Melee ATs


Kirsten

 

Posted

Alright. So people have been asking for a while for
Melee/Support & Melee/Pets ATs. I figured that until someone
made a full suggestion, they would take much longer to happen.
Tell me if there are balancing/thematic/typographical issues,
and share your general thoughts. Enjoy the infodump.

Crusader:==
As a Crusader, you lead your allies into combat. You can not
only deal damage up close, as you deal and receive more damage,
you become more and more effective at bolstering your allies.

*Quickstats:
Survivability:7
Melee DMG:7
Ranged DMG:2
Crowd Control:3
Support:7
Pets:2

*Primary Sets: Melee Attacks
*Secondary Sets: Defense/Support

Modifiers (Level 50 [Melee/Ranged])

DMG Scale ~.940/.500

Defense Buff .100/.085

Damage Buff ~.110/.070

Max HP Buf .100/.100

ToHit Buff .100/.070

Defense DeBuff .100/.100

ToHit Debuff .100/~.110

EndMod 1.000/1.000

Fear ~1.300/~1.300

Heal Other 96.381/117.799

Heal Self 133.862

Immobilize 1.192/1.192

Knockback 2.077/2.077

Damage Resist .075/.065

Sleep 1.192/1.192

Slow 1.000/1.000

Stun 1.192/1.490

Taunt 1.250/1.250

Threat Level 2.0/2.0

*Primary Set: Melee Attacks

Battle Axe
Broad Sword
Claws
Dark Melee
Dual Blades
Electrical Melee
Energy Melee
Fiery Melee
Katana
Kinetic Melee
Stone Melee
Street Justice
Super Strength
Titan Weapons
War Mace

*Secondary Set: Support and Self Defenses
Armor Imbuement: Mix of Invulnerability and Force Field.
Burning Support: Mix of Fiery Armor and Thermal Radiation.
Dark Haze: Mix of Dark Armor and Dark Miasma.
Electric Fields: Modified Electric Armor.
Gadgetry: Modifed Devices with a "Power Armor" theme for the Self powers.
Healing: Mix of Regeneration and Empathy.
Icy Reinforcement: Mix of Ice Armor and Cold Domination.
Iron Will: Modified Willpower with a more Psionic feel.
Kinetic Defense: Mix of Super Reflexes and Kinetics.
Radiance: Mix of Energy Aura and Radiation Emission
Stone Empowerment: Modified Stone Armor.

*Inherent:
Fervor: Improve Buff/Debuff powers in combat, similar to Brute

Fury.

Commander==
Commanders are born to fight, but also to lead. Whether it's
the noble, savage Barbarian, or the wicked, brutish Warlord,
The Commander isn't afraid to get his hands dirty, and is often
accompanied by one or more aides, be they healers, warriors, or
technicians.

*Would, if I got my way, use a new mechanic: Guard $target.
Would use Bodyguarding, except the pets guard the target,
instead of the owner.*

Inherent: Command: PBAoE (Henchmen Bonus[+Def, +Regen])

*Quickstats:
Survivability:8
Melee DMG:9
Ranged DMG:2
Crowd Control:4
Support:3
Pets:10

*Primary Sets: Melee Attack
*Secondary Sets: Pets/Defense

Modifiers (Level 50 [Melee/Ranged])

Damage Scale: ~1.400/~.800

Defense Buff: .085/.060

Damage Buff: .100/.070

Max HP Buff: .090/.090

ToHit Buff: .100/.080

EndMod: 1.000/1.000

Fear: 1.490/1.490

Heal Other: ~100/~100

Heal Self: ~115.000

Immobilize: 1.192/1.192

Knockback: 2.077/1.192

Damage Resist: .080/.080

Sleep: 1.192/1.192

Slow: .900/.900

Stun: 1.250/1.250

Taunt: 1.600/1.600

Threat Level: 3.0/3.0

*Primary Sets:
Battle Axe
Broad Sword
Claws
Dark Melee
Dual Blades
Electrical Melee
Energy Melee
Fiery Melee
Katana
Kinetic Melee
Stone Melee
Street Justice
Super Strength
Titan Weapons
War Mace

*Secondary Sets:Please note that sets mentioned in quotes do not actually exist, and are used just to give a general idea of what is intended.
Force Armor: Invulnerability/"Force Constructs"
Frost Creatures: Icy Armor/"Frost Creatures"
Ghouls(VIP-Only): Regeneration/"Ghouls"
Gremlins: Electric Armor/"Gremlins"
Hellfire Defense: Fiery Armor/Demons
Necromancy: Dark Armor/Necromancy
Ninjutsu: Ninjutsu/Ninjas
Robotics: "Power Armor"/Robotics
Street Smarts: Willpower/Thugs
Super Soldier: Super Reflexes/Mercenaries
Vanguard(VIP-Only): "Psychic Defense"/"Vanguard Soldiers"
Warriors: Shield Defense/"Barbarians"


Open Archetype Suggestion thread!, Kirsten's Epic Weapon Pools, Feudal Japan, Etc., Alignment specific Rularuu iTrials!
If Masterminds didn't suck, they'd be the most powerful AT in the game.