In my now seemingly never-ending quest to have a 50 of every powerset (curse you devs for starting to regularly crank out new sets!), I need to a Thorn Assault to 50. I happen to have a Plant/Thorn that's been sitting at level 12 for probably around 4 years now, so I figure I'll just use that one instead of creating a new one (you should see the dayjob bonuses).
I made a build with pure destruction in mind. By that I mean no defense to speak of, just recharge and damage damage damage, with procs for additional damage.
My main concerns are with Creepers slotting. Creepers are an enigma to me, what with all the slithering around underground, so I'm not sure exactly how best to slot them, I went proc heavy but some of them may not be the right procs. Right now it's got the following procs: Posi (TAOE), Trap of the Hunter (Immob), Impeded Swiftness (slow) and Explosive Strike (kb). I think I should probably swap a proc for an Acc/Dmg IO of some sort, maybe an HO.
Level 50 Magic Dominator Primary Power Set: Plant Control Secondary Power Set: Thorny Assault Power Pool: Speed Power Pool: Flight Power Pool: Leaping Ancillary Pool: Fire Mastery
In my now seemingly never-ending quest to have a 50 of every powerset (curse you devs for starting to regularly crank out new sets!), I need to a Thorn Assault to 50. I happen to have a Plant/Thorn that's been sitting at level 12 for probably around 4 years now, so I figure I'll just use that one instead of creating a new one (you should see the dayjob bonuses).
I made a build with pure destruction in mind. By that I mean no defense to speak of, just recharge and damage damage damage, with procs for additional damage.
My main concerns are with Creepers slotting. Creepers are an enigma to me, what with all the slithering around underground, so I'm not sure exactly how best to slot them, I went proc heavy but some of them may not be the right procs. Right now it's got the following procs: Posi (TAOE), Trap of the Hunter (Immob), Impeded Swiftness (slow) and Explosive Strike (kb). I think I should probably swap a proc for an Acc/Dmg IO of some sort, maybe an HO.
Build below. Thoughts/suggestions???
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Thorny Assault
Power Pool: Speed
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(15), BasGaze-Rchg/Hold(17), BasGaze-EndRdx/Rchg/Hold(17), HO:Perox(46)
Level 1: Thorny Darts -- Decim-Build%(A), Decim-Acc/Dmg(25), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(36), Decim-Dmg/EndRdx(36)
Level 2: Roots -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(3), GravAnch-Acc/Rchg(3), GravAnch-Immob/EndRdx(13), GravAnch-Hold%(13)
Level 4: Fling Thorns -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dam%(5), Posi-Dmg/Rng(7), Posi-Acc/Dmg/EndRdx(7)
Level 6: Super Speed -- Zephyr-ResKB(A)
Level 8: Seeds of Confusion -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(9), CoPers-Acc/Rchg(9), CoPers-Conf/EndRdx(11), CoPers-Conf%(11)
Level 10: Impale -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(37), Dev'n-Acc/Dmg/EndRdx/Rchg(37)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 14: Hover -- LkGmblr-Rchg+(A)
Level 16: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx(34), AdjTgt-Rchg(50), AdjTgt-EndRdx/Rchg(50), AdjTgt-ToHit/EndRdx/Rchg(50)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A)
Level 20: Thorn Burst -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-Dmg(23)
Level 22: Fly -- Winter-ResSlow(A)
Level 24: Afterburner -- LkGmblr-Rchg+(A)
Level 26: Carrion Creepers -- Posi-Dam%(A), TotHntr-Dam%(27), ImpSwft-Dam%(27), ExStrk-Dam%(31), Posi-Acc/Dmg/EndRdx(31)
Level 28: Thorntrops -- Posi-Dam%(A), ImpSwft-Dam%(29), JavVoll-Dam%(29), JavVoll-Dam/End/Rech(31)
Level 30: Vines -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(19), UbrkCons-Acc/Rchg(19), UbrkCons-EndRdx/Hold(33), UbrkCons-Dam%(33)
Level 32: Fly Trap -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(34), ExRmnt-EndRdx/Dmg/Rchg(34)
Level 35: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(46)
Level 38: Thorn Barrage -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(39), Dev'n-Acc/Dmg/Rchg(39), Dev'n-Dmg/EndRdx(39)
Level 41: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(42), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dam%(43)
Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Fire Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(48), ImpArm-EndRdx/Rchg(48), ImpArm-ResDam(48)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(40)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Global = Hedgefund (or some derivation thereof)