New to IOs/Incarnate, couple of quick questions.
For incarnate slots, are there preferred abilities for each slot for scrappers or is it preference? Do you still do Musculature in Alpha even if you don't have defense debuffs/immobilization abilities to benefit from it? What do I want in other slots?
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Personally, my thoughts on Alpha run thusly:
-If you have endurance problems, get Cardiac.
-If you don't have endurance problems and want a better attack chain or some other reason for more recharge, grab Spiritual.
-If you don't have endurance problems and you don't have a great use for higher recharge, go Musculature for the damage bonus, the immob and def debuffs are largely irrelevant.
I'm not quite decided on the new alphas yet. Vigor could be a good replacement for Cardiac for some builds. The rest seem lackluster for scrappers.
Judgement is almost completely up to personal taste/concept. They all do the same base damage, so it's just a question of damage type and what kind of aoe you like best (pbaoe, chain, cone, wider cone, ranged aoe), or possibly secondary effect.
For Interface, get one of the DoT powers. Reactive, Preemptive, and Spectral do the most damage; Degenerative and Cognitive DoTs are weaker (in addition to being more commonly resisted damage types, go figure). Reactive is slightly better overall if you get to t4, because its other effect is -res, which is generally more useful than a chance at immob or end drain.
Lore pets range from "powerful" to "monstrously powerful". The Core path is generally better than Radial, because the boss pets in Core are wrecking machines, while the support pets in Radial are just mildly helpful. Cimerorans and Warworks are particularly noted for their single target DPS, and Longbow has strong -regen. I've read that Storm Elementals have the best aoe, but haven't tried them personally.
Destiny is a team buff, but most people seem to use it as a personal buff that might happen to help nearby teammates. Rebirth (Radial path) or Barrier are amazing for surviving things that should by all rights kill you. Ageless is nice for end, recharge, and debuff resistance. Clarion is generally not necessary for melee, but you might want to build one eventually for Underground (the last boss does a mag 20 confuse that really messes leagues up). Incandescence is sort of an oddball, and I haven't quite figured out yet if it's amazing but underused, or just mildly useful on occasion.
I've never played spines/ or /fire, and IO builds are a huge topic all by themselves, so I'll leave that to someone else to discuss before this post gets unreasonably long.
FWIW, my character is Spines/Fire. For incarnate slots, are there preferred abilities for each slot for scrappers or is it preference? Do you still do Musculature in Alpha even if you don't have defense debuffs/immobilization abilities to benefit from it? What do I want in other slots? |
Musculature for the Alpha. More damage is always nice, and you actually DO have an immobilize effect in Impale that will benefit from it. And it will get the full benefit of the Musculature slot, because I think it unlikely that you slotted Impale for immobilize duration.
I would go with Pyronic for your Judgement power. It's a Fire attack, so it's thematically appropriate. It's a Targeted AoE, so you can fire it at a guy standing right next to you and it will behave like a PBAoE. It's also extremely quick, with a cast time of 1 second or so.
I would go with Reactive Interface, with the higher chance for DoT. Again, it's Fire damage, so it's thematically appropriate, and it will give you the most benefit for your slotting.
You can go with whatever you like for Lore. And Destiny will depend on exactly what your build is in need of. For a Spines/Fire who is (probably) a little short on defense, I would seriously consider Barrier.
That's just what I would do. You can follow my advice or do your own thing as you see fit. After all, it's your character and YOU need to be happy with it, not me.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
For IOs on a Spines/Fire, I would focus on defense and recharge.
The general rule I follow, which is usually a good plan is this: If your build has typed defense in it already or has no defense at all, slot for typed defense. Your build would fall into this category. If your build has positional defense in it already, slot for positional defense. There are exceptions to that one, but they don't apply to your build. A good exception would be any secondary paired with Katana or Broadsword, they can go either way, and you usually get more mileage out of slotting those builds for positional defense if you have none to begin with.
