Critique my Kin/Sonic defender build. plz


Deacon_NA

 

Posted

Here's my kin/sonic build. can someone critique and leave any helpful advice? thanks
Hero Plan by Mids' Hero Designer 1.952
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Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Sonic Attack
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Siphon Power

  • (A) Accuracy IO
  • (46) Recharge Reduction IO
  • (46) Endurance Reduction IO
Level 1: Shriek
  • (A) Entropic Chaos - Chance of Heal Self
  • (40) Entropic Chaos - Damage/Endurance
  • (43) Entropic Chaos - Accuracy/Damage
  • (43) Entropic Chaos - Damage/Recharge
  • (43) Entropic Chaos - Damage/Endurance/Recharge
Level 2: Scream
  • (A) Decimation - Chance of Build Up
  • (37) Decimation - Accuracy/Damage/Recharge
  • (37) Decimation - Damage/Endurance
  • (40) Decimation - Accuracy/Damage
  • (50) Decimation - Damage/Recharge
Level 4: Transfusion
  • (A) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (5) Touch of the Nictus - Healing
  • (15) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (15) Touch of the Nictus - Accuracy/Healing
  • (34) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
Level 6: Siphon Speed
  • (A) Tempered Readiness - Accuracy/Slow
  • (7) Tempered Readiness - Endurance/Recharge/Slow
  • (7) Recharge Reduction IO
Level 8: Howl
  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (9) Positron's Blast - Damage/Endurance
  • (9) Positron's Blast - Damage/Recharge
  • (11) Positron's Blast - Damage/Range
  • (13) Positron's Blast - Chance of Damage(Energy)
Level 10: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (11) Luck of the Gambler - Defense
Level 12: Speed Boost
  • (A) Endurance Modification IO
  • (13) Endurance Modification IO
Level 14: Super Jump
  • (A) Jumping IO
Level 16: Shout
  • (A) Thunderstrike - Accuracy/Damage
  • (17) Thunderstrike - Damage/Endurance
  • (17) Thunderstrike - Damage/Recharge
  • (19) Thunderstrike - Accuracy/Damage/Recharge
Level 18: Increase Density
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (19) Steadfast Protection - Knockback Protection
Level 20: Amplify
  • (A) Rectified Reticle - To Hit Buff/Recharge
  • (21) Rectified Reticle - Increased Perception
  • (21) Rectified Reticle - To Hit Buff
Level 22: Spring Attack
  • (A) Obliteration - Damage
  • (23) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (23) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
Level 24: Hasten
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 26: Transference
  • (A) Efficacy Adaptor - EndMod/Recharge
  • (27) Efficacy Adaptor - EndMod
  • (27) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (31) Efficacy Adaptor - EndMod/Accuracy
Level 28: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Endurance
Level 30: Tactics
  • (A) Rectified Reticle - To Hit Buff/Recharge
  • (31) Rectified Reticle - To Hit Buff
  • (31) Endurance Reduction IO
Level 32: Fulcrum Shift
  • (A) Accuracy IO
  • (33) Recharge Reduction IO
  • (33) Recharge Reduction IO
  • (33) Endurance Reduction IO
Level 35: Screech
  • (A) Stupefy - Accuracy/Stun/Recharge
  • (36) Stupefy - Endurance/Stun
  • (36) Stupefy - Accuracy/Endurance
  • (36) Stupefy - Accuracy/Recharge
  • (37) Stupefy - Stun/Range
Level 38: Dreadful Wail
  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (39) Obliteration - Chance for Smashing Damage
  • (39) Obliteration - Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Recharge
Level 41: Dominate
  • (A) Thunderstrike - Accuracy/Damage/Endurance
  • (42) Thunderstrike - Accuracy/Damage
  • (42) Thunderstrike - Damage/Endurance
  • (42) Thunderstrike - Damage/Recharge
Level 44: Mass Hypnosis
  • (A) Fortunata Hypnosis - Sleep/Endurance
  • (45) Fortunata Hypnosis - Sleep
  • (45) Fortunata Hypnosis - Sleep/Recharge
  • (45) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (46) Fortunata Hypnosis - Accuracy/Recharge
Level 47: Mind Over Body
  • (A) Impervium Armor - Resistance
  • (48) Impervium Armor - Resistance/Endurance
  • (48) Impervium Armor - Resistance/Recharge
Level 49: Vengeance
  • (A) Doctored Wounds - Recharge
  • (50) Luck of the Gambler - Recharge Speed
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Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (5) Regenerative Tissue - +Regeneration
  • (48) Doctored Wounds - Heal
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Endurance Modification IO
  • (3) Endurance Modification IO
  • (3) Endurance Modification IO
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 1: Vigilance
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run



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Posted

I'm always drawn to Kin/Sonic builds, one of my favorite combos.

I'm just going to make some bullet points.

* Siphon Power and Fulcrum Shift really don't need End Reduction, especially with Transference up every ~10 seconds.

* Entropic Chaos in Shriek - are you using this for the heal proc? EC is inferior to Decimation in just about every way, except it's cheaper. You do have enough accuracy bonuses and to-hit buffs to compensate for the weak accuracy of the EC set (23% acc)

* 2 end mods in sb is quite generous for your teammates. Feel free to cut back to 1 if you'd rather use that slot elsewhere.

* Rectified Reticle in Amplify and Tactics is odd unless you're pursuing s/l def. I don't see any evidence of building up s/l def. I'd slot in either Adjusted Targeting or Gauss.

* I'm not a fan of the regen proc, especially on a low hp squishy. I'd advise a Miracle proc or put in 2 more Numi IOs to get the +hp buff.

* For 3 slotting Stamina, I'm a fan of 3 Perf Shifters, including the proc.

* I'd use an LOTG Def/Rch (very cheap) instead of the Heal/Rch in Veng.

* I'd get a Stealth IO somewhere, preferably Sprint.

You built up some decent recharge and your contribution to "steamroller" teams will be significant. The type of team where Tank grabs aggro, troller locks down mobs, etc, where you'll take little direct fire. Since you didn't build up any defense to speak of, on some speed teams, you will likely take significant damage if team buffs aren't helpful (e.g. Cold or FF Shields). Still, overall, good stuff.


Global = Hedgefund (or some derivation thereof)

 

Posted

thanks for the advice!


 

Posted

Here is one I'm considering using on my kin/sonic who just hit 50, designed for end game use so high (~38%) ranged and energy defense. I'm not entirely satisfied with it, no soft capping of defense, but I'm not sure how to get there short of going redside for Scorpion Shield and trying for smash/lethal defense capping.

I'm open to suggestions on it.

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