The time has come for me to turn my attention to my very first and oldest character, ice/energy blaster,the one with whom i started playing. He's been slotted with generic Ios all this time,and after all i'm glad i waited because now i have a lot more options to turn him into a ranged nuke-spammer.
The idea is to build for recharge,take ageless destiny,burnout,intuition tier 4,reactive interface,cryonic,and shoot as many aim+build up blizzards as possible,followed by judgement. For bosses and hard single targets i will stack holds and pummel away with fast animation single target attacks,sometimes throwing in a Total Focus depending on the situation. Since i will be end crashing a lot,i domn't want to run many toggles since i find the constant retoggling too annoying to endure. Charged armor and combat jumping are the most i'm willing to accept.
Offense will be my defense,coupled with holds,slows,and kb. I took the electric epic pool to get a third hold and some resistance.
Just for fun,i took super speed AND super jump to move around. I like that combo. I know it's not needed,it's an overkill and all,but it's the only character i have built this way and i want him to REMAIN this way,i actually enjoy moving through the city at such a funny pace.
Having said all that,squeezing some little extra defense wouldn't be bad,of course.The build i made has nice recharge,16% s/l def,and 23% ranged. It's a small deal,but every little bit helps. Now the question that's troubling my mind is: would it really be worth it to get this defense values,or should i drop it to get even more recharge? I could swap the kinetic combats for crushing impacts,forget s/l defense,make a few tweaks and end up having more recharge and 25% ranged.
Basically,do you think 16% s/l is of any use?
p.s. purple recipes would help a lot,but i cannot afford them. i still have many characters to slot with IOs and i prefer to use my resources to strenghten them all rather than pump all my inf into one to get a little more percentages. Maybe in the future....but for now,no purples it is
Nitrogen Star: Level 50 Science Blaster Primary Power Set: Ice Blast Secondary Power Set: Energy Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Concealment Ancillary Pool: Electrical Mastery
The time has come for me to turn my attention to my very first and oldest character, ice/energy blaster,the one with whom i started playing. He's been slotted with generic Ios all this time,and after all i'm glad i waited because now i have a lot more options to turn him into a ranged nuke-spammer.
The idea is to build for recharge,take ageless destiny,burnout,intuition tier 4,reactive interface,cryonic,and shoot as many aim+build up blizzards as possible,followed by judgement. For bosses and hard single targets i will stack holds and pummel away with fast animation single target attacks,sometimes throwing in a Total Focus depending on the situation. Since i will be end crashing a lot,i domn't want to run many toggles since i find the constant retoggling too annoying to endure. Charged armor and combat jumping are the most i'm willing to accept.
Offense will be my defense,coupled with holds,slows,and kb. I took the electric epic pool to get a third hold and some resistance.
Just for fun,i took super speed AND super jump to move around. I like that combo. I know it's not needed,it's an overkill and all,but it's the only character i have built this way and i want him to REMAIN this way,i actually enjoy moving through the city at such a funny pace.
Having said all that,squeezing some little extra defense wouldn't be bad,of course.The build i made has nice recharge,16% s/l def,and 23% ranged. It's a small deal,but every little bit helps. Now the question that's troubling my mind is: would it really be worth it to get this defense values,or should i drop it to get even more recharge? I could swap the kinetic combats for crushing impacts,forget s/l defense,make a few tweaks and end up having more recharge and 25% ranged.
Basically,do you think 16% s/l is of any use?
