I've been working on a plant/poison controller for some time now. She's now at 50 and I've started going into trials and more challenging missions. If possible, I'd want her to be able to play as aggressively as possible - soloing +4/x8 missions if possible.
I'm not concerned about cost (i have 5 purple sets slotted).
I tried to max out her SL defense and can only get her to around 38% (perhaps I'll always have to carry inspirations?). Should I change a build over to MRA defense? The latter seems harder to do.
I dropped her elixer of life... people were complaing about the after effects. I'll keep a resusitator temp power on hand.
I like procs, but I'll drop them if there's a way to fit in more damage another way. Although it's not slotted I intend her to have Radial musculature alpha slotted (kind do already) to cap off damage and end mod.
I think she's recharging quick already, so I don't need any more. I might consider sacrificing hasten if it were to soft cap me for defense. (Plant/poison powers seem to have a good recharge already - save for creepers which I wish was better).
Any advice I might get from crowd sourcing this would be appreciated.
White Flower: Level 50 Technology Controller Primary Power Set: Plant Control Secondary Power Set: Poison Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Power Pool: Teleportation Ancillary Pool: Stone Mastery
Hero Profile: Level 1: Strangler
(A) Unbreakable Constraint - Chance for Smashing Damage
Hi Everyone,
I've been working on a plant/poison controller for some time now. She's now at 50 and I've started going into trials and more challenging missions. If possible, I'd want her to be able to play as aggressively as possible - soloing +4/x8 missions if possible.
I'm not concerned about cost (i have 5 purple sets slotted).
I tried to max out her SL defense and can only get her to around 38% (perhaps I'll always have to carry inspirations?). Should I change a build over to MRA defense? The latter seems harder to do.
I dropped her elixer of life... people were complaing about the after effects. I'll keep a resusitator temp power on hand.
I like procs, but I'll drop them if there's a way to fit in more damage another way. Although it's not slotted I intend her to have Radial musculature alpha slotted (kind do already) to cap off damage and end mod.
I think she's recharging quick already, so I don't need any more. I might consider sacrificing hasten if it were to soft cap me for defense. (Plant/poison powers seem to have a good recharge already - save for creepers which I wish was better).
Any advice I might get from crowd sourcing this would be appreciated.
Mal
Hero Plan by Mids' Hero Designer 1.952
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White Flower: Level 50 Technology Controller
Primary Power Set: Plant Control
Secondary Power Set: Poison
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Strangler
- (A) Unbreakable Constraint - Chance for Smashing Damage
- (3) Unbreakable Constraint - Hold/Recharge
- (19) Unbreakable Constraint - Accuracy/Recharge
- (19) Unbreakable Constraint - Endurance/Hold
- (34) Unbreakable Constraint - Accuracy/Hold/Recharge
- (46) Ghost Widow's Embrace - Chance of Damage(Psionic)
Level 1: Alkaloid- (A) Doctored Wounds - Heal
- (21) Doctored Wounds - Recharge
- (23) Doctored Wounds - Heal/Recharge
- (43) Doctored Wounds - Heal/Endurance/Recharge
- (45) Doctored Wounds - Heal/Endurance
Level 2: Roots- (A) Positron's Blast - Chance of Damage(Energy)
- (3) Positron's Blast - Accuracy/Damage/Endurance
- (21) Positron's Blast - Accuracy/Damage
- (23) Positron's Blast - Damage/Endurance
- (25) Positron's Blast - Damage/Recharge
