I know there's another thread going on about human PBs, but as I'm not quite as restrictive as the OP there and don't want to hijack his thread, I thought I'd split this off. I'm shooting for a PB that plays human-only, but I have no problem taking the forms for set mules. I just don't plan on ever using those powers.
I've read over all the builds on the other thread and heard hints that using dwarf for a set mule would help, so with that in mind, I've assembled a build. Budget-wise, LOTGs aren't too hard to handle, I'm not just overflowing with purple IOs though I could probably scrape together a set or two, and the PVP 3% def is pretty much out of reach for the time being.
My goals are a strong solo character with high enough recharge for perma-Lightform and high S/L defense. I'd like to save my Alpha for a +Damage/+End Recovery, if possible.
My biggest concerns with this build is endurance. Will it be functional without Conserve Energy running? Have I made too many sacrifices for defense or recharge? Of course, any other tweaks, corrections or comments are more than welcome.
Tasogare-hime Advanced 2: Level 50 Natural Peacebringer Primary Power Set: Luminous Blast Secondary Power Set: Luminous Aura Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting
I know there's another thread going on about human PBs, but as I'm not quite as restrictive as the OP there and don't want to hijack his thread, I thought I'd split this off. I'm shooting for a PB that plays human-only, but I have no problem taking the forms for set mules. I just don't plan on ever using those powers.
I've read over all the builds on the other thread and heard hints that using dwarf for a set mule would help, so with that in mind, I've assembled a build. Budget-wise, LOTGs aren't too hard to handle, I'm not just overflowing with purple IOs though I could probably scrape together a set or two, and the PVP 3% def is pretty much out of reach for the time being.
My goals are a strong solo character with high enough recharge for perma-Lightform and high S/L defense. I'd like to save my Alpha for a +Damage/+End Recovery, if possible.
My biggest concerns with this build is endurance. Will it be functional without Conserve Energy running? Have I made too many sacrifices for defense or recharge? Of course, any other tweaks, corrections or comments are more than welcome.
Thanks in advance for any feedback.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Tasogare-hime Advanced 2: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Hero Profile:
Level 1: Gleaming Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(46), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(48)
Level 1: Incandescence -- S'fstPrt-ResDam/Def+(A)
Level 2: Gleaming Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 4: Essence Boost -- Dct'dW-Rchg(A), Dct'dW-Heal(7), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx(9)
Level 6: Radiant Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 10: Combat Jumping -- DefBuff-I(A)
Level 12: Inner Light -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(15)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Spring Attack -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(21)
Level 18: Incandescent Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 20: White Dwarf -- S'fstPrt-ResKB(A)
Level 22: Reform Essence -- Dct'dW-Heal(A), Dct'dW-Rchg(25), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal/Rchg(27), Dct'dW-Heal/EndRdx(27)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def/EndRdx(45)
Level 26: Solar Flare -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
Level 28: Conserve Energy -- RechRdx-I(A)
Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 32: Photon Seekers -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(33), C'Arms-Dmg/EndRdx(34), C'Arms-Acc/Dmg/Rchg(34), C'Arms-EndRdx/Dmg/Rchg(34)
Level 35: Tough -- Aegis-Psi/Status(A)
Level 38: Light Form -- ImpArm-ResDam/Rchg(A), Aegis-ResDam/Rchg(39), TtmC'tng-ResDam/Rchg(39), RctvArm-ResDam/Rchg(39), ResDam-I(40)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 44: Assault -- EndRdx-I(A)
Level 47: Quantum Acceleration -- LkGmblr-Rchg+(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(36), P'Shift-End%(45)
Level 1: Brawl -- Acc-I(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Flight-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 10: Combat Flight -- LkGmblr-Rchg+(A)
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Level 20: White Dwarf Antagonize -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(37), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(37), Mocking-Rchg(43)
Level 20: White Dwarf Flare -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(50), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
Level 20: White Dwarf Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 20: White Dwarf Step -- Empty(A)
Level 20: White Dwarf Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 20: White Dwarf Sublimation -- Empty(A)