Ok so I jumped on my PB for the first time since issue 2? Maybe..... help?


Novella

 

Posted

Ok so I get on my PB to see if I had any cash stored on him and remember some changes were made. So I grab a mission and try out Inner Light. That alone peaked my interest. I just felt more ......... well I didnt feel like I sucked. Then I heard some other changes were made, and while im not aware of all of them I did hear I could perma light form so I figured id throw a medium cost build together and see what I could do. Let me know if im assuming anything wrong. What other changes were made? and eh heres my build while im at it. What ya think?

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Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment

Hero Profile:
Level 1: Gleaming Bolt

  • (A) Decimation - Accuracy/Damage/Recharge
  • (5) Decimation - Accuracy/Damage
  • (7) Decimation - Damage/Endurance
  • (7) Decimation - Damage/Recharge
  • (9) Decimation - Accuracy/Endurance/Recharge
  • (9) Touch of Lady Grey - Chance for Negative Damage
Level 1: Incandescence
  • (A) Resist Damage IO
Level 2: Shining Shield
  • (A) Titanium Coating - Endurance
  • (3) Titanium Coating - Resistance
  • (3) Titanium Coating - Resistance/Endurance
  • (5) Titanium Coating - Resistance/Endurance/Recharge
Level 4: Gleaming Blast
  • (A) Decimation - Accuracy/Damage
  • (37) Decimation - Damage/Endurance
  • (37) Decimation - Damage/Recharge
  • (40) Decimation - Accuracy/Endurance/Recharge
  • (42) Decimation - Accuracy/Damage/Recharge
  • (42) Touch of Lady Grey - Chance for Negative Damage
Level 6: Essence Boost
  • (A) Doctored Wounds - Recharge
  • (11) Doctored Wounds - Heal
  • (11) Doctored Wounds - Heal/Recharge
  • (13) Doctored Wounds - Heal/Endurance/Recharge
  • (13) Doctored Wounds - Endurance/Recharge
Level 8: Radiant Strike
  • (A) Crushing Impact - Accuracy/Damage
  • (31) Crushing Impact - Damage/Endurance/Recharge
  • (31) Crushing Impact - Damage/Endurance
  • (34) Crushing Impact - Damage/Recharge
  • (36) Crushing Impact - Accuracy/Damage/Recharge
  • (37) Touch of Lady Grey - Chance for Negative Damage
Level 10: Assault
  • (A) Endurance Reduction IO
Level 12: Inner Light
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 14: Luminous Detonation
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (27) Positron's Blast - Accuracy/Damage/Endurance
  • (27) Positron's Blast - Damage/Recharge
  • (29) Positron's Blast - Damage/Endurance
  • (29) Positron's Blast - Accuracy/Damage
  • (31) Touch of Lady Grey - Chance for Negative Damage
Level 16: Quantum Shield
  • (A) Steadfast Protection - Knockback Protection
  • (48) Steadfast Protection - Resistance/Endurance
  • (50) Impervium Armor - Resistance/Endurance
  • (50) Impervium Armor - Resistance/Endurance/Recharge
Level 18: Incandescent Strike
  • (A) Crushing Impact - Accuracy/Damage
  • (19) Crushing Impact - Accuracy/Damage/Recharge
  • (21) Crushing Impact - Damage/Recharge
  • (21) Crushing Impact - Damage/Endurance/Recharge
  • (23) Crushing Impact - Damage/Endurance
  • (23) Focused Smite - Damage/Recharge
Level 20: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 22: Pulsar
  • (A) Stupefy - Accuracy/Stun/Recharge
  • (45) Stupefy - Accuracy/Recharge
  • (45) Stupefy - Endurance/Stun
  • (45) Stupefy - Accuracy/Endurance
  • (46) Stupefy - Stun/Range
Level 24: Conserve Energy
  • (A) Recharge Reduction IO
Level 26: Solar Flare
  • (A) Obliteration - Damage
  • (46) Obliteration - Accuracy/Recharge
  • (46) Obliteration - Damage/Recharge
  • (48) Obliteration - Accuracy/Damage/Recharge
  • (48) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (50) Obliteration - Chance for Smashing Damage
Level 28: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 30: Reform Essence
  • (A) Doctored Wounds - Recharge
  • (42) Doctored Wounds - Heal
  • (43) Doctored Wounds - Heal/Endurance/Recharge
  • (43) Doctored Wounds - Endurance/Recharge
  • (43) Doctored Wounds - Heal/Recharge
Level 32: Photon Seekers
  • (A) Call to Arms - Accuracy/Recharge
  • (33) Call to Arms - Accuracy/Damage
  • (33) Call to Arms - Accuracy/Damage/Recharge
  • (33) Call to Arms - Endurance/Damage/Recharge
  • (34) Damage Increase IO
  • (34) Recharge Reduction IO
Level 35: Hasten
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 38: Light Form
  • (A) Titanium Coating - Resistance/Recharge
  • (39) Titanium Coating - Resistance/Endurance/Recharge
  • (39) Titanium Coating - Resistance
  • (39) Impervium Armor - Resistance/Recharge
  • (40) Impervium Armor - Resistance/Endurance/Recharge
  • (40) Recharge Reduction IO
Level 41: Super Speed
  • (A) Winter's Gift - Slow Resistance (20%)
Level 44: Quantum Flight
  • (A) Recharge Reduction IO
Level 47: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 49: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 2: Swift
  • (A) HamiO:Microfilament Exposure
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (15) Miracle - +Recovery
  • (15) Regenerative Tissue - +Regeneration
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Endurance Modification IO
  • (17) Endurance Modification IO
  • (17) Endurance Modification IO
  • (19) Performance Shifter - Chance for +End
Level 1: Brawl
  • (A) Empty
Level 1: Cosmic Balance
Level 1: Energy Flight
  • (A) Freebird - +Stealth
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 10: Combat Flight
  • (A) Luck of the Gambler - Recharge Speed
------------
------------
Set Bonus Totals:
  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 1.88% Defense(Smashing)
  • 1.88% Defense(Lethal)
  • 3.75% Defense(Melee)
  • 4.5% Max End
  • 3% Enhancement(Stun)
  • 32% Enhancement(Accuracy)
  • 93.75% Enhancement(RechargeTime)
  • 8% Enhancement(Heal)
  • 116.5 HP (10.87%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 9.9%
  • MezResist(Sleep) 4.4%
  • MezResist(Stun) 4.4%
  • MezResist(Terrorized) 4.4%
  • 14% (0.23 End/sec) Recovery
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 4.1% Resistance(Fire)
  • 4.1% Resistance(Cold)



