Incarnate and other Ideas
I like the ideas ... Oro seems like the likely place for the iMissions since there is already the Alpha mission there. I think the iMissions should be formed like the other oro missions (as TFs) and use the setting to determin C, UC, R, VR drops. Things like master runs (set time [for individual missions, because not all gamers are full time gamers], no deaths, etc) should drop VR and the lower the setting the lower the drop.
As for earning another/more enhancment slots, I would like this idea. But doubt the Dev's will do it.
I have additional ideas. Lets make the incarnate power tree simple to use. Still have the five levels. For instance Say the Alpha slot the first level would be called the basic slot and it is an incarnate power slot and can be equipped. The next level is called Tier one and all it requires is what the Incarnate recipe calls for except that you need the basic slot and sense you have already made it you can make tier one and then equip in the Alpha slot. This continues all the way up to tier four and all you need to do is complete the recipes and have filled the prior level. No need to purchase each slot and other incarnate powers in that type. This would save on a lot of confusion as to which slot to buy prior and buying multiple incarnate abilities.
Also if the Crystal of the well is used that can be put directly in the tier four position. A crystal of the well could be made by combining 300 shards and 300 threads and a Favor of the well to make this.
Now called Madame Shayla:
Main Characters on my main server (Victory)
Goddess of Justice Tanker Incarnate (Hero) Collen Colt Incarnate (Bane Hero), Lady Kitten (Hero) Jen Titanium Mage (Hero and one time Villain) and my first Character to level 50 Shayla Master Mind (Villain)
I would like to put my 2 cents in for the upcoming but do not know when Solo Inacrnate Trial (Or Missions) It seems to me that TIP missions are sort of hit and miss as to getting them so that system should not be used but use a contact system that is set up in Pocket D or Ouro. and have it set up that the more uncommon the Incarnate componet reward at the end of the mission(s) the harder and number of consecutive missions there can be. Plus if you need a specific Very Rare then it shoud tell you what is neede4d to make or find that item. Like a Favor of the well, Which is very rare. It can be made but it is costly.
Lastly the Incarnate system is nice and doers afford the advancement of level 50 players but I see that Astral merits and Emyprian Merits could be bought at the Paragon market. The number could be limited to a certian number a week and the cost shoulod not be so high that to make it only the rich can afford it.
Also I would like to add that additional slots for persent powers could be earned in game like one slot per 500,000 or so Experiance points maybe more (Or lots more) so that an addional slot can be earned in game and awarded to be put in an exsiting power that has less than 6 slots. I know I will get flak from this but I wanted to put my ideads up here for the Devs to see.
Now called Madame Shayla:
Main Characters on my main server (Victory)
Goddess of Justice Tanker Incarnate (Hero) Collen Colt Incarnate (Bane Hero), Lady Kitten (Hero) Jen Titanium Mage (Hero and one time Villain) and my first Character to level 50 Shayla Master Mind (Villain)