p.s. purple recipes would help a lot,but i cannot afford them. i still have many characters to slot with IOs and i prefer to use my resources to strenghten them all rather than pump all my inf into one to get a little more percentages. Maybe in the future....but for now,no purples it is
here's the build:
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Nitrogen Star: Level 50 Science Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Electrical Mastery
Hero Profile:
Level 1: Ice Bolt -- Decim-Acc/Dmg:40(A), Decim-Acc/Dmg/Rchg:40(3), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(5), Decim-Acc/EndRdx/Rchg:40(5)
Level 1: Power Thrust -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(31), KntkC'bat-Dmg/EndRdx/Rchg:35(34), FrcFbk-Acc/KB:50(34)
Level 2: Ice Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(11), Decim-Dmg/Rchg:40(11), Decim-Acc/Dmg/Rchg:40(13), Decim-Acc/EndRdx/Rchg:40(21)
Level 4: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(15), GSFC-ToHit/Rchg/EndRdx:50(15), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/EndRdx:50(37), GSFC-Build%:50(37)
Level 6: Frost Breath -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(7), Posi-Dmg/Rng:50(7), Posi-Acc/Dmg/EndRdx:50(9), Posi-Dam%:50(9)
Level 8: Freeze Ray -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(36), Lock-Rchg/Hold:50(42), Lock-EndRdx/Rchg/Hold:50(43), Lock-Acc/EndRdx/Rchg/Hold:50(43), Lock-%Hold:50(43)
Level 10: Aim -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(40), AdjTgt-ToHit/EndRdx/Rchg:50(40), AdjTgt-ToHit/EndRdx:50(42), AdjTgt-Rchg:50(42)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(13)
Level 14: Combat Jumping -- LkGmblr-Rchg+:30(A)
Level 16: Ice Storm -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(17), Posi-Dmg/Rchg:50(17), Posi-Acc/Dmg/EndRdx:50(19), Posi-Dam%:50(19)
Level 18: Bitter Ice Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(23), Thundr-Dmg/Rchg:50(25), Thundr-Acc/Dmg/Rchg:50(25), Thundr-Acc/Dmg/EndRdx:50(29), Thundr-Dmg/EndRdx/Rchg:50(31)
Level 20: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(21)
Level 22: Super Jump -- Zephyr-Travel:50(A), Zephyr-ResKB:50(23)
Level 24: Burnout -- RechRdx-I:50(A)
Level 26: Bitter Freeze Ray -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(27), BasGaze-Rchg/Hold:30(27), BasGaze-Acc/EndRdx/Rchg/Hold:30(29)
Level 28: Power Boost -- RechRdx-I:50(A)
Level 30: Conserve Power -- RechRdx-I:50(A)
Level 32: Blizzard -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(33), Posi-Dmg/Rchg:50(33), Posi-Dmg/Rng:50(33), Posi-Acc/Dmg/EndRdx:50(34)
Level 35: Boost Range -- RechRdx-I:50(A)
Level 38: Total Focus -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(39), C'ngImp-Acc/Dmg:50(40)
Level 41: Shocking Bolt -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(46), Lock-Rchg/Hold:50(46), Lock-EndRdx/Rchg/Hold:50(50), Lock-Acc/EndRdx/Rchg/Hold:50(50), Lock-%Hold:50(50)
Level 44: Charged Armor -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(45), RctvArm-ResDam/EndRdx/Rchg:40(45), RctvArm-EndRdx:40(46), S'fstPrt-ResDam/Def+:30(45)
Level 47: Surge of Power -- RctvArm-ResDam:40(A), RctvArm-ResDam/Rchg:40(48), RctvArm-EndRdx/Rchg:40(48), RctvArm-ResDam/EndRdx/Rchg:40(48)
Level 49: Stealth -- LkGmblr-Rchg+:50(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A), Empty(36), Empty(36)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:
- 10.5% DamageBuff(Smashing)
- 10.5% DamageBuff(Lethal)
- 10.5% DamageBuff(Fire)
- 10.5% DamageBuff(Cold)
- 10.5% DamageBuff(Energy)
- 10.5% DamageBuff(Negative)
- 10.5% DamageBuff(Toxic)
- 10.5% DamageBuff(Psionic)
- 14.25% Defense(Smashing)
- 14.25% Defense(Lethal)
- 6.75% Defense(Fire)
- 6.75% Defense(Cold)
- 18% Defense(Energy)
- 18% Defense(Negative)
- 3% Defense(Psionic)
- 10.5% Defense(Melee)
- 21.75% Defense(Ranged)
- 10.5% Defense(AoE)
- 4.5% Max End
- 5% Enhancement(Held)
- 58.75% Enhancement(RechargeTime)
- 43% Enhancement(Accuracy)
- 9% FlySpeed
- 85.84 HP (7.12%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 4.4%
- MezResist(Immobilize) 13.2%
- 14% (0.23 End/sec) Recovery
- 4.73% Resistance(Fire)
- 4.73% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 9% RunSpeed
------------Set Bonuses:
Decimation
(Ice Bolt)
- MezResist(Immobilize) 2.75%
- 13.55 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
Kinetic Combat(Power Thrust)
- MezResist(Immobilize) 2.75%
- 18.07 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Decimation(Ice Blast)
- MezResist(Immobilize) 2.75%
- 13.55 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control(Build Up)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.59 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Positron's Blast(Frost Breath)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Lockdown(Freeze Ray)
- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Adjusted Targeting(Aim)
- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Luck of the Gambler(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
Positron's Blast(Ice Storm)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Thunderstrike(Bitter Ice Blast)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Blessing of the Zephyr(Super Speed)
- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
Blessing of the Zephyr(Super Jump)
- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- Knockback (Mag -4), Knockup (Mag -4)
Basilisk's Gaze(Bitter Freeze Ray)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
Positron's Blast(Blizzard)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Kinetic Combat(Total Focus)
- MezResist(Immobilize) 2.75%
- 18.07 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Lockdown(Shocking Bolt)
- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Reactive Armor(Charged Armor)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Steadfast Protection(Charged Armor)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Reactive Armor(Surge of Power)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler(Stealth)