Level 4: Envenom- (A) Achilles' Heel - Chance for Res Debuff
- (5) Achilles' Heel - Defense Debuff/Recharge
- (5) Touch of Lady Grey - Chance for Negative Damage
- (7) Touch of Lady Grey - Defense Debuff/Recharge
- (11) Touch of Lady Grey - Defense Debuff
- (11) Accuracy IO
Level 6: Weaken- (A) Dark Watcher's Despair - To Hit Debuff
- (7) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (9) Dark Watcher's Despair - To Hit Debuff/Recharge
- (9) Dark Watcher's Despair - Recharge/Endurance
Level 8: Seeds of Confusion- (A) Coercive Persuasion - Contagious Confusion
- (13) Coercive Persuasion - Confused/Recharge
- (13) Coercive Persuasion - Confused/Endurance
- (15) Coercive Persuasion - Accuracy/Confused/Recharge
- (15) Coercive Persuasion - Accuracy/Recharge
- (17) Malaise's Illusions - Chance of Damage(Psionic)
Level 10: Assault- (A) Endurance Reduction IO
Level 12: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (17) Luck of the Gambler - Defense
Level 14: Super Speed- (A) Celerity - +Stealth
Level 16: Boxing- (A) Empty
Level 18: Vines- (A) Basilisk's Gaze - Recharge/Hold
- (25) Basilisk's Gaze - Accuracy/Recharge
- (45) Basilisk's Gaze - Endurance/Recharge/Hold
- (46) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 20: Hasten- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
Level 22: Tough- (A) Steadfast Protection - Resistance/+Def 3%
- (50) Gladiator's Armor - TP Protection +3% Def (All)
Level 24: Weave- (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense
Level 26: Carrion Creepers- (A) Javelin Volley - Chance of Damage(Lethal)
- (27) Positron's Blast - Chance of Damage(Energy)
- (27) Impeded Swiftness - Chance of Damage(Smashing)
- (29) Positron's Blast - Damage/Recharge
- (29) Javelin Volley - Damage/Recharge
- (31) Damage Increase IO
Level 28: Entangle- (A) Apocalypse - Damage/Endurance
- (31) Apocalypse - Damage/Recharge
- (31) Apocalypse - Accuracy/Recharge
- (36) Apocalypse - Accuracy/Damage/Recharge
- (40) Apocalypse - Chance of Damage(Negative)
Level 30: Recall Friend- (A) Endurance Reduction IO
Level 32: Fly Trap- (A) Expedient Reinforcement - Accuracy/Damage/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage
- (33) Expedient Reinforcement - Damage/Endurance
- (33) Expedient Reinforcement - Accuracy/Recharge
- (37) Achilles' Heel - Chance for Res Debuff
- (46) Touch of Lady Grey - Chance for Negative Damage
Level 35: Poison Trap- (A) Lockdown - Chance for +2 Mag Hold
- (36) Basilisk's Gaze - Accuracy/Hold
- (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (40) Basilisk's Gaze - Endurance/Recharge/Hold
- (40) Basilisk's Gaze - Recharge/Hold
- (43) Eradication - Chance for Energy Damage
Level 38: Venomous Gas- (A) Achilles' Heel - Chance for Res Debuff
- (39) Touch of Lady Grey - Chance for Negative Damage
- (39) Endurance Reduction IO
Level 41: Fissure- (A) Ragnarok - Damage
- (42) Ragnarok - Damage/Recharge
- (42) Ragnarok - Accuracy/Damage/Recharge
- (42) Ragnarok - Accuracy/Recharge
- (43) Ragnarok - Damage/Endurance
Level 44: Rock Armor- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
Level 47: Seismic Smash- (A) Hecatomb - Damage/Recharge
- (48) Hecatomb - Accuracy/Damage/Recharge
- (48) Hecatomb - Accuracy/Recharge
- (48) Hecatomb - Damage/Endurance
- (50) Hecatomb - Chance of Damage(Negative)
Level 49: Earth's Embrace- (A) Numina's Convalescence - Heal/Recharge
------------Level 1: Brawl
- (A) Empty
Level 1: ContainmentLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 2: Swift
- (A) Empty
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (34) Numina's Convalescence - Heal
Level 2: Hurdle- (A) Empty
Level 2: StaminaMalakim
-Playing since COH beta and still love the game!