BANSAI! Ma/Regen: Pimp My Build!
Looks pretty solid actually. There are a couple things I would do differently, but they're all personal taste things and not necessarily the best for performance.
You could go ahead and pull the trigger on this respec and be in pretty good shape, not a whole lot of tweaks I can see to improve it all that much.
Edit: I lied.
Take Dull Pain WAY sooner, and slot it with 5 Doctored Wounds instead for an extra 5% recharge.
Pull either the FotG -Res or the Force Feedback +Rech out of Dragon's tail and put a 5th Obliteration in for 5% recharge.
Slot Instant Healing like Dull Pain.
You're above the threshold of Perma Dull Pain, so the HP bonuses in Numina's will do you no good. The heal bonus from it only affects Dull Pain, which will only be helping the heal portion of it and not the +HP.
Pull some of the slots out of Targeting Drone to do those things. You're mostly slotted for S/L defense, and you can use 2 Rectified Reticle in Targeting Drone to get more S/L defense than GSFC provides (1.88% vs 1.25%), add an end reduction if you plan on running it and you're golden.
My advice will get you an additional 15% recharge and slightly better defense, while eliminating some bonuses that are largely useless to your build.
Enjoy your kicky, clicky carnage!
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I'd also consider putting the Panacea proc in a passive power, so it has a chance to fire every 10 seconds. Putting it in Reconstruction means it will only check to fire when you use the power.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
On the off chance that you haven't yet forked out for the Panacea, or have another character who might also want one, I will mention that I feel that a Panacea proc is fairly gratuitous on a Regen. One of the last things a Regen with a high-recharge build needs is more of HP recovery on that scale. While it's possible you'll need the Endurance recovery benefits, it seems unlikely to me, with both QR and inherent Fitness.
If money is no object or nobody else in your stable of characters could use it instead, then go nuts. I think someone with inherently higher defense/DR but lower HP recovery would be a better place to stash such a hard-to-get item.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I haven't played this character since before IO's even came out! So I'm looking for a little advice before I respec and spend a zillion influence and Hero Merits on him
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
The Flying Gecko: Level 50 Science Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Storm Kick -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(5), Hectmb-Dmg/EndRdx(5)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Regen/Rcvry+(7), Mrcl-Rcvry+(7), Mrcl-Heal(9), RgnTis-Regen+(9)
Level 2: Reconstruction -- Panac-Heal/EndRedux/Rchg(A), Panac-Heal(11), Panac-Heal/EndRedux(11), Panac-EndRdx/Rchg(13), Panac-Heal/Rchg(13), Panac-Heal/+End(15)
Level 4: Cobra Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(21)
Level 6: Focus Chi -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(23)
Level 8: Combat Jumping -- SW-ResDam/Re TP(A), LkGmblr-Rchg+(23), LkGmblr-Def(50)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(25), RctvArm-ResDam/Rchg(27), RctvArm-ResDam(27), GA-3defTpProc(29), S'fstPrt-ResDam/Def+(29)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(31)
Level 18: Crippling Axe Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(33)
Level 20: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), LkGmblr-Rchg+(34)
Level 22: Resilience -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam(34), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/EndRdx/Rchg(36)
Level 24: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(36), EndMod-I(36)
Level 26: Dragon's Tail -- FotG-ResDeb%(A), FrcFbk-Rechg%(37), Oblit-%Dam(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39)
Level 28: Instant Healing -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(39), Numna-Heal/Rchg(40), Numna-Heal/EndRdx/Rchg(40)
Level 30: Assault -- EndRdx-I(A)
Level 32: Eagles Claw -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(42)
Level 35: Dull Pain -- Numna-Heal(A), Numna-EndRdx/Rchg(43), Numna-Heal/Rchg(43), Numna-Heal/EndRdx/Rchg(43)
Level 38: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Rchg+(45)
Level 41: Caltrops -- Empty(A)
Level 44: Targeting Drone -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(48)
Level 47: Exploding Shuriken -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50), Ragnrk-Dmg/EndRdx(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 50: Spiritual Core Paragon
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/Rchg(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(17), P'Shift-End%(17)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run