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Psynder LVL 51 Fire/Fire/Scorpion Blaster
KnightWidow LVL 51 NightWidow
Shiver LVL 50 Ice X3 Dominator
Knight'Shade LVL 47 DP/Dark/NRG Corrupter
Currently Marking Out For: Chris Sabin, Player Dos, Daniel Bryan, Portia Perez, CM Punk

 

Posted

From the patch notes:

Peacebringers


Combat Flight now correctly provides defense to all types of attacks.

Luminous Blast

Build Up has been renamed "Inner Light". It now grants a large damage and ToHit bonus for 10 seconds, and then a moderate damage and ToHit bonus for 20 seconds thereafter, for a total of 30 seconds of boosted damage.

Photon Seekers cooldown has been reduced from 300 seconds to 180 seconds.



Luminous Aura: Quantum Acceleration

Added a new power available at level 24: Quantum Acceleration.

Quantum Acceleration is similar to Afterburner.

This allows Peacebringers to select this power if they wish.

This power now provides a moderate amount of defense, improved flight control, and -fly protection, but has a 30 second cooldown once toggled off. This power can now accept Defense enhancements, IOs and Defense set IOs.

This power will not allow the user to fly unless the user has a flight power active.

This power's long help now clarifies that this power's flight protection is only granted while Combat Flight, Energy Flight, Quantum Flight or Group Energy Flight is active.



Light Form has been redesigned. Its cooldown has been lowered from 1000 seconds to 300 seconds, but its duration has been reduced to 90 seconds to match that of Eclipse. The recovery bonus from the power and the status protection from the power have been moderately reduced to compensate for the drastic increase in uptime now possible. Additionally, Light Form now persists when activating White Dwarf or Bright Nova.

White Dwarf now protects the player from status effects as soon as its animation begins, preventing the power from being interrupted.

Solar Flare and White Dwarf Flare are now generated by the Peacebringer's hands instead of their feet, and can now be used while in midair.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

First off you have overslotted some of the powers, Light Form being one of them. Also you don't really need the shield if you plan on going with a high recharge build. If you plan on exemping a lot then fair enough, but outside of that you don't need them at all. Using Light Form and the inherent power you should hit about 82% to smashing and lethal damage and then cap out to everything else except psionic damage.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

Quote:
Originally Posted by Novella View Post
First off you have overslotted some of the powers, Light Form being one of them. Also you don't really need the shield if you plan on going with a high recharge build. If you plan on exemping a lot then fair enough, but outside of that you don't need them at all. Using Light Form and the inherent power you should hit about 82% to smashing and lethal damage and then cap out to everything else except psionic damage.

Yeah I exemp a TON. My friends really love weekly strikes and stuff and TFs so I end up way bellow 50 pretty often. I never build for a specific level range cause I dont like being surprized by stuff. Am I overslotting Light Form on Rech or Res? Sorry if im comming accross as a noob on this but I litterally skip all nukes and all god modes since beta. I usually hate them but this seems like a different situation.


Psynder LVL 51 Fire/Fire/Scorpion Blaster
KnightWidow LVL 51 NightWidow
Shiver LVL 50 Ice X3 Dominator
Knight'Shade LVL 47 DP/Dark/NRG Corrupter
Currently Marking Out For: Chris Sabin, Player Dos, Daniel Bryan, Portia Perez, CM Punk

 

Posted

No worries I don't think you're coming across as a noob. If you don't know you don't know, nothing wrong with that.

Light Form is best if slotted randomly. Slot 4 Res/Rech IO's in it and you will get the best return for resistance and recharge. If you plan on taking the shields you might wanna do 2 Res/Rech + End/Rech IOs for the best mix of resistance, recovery, and recharge. I didn't take the shields since I don't really respec to levels where my recharge is effected AND with Cosmic balance my teams are always made up of people that I get resistance buffs from.

Anymore questions feel free to ask.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

Quote:
Originally Posted by Psynder13 View Post
Yeah I exemp a TON. My friends really love weekly strikes and stuff and TFs so I end up way bellow 50 pretty often. I never build for a specific level range cause I dont like being surprized by stuff.
Have you heard of dual builds yet, accessible at trainers like Ms. Liberty? I find that when exemplaring the Dwarf/Nova Biform is more useful than pre-lightform human. Dual builds will let you keep your human form when you're playing lvl 50 missions, and when joining lower level teams it just takes a second to select your second build and access Nova or Dwarf forms.

Just a thought.


 

Posted

I still find forms inferior to a human form even at exemp levels. When you factor in Cosmic Balance at lower levels you still get excellent resistance without having to use toggles unless you want too and there is no need to change forms constantly for any reason.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)