DP/EM/Body


NT_Flamer

 

Posted

So i've had a good idea for this build, and then realized about three days after finishing it that I have no Status Protection.

I want to try and Keep Body, and I want to try and keep the Recharge that I have in this build, but if there is anyway to increase either Defense or Resistance, including Status Resistance, That would go a long way in helping this build. If you have any other advice for this build, that would be appreciated as well.

EDIT: I also don't feel Boost Range and Conserve Power are going to be useful to me, so If those need to be dropped I am willing to do so.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

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Bright: Level 50 Natural Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Teleportation
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Dual Wield -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Power Thrust -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(9)
Level 2: Empty Clips -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rchg(11), Posi-Dmg/EndRdx(11), Posi-Acc/Dmg(13), Posi-Dam%(13), Achilles-ResDeb%(15)
Level 4: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(15), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(17), GSFC-ToHit/EndRdx(19), GSFC-Build%(19)
Level 6: Swap Ammo
Level 8: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(23), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(25)
Level 10: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(27), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(29), C'ngImp-Dmg/EndRdx/Rchg(29)
Level 12: Super Jump -- ULeap-Stlth(A)
Level 14: Stealth -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31), LkGmblr-Rchg+(33)
Level 16: Teleport -- Zephyr-ResKB(A)
Level 18: Executioner's Shot -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(33), Dev'n-Acc/Dmg/Rchg(33), Dev'n-Acc/Dmg/EndRdx/Rchg(34)
Level 20: Invisibility -- LkGmblr-Rchg+(A)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(34)
Level 24: Pistols -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(34), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg/Rchg(36), Decim-Build%(36)
Level 26: Energy Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(37), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(39)
Level 28: Power Boost -- RechRdx-I(A)
Level 30: Conserve Power -- Empty(A)
Level 32: Hail of Bullets -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 35: Body Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam(42), S'fstPrt-ResDam/Def+(42)
Level 38: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(45)
Level 41: Boost Range -- Empty(A)
Level 44: Surveillance -- LdyGrey-DefDeb/Rchg(A), LdyGrey-DefDeb/Rchg/EndRdx(45), LdyGrey-Rchg/EndRdx(45), LdyGrey-DefDeb/EndRdx(46), LdyGrey-%Dam(46)
Level 47: LRM Rocket -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Cryo Freeze Ray -- NrncSD-Acc/Rchg(A), NrncSD-EndRdx/Hold(50), NrncSD-Dam%(50)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(21), P'Shift-End%(21)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition



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One thing to add, I do not want to take Suppressive Fire or Piercing rounds as they don't add anything to the build that I am running.

Thanks in advance!


 

Posted

Just went through some missions and realized that with this Blaster I really need some Def otherwise I'm not gonna be able to survive Solo missions or any type of encounter in a Trial and the sort. If someone could help convert this build into a defense build, with as much Recharge and extra damage in the build as possible that would be extremely helpful.

Thanks again!


 

Posted

I seem to ask this question a lot lately, but - what do you want to accomplish ? Your build seems to be a concept build, and if it is, you need to make clear what the concept is and which powers/power pools aren't negotiable under any circumstances.
Judging from your choice of powers and especially the epic power pool, I imagine some kind of stealthy future warrior, but I might be wrong and powers that are futile to me are visually precious and important to you.

On the other hand, if it's not some kind of concept build, you probably had an idea how your build should have worked. Again, can't help you with that, before you explain what you had in mind.

Cheers,
Silver


 

Posted

It was supposed to be a Gadgetish themed character, with the way that all the powers work and feel together, so that is why I want to stick to Body, but other than that, anything is useable as long as I can explain it as a tool or gadget or something to that effect.

The only powers I don't want to take are Supressive Fire, Piercing Rounds, and maybe Conserve Power and Boost range, I don't find any of those useful, but that is just me.

The attacks that I have in this build currently give me enough of a rotation that I hardly have any down time. My biggest issue at this point isn't recharge or damage, its the fact that I get hit hard and often, so I need someway to deal with that later on once I start doing the harder TFs and start doing iTrials.

Hopefully that is enough to help. I can shorten it down to a list as well

1. Survivability including Status Protection
2. Recharge
3. Damage