MA/Regen = Boosting Enhancements


The_Static_Man

 

Posted

Greetings all!

I've recently respec-ced my ailing Issue 15 build with something a little more.. snazzy and as I'm finding that I can now solo same level +6 missions I'm rather happy, however... there's always that little voice wanting more.

I have 31 Enhancement Boosters through Paragon Rewards etc, etc... but where could I use them to make the most impact? For a Regen, my defence/resist isn't shoddy and my regen is happy too. I seem to output enough damage and my recharge thanks to my Alpha and slotting is seemingly fine too.

So, dear fellow supers... what would be the best option for me to boost?


Hero Plan by Mids' Hero Designer 1.952
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Wolfsbane: Level 50 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Thunder Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), HO:Nucle(5), Hectmb-Dam%(7)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(9)
Level 2: Reconstruction -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Rchg(13)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(13), EndMod-I(15)
Level 6: Focus Chi -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit/Rchg(15), AdjTgt-ToHit/EndRdx/Rchg(17), AdjTgt-EndRdx/Rchg(17), AdjTgt-Rchg(19)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(21), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Rchg(23)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam(27), RctvArm-ResDam/EndRdx/Rchg(27)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/Rchg(29), Numna-Heal/EndRdx(29)
Level 18: Crippling Axe Kick -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(31), Mako-Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dam%(33)
Level 20: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(33), LkGmblr-Def/EndRdx(34)
Level 22: Super Jump -- Jump-I(A)
Level 24: Resilience -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(34), RctvArm-ResDam(34), RctvArm-ResDam/EndRdx/Rchg(36)
Level 26: Dragon's Tail -- Oblit-Dmg/Rchg(A), Oblit-%Dam(36), Oblit-Acc/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Dmg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(39), Dct'dW-Rchg(40)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Eagles Claw -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(42)
Level 35: Super Speed -- Run-I(A)
Level 38: Moment of Glory -- RechRdx-I(A), TtmC'tng-ResDam/Rchg(43), LkGmblr-Rchg+(43)
Level 41: Dark Blast -- Cloud-Acc/EndRdx/Rchg(A), Cloud-Acc/Rchg(43), Cloud-Acc/ToHitDeb(45), Cloud-%Dam(45)
Level 44: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(45), LkGmblr-Def/EndRdx/Rchg(46)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Soul Storm -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(50), BasGaze-Rchg/Hold(50), BasGaze-EndRdx/Rchg/Hold(50)
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46), EndMod-I(48)
Level 1: Critical Hit
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 11.13% Defense(Smashing)
  • 11.13% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 11.75% Defense(Energy)
  • 11.75% Defense(Negative)
  • 3% Defense(Psionic)
  • 9.88% Defense(Melee)
  • 13% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 76.25% Enhancement(RechargeTime)
  • 12% Enhancement(Heal)
  • 18% Enhancement(Accuracy)
  • 10% FlySpeed
  • 155.6 HP (11.62%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Confused) 2.5%
  • MezResist(Held) 9.1%
  • MezResist(Immobilize) 14.05%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 4.7%
  • MezResist(Terrorized) 