"Badge to the Bone" Tuesdays!
I'd be game for a MoApex, mostly on the grounds of it being the WST this week.
"If I had Force powers, vacuum or not my cape/clothes/hair would always be blowing in the Dramatic Wind." - Tenzhi
Characters
You actually don't need nukes for Dodger. Enough purple inspirations or a couple people with the Barrier destiny will do just fine, as long as everyone on the team understands what's going on and what needs to be done, and gets the job done quick.
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@MissKyo, Leader of the Teamsters coalition on Protector
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You'll need a team with nukes if you plan on trying for Midnight Dodger.
*sighs* I miss being able to attend these. Still several more weeks until my work schedule snaps back to normal. |
Quote:
You actually don't need nukes for Dodger. Enough purple inspirations or a couple people with the Barrier destiny will do just fine, as long as everyone on the team understands what's going on and what needs to be done, and gets the job done quick.
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Its all in the timing - you have to pause and set up in front of the building with director 11 in it, which generally means clearing all the mobs out there first. Then before entering you designate target locations for everyone - have one brute/tank go to the spot where D11 will spawn (immediately to the left of the entry way along the wall there) and split the rest of the team up into 3 groups to get the glowies - one group to the far left, one to the center area and one to the right (the D11 taunter can usually get one of the glowies right on the spot). Once everyone has their assignments summon incarnate pets, put all buffs except barrier up and go.
After you get all the glowies D11 will spawn and everyone should head back to his spawn point while the taunter keeps him there. You have 30 seconds I think until he starts planting trip mines - so fire off one barrier when everyone gets there, have folks suck down purples as necessary then have everyone target him with debuffs and damage. If you have a second barrier in the group try to stagger it by 20-30 seconds after the first. If you can drop a lot of immobs on him its also good idea, since he rabbits like crazy, but the goal is to kill him within 30-60 seconds if possible.
You can still miss out on the dodge badger through pure bad luck if you don't get him in the first 30 seconds, since even with capped def there is still a 5% chance for the trip mines to hit someone but this is a lot better than the old nuke + pet method, especially since there was no real way to get both the dodger and hacker badges at the same time.
Globals: @Midnight Mystique/@Magik13

I prefer the guaranteed badge with a quick and safe kill, rather than buffing up on defense and hoping for the best. To each their own.
Wow, been a while since I've updated this thread.
The MoApex went wonderfully. We got the Master badge easily.
The MoTM wasn't as successful. We got Army of Neu and Kitty's Got Claws, but that was it.
Last week, I was so tired from my new work hours that I wasn't around for BttB. Sorry about that.
This week'll be a retry at MoLRSF.
*sighs*
I miss being able to attend these. Still several more weeks until my work schedule snaps back to normal.