DA/MA/Nrg
I might of sacrificed AoE def or Fire/Cold def to get that tier 1 attack slotted as it does do -res, and fits well in your ST chain. The rate of AoEs is lower and the damage with them is low. In focusing on S/L and E/N or Melee/Range it might be softcapped easier.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I am looking to play a new tanker and I really like the look of the adjustments made to /MA for tankers. I have a fair amount of time playing a /DA scrapper, but only rarely have I played MA/.
When I play a tanker, I normally play with teams in mind, preferring to jump in and once the team starts in on a spawn I normally start looking to jump out and get the next group(s) ready. I play on fast moving teams where people will over-aggro and where blasters will try to tank too, so I am a bit concerned with MA's single target focus and the lack of big gauntlet radii (Eagles Claw is only 10 feet? <sigh>). Of course, I'll have Taunt, 2 taunt auras and eventually Energy Torrent to help.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
AA-Awesome: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Martial Arts
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam(13), S'fstPrt-ResKB(33), S'fstPrt-ResDam/Def+(42)
Level 1: Thunder Kick -- Acc-I(A)
Level 2: Storm Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 4: Cobra Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(40)
Level 6: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam(33)
Level 8: Dark Regeneration -- Nictus-Acc/EndRdx/Heal/HP/Regen(A), Nictus-Acc/EndRdx/Rchg(9), Theft-+End%(9), Nictus-Heal/HP/Regen/Rchg(11), Theft-Acc/EndRdx/Rchg(17)
Level 10: Warrior's Provocation -- Mocking-Taunt/Rchg(A)
Level 12: Obsidian Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(17), Aegis-Psi/Status(21), Aegis-ResDam/EndRdx/Rchg(25), Aegis-ResDam(50)
Level 14: Death Shroud -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(15), Sciroc-Acc/Dmg/EndRdx(15), Sciroc-Dam%(37), Sciroc-Dmg/Rchg(40)
Level 16: Kick -- Acc-I(A)
Level 18: Crane Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(43)
Level 20: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(33)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def(25)
Level 24: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(42)
Level 26: Oppressive Gloom -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(27), RzDz-Acc/EndRdx(27), RzDz-Stun/Rng(45), RzDz-Acc/Stun/Rchg(45), RzDz-Immob%(45)
Level 28: Crippling Axe Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(29), T'Death-Dmg/Rchg(29), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(42)
Level 30: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(31)
Level 32: Soul Transfer -- Amaze-Stun/Rchg(A)
Level 35: Dragon's Tail -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Dmg/EndRdx(36), Sciroc-Dam%(37)
Level 38: Eagles Claw -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(46)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(13), P'Shift-EndMod/Acc(46)
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.