Priority wise, I consider recharge and defense about equally important for a Spines/Fire. You want your AoEs, Fiery Embrace, and your heal recharging as quickly as possible. And you want to have as few attacks landing as possible.
I would prioritize Smashing and Lethal defense slightly over Energy and Negative defense. I wouldn't worry about Fire and Cold defense at all, because you'll be capped to Fire resistance, and the vast majority of Cold attacks have a Smashing or Lethal component that your S/L defense will apply to.
Sets to look at:
Kinetic Combat for S/L defense, it's a melee damage set. Eradication for E/N defense, it's a PBAoE set.
There are 2 schools of thought on Eradication, mostly revolving around whether it is better to 3 slot it with 3 Cleaving Blow or 4 slot it with 2 Multistrike. I would 3 slot it with 3 Cleaving Blow in Spine Burst and maybe Ripper, and I would 4 slot it with 2 MultiStrike in Quills (because Quills is an expensive toggle and Eradication has very little in terms of End reduction). 4 slotting Eradication gives you the largest Max HP bonus found outside a purple set, that's why I like doing that. You also have a few powers in your secondary that take PBAoE sets. I would 4 slot Eradication in Blazing Aura with 2 Multistrike and do the 3 and 3 in Burn.
For Impale, I would go with 3 Thunderstrike for the E/N bonus, and 3 Devastation for the 12% regen and 2.25% Max HP.
Throw Spines is a no-brainer. Either Positron's Blast or Ragnarok (if you can afford it) They give the exact same bonuses, Ragnarok just has larger amounts.
For Fire Shield and Plasma Shield, 4 Reactive Armor would be the way to go. I would take Temperature Protection for the Fire resistance capping and the slow resistance and slot Steadfast Protection Res/Def in teh default slot. I frequently add a second slot to Temp. Protection so I can put a Steadfast KB protection in the second slot (which will give you a recovery bonus combined with the Res/Def)
You'll need a couple more KB protection IOs. You can slot a Steadfast in each of your armors, or you can put a Karma and a Blessing of the Zephyr in Combat Jumping, your choice.
I highly recommend the Fighting pool if you don't already have it. The extra S/L resitance in Tough will be handy, and Weave's defense is invaluable if you're building for more defense.
APP wise, I'd go with Blaze Mastery here, both for thematic reasons andbecause you can slot useful sets in the powers in it. Now, which power I open the pool wit hdepends on my slotting needs. You're probably in good shape on E/N defense at this point, so I would consider taking Ring of Fire and slotting 4 Enfeebled Operation in it for the S/L defense bonus. Alternately, you can slot 3 Thunderstrike and 2 Basilisk's Gaze in Char for the E/N defense bonus.
Fire Blast can get 3 TStrike and 3 Devastaton, or 5 Decimation (I'd lean toward Decimation here, you won't have a great deal of recharge if you've followed my plan to this point). Fireball should be 5 Posi's Blast or Ragnarok if you didn't use it in Thow Spines.
Hope that helps give you an idea what to shoot for. None of that is set in stone, so if you feel you need to slot for more recharge than defense, go for it. I would not expect to get your defense much higher than 35%. I would shoot for 32.5% to all 4 types, so you can soft-cap with a single small purple. As an added bonus, that will give you room for more recharge bonuses.
Download Mids' Hero Designer if you don't already have it. It will let you plan out your build and share it on the forums for critiquing and advice.
You can find it here: http://www.cohtitan.com/
It's right on the first page, so it should be easy to find.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Hey COH forums. After a few years of durdling on this game off and on, I decided to pick up VIP and start doing the real endgame stuff.
FWIW, my character is Spines/Fire.
For incarnate slots, are there preferred abilities for each slot for scrappers or is it preference? Do you still do Musculature in Alpha even if you don't have defense debuffs/immobilization abilities to benefit from it? What do I want in other slots?
For IO sets, do I just want to grab all the melee damage sets? Mix of melee damage, PBAOE, and defense? Are there any sets with bonuses/stats I don't want to miss? Are there any caps I really need to hit? For this assume my budget is fairly low.
Thanks.