Power, such as an PBAoE damage buff click for villains and a heal for heroes)
Professor Topffer/James Bright: A course on "conning" enemies and the relationship of the color of their name to how powerful they are. (optional battles with minions of -3 to +3 levels), also offers a course on enemy rank and that relationship to power (optional battles with a +0 minion, LT, boss, Elite Boss and AV).
Guidance Counselor Jones/Janitor: Allows you to use a 'back door' to Mercy/Atlas
...of course, all rewards are once per character.
In addition, a Contact should be automagically granted when zoning into Mercy/Atlas for the first time. This Contact can transport you back to the instanced University for further instruction at any time.
I know that Pop Help and Tutorial Arcs exist: this is for people who completely didn't see Twinshot/Doctor Graves and who click through/turn off Pop Help because it annoys them in battle.
For extra credit (to the Devs):
- It would be nice if clicking on an instructor hijacked your UI, ran a movie, or something to show you exactly where to click.
- It would be cute if the badge altered the dialogue you got from University personnel thereafter, as if they 'remembered' you.
This will require no new art assets or systems, just adding an instance of the University with
...what do YOU think of this idea?
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
Here is what I envision:
At the end of the Galaxy City tutorial, in addition to your choice to be flown to Atlas Park/Mercy, you are given the following option:
Or, do you want to go to the University for additional instruction and equipment?
If you choose the new option, you are sent to a common instance of the University (perhaps just the interior, with no working doors to the outside), shared with other players who are doing similar. Each of the instructors in the University offer courses on doing various things in the game. For instance:
Security Guard (addresses you when you enter): Gives a list of instructors and what they teach, can hand you waypoints to them, as well as how to exit the instance.
Admissions Officer Lenk/Dean John Yu: What levelling up does/how to train (awards enough xp to level from 2 to 3), also explains the differences between types of missions: Contacts, Brokers/Detectives, Trials, and Task/Strike Force, also explains Merit Awards. Perhaps explains using Right click to get extra options in the UI.
Professor Boram/Kevin Gilett: What to do when the word Enhancements turns red on your Power Bar... what Training Enhancements are, and how to buy/sell them (awards a few Training Enhancements). Also offers a course on what Inspirations are, how to buy/sell them and advice on their use (awards a few Inspirations), also has a link to the Paragon Market.
Professor Taylor/Charles Ball: A source of ingame Lore (awards badge); who the Phalanx are, who Lord Recluse and his guys are, the Rikti Invasion, the Shivan Strike, and rumors of the Coming Storm and Menders
Professor Chandler/Samuel O' Reilly: Where to find Powers in the Powers List, for when you get Temp Powers (awards a Temp Power, such as an PBAoE damage buff click for villains and a heal for heroes)
Professor Topffer/James Bright: A course on "conning" enemies and the relationship of the color of their name to how powerful they are. (optional battles with minions of -3 to +3 levels), also offers a course on enemy rank and that relationship to power (optional battles with a +0 minion, LT, boss, Elite Boss and AV).
Guidance Counselor Jones/Janitor: Allows you to use a 'back door' to Mercy/Atlas
...of course, all rewards are once per character.
In addition, a Contact should be automagically granted when zoning into Mercy/Atlas for the first time. This Contact can transport you back to the instanced University for further instruction at any time.
I know that Pop Help and Tutorial Arcs exist: this is for people who completely didn't see Twinshot/Doctor Graves and who click through/turn off Pop Help because it annoys them in battle.
For extra credit (to the Devs):
- It would be nice if clicking on an instructor hijacked your UI, ran a movie, or something to show you exactly where to click.
- It would be cute if the badge altered the dialogue you got from University personnel thereafter, as if they 'remembered' you.
This will require no new art assets or systems, just adding an instance of the University with
...what do YOU think of this idea?
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!