I'm trying to make this Spines/Fire Have a good defense/resistance so he can survive through an entire fire cave farm without using purps. I got it to 40% Fire def and capped scrapper Fire Res but my end cost went up to 1.72 Anyone got suggestions? Hero Plan by Mids' Hero Designer 1.952 http://www.cohplanner.com/
Eliseo Tsukiyama: Level 50 Magic Scrapper Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Body Mastery
I'm trying to make this Spines/Fire Have a good defense/resistance so he can survive through an entire fire cave farm without using purps. I got it to 40% Fire def and capped scrapper Fire Res but my end cost went up to 1.72 Anyone got suggestions?
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
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Eliseo Tsukiyama: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(5)
Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(7), TtmC'tng-EndRdx/Rchg(7), TtmC'tng-ResDam/EndRdx/Rchg(9), TtmC'tng-ResDam(9), TtmC'tng-EndRdx(11)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(42)
Level 4: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(31), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(33), M'Strk-Dmg/EndRdx/Rchg(42)
Level 6: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-Heal(19), Dct'dW-Heal/EndRdx(21), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(27)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 10: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(11), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(15), GSFC-Build%(17)
Level 12: Combat Jumping -- LkGmblr-Def/EndRdx(A), Krma-ResKB(13)
Level 14: Assault -- EndRdx-I(A)
Level 16: Plasma Shield -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(36), S'fstPrt-ResKB(39)
Level 18: Quills -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(43)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx/Rchg(23), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(25), RctvArm-EndRdx(27)
Level 24: Consume -- RechRdx-I(A), RechRdx-I(40)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(43)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(31), Ksmt-ToHit+(31)
Level 30: Impale -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg(42), Thundr-Acc/Dmg/Rchg(50)
Level 32: Throw Spines -- Posi-Acc/Dmg/EndRdx(A), Posi-Dam%(43), Posi-Acc/Dmg(45), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45)
Level 35: Conserve Power -- RechRdx-I(A)
Level 38: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48)
Level 41: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(50), P'Shift-EndMod/Acc(50)
Level 44: Temperature Protection -- Aegis-ResDam(A)
Level 47: Super Jump -- Jump-I(A)
Level 49: Vengeance -- LkGmblr-Def(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Endurance Increase
Level 50: Cardiac Partial Core Revamp
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Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(48), RgnTis-Regen+(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(46), P'Shift-EndMod(46), P'Shift-EndMod/Rchg(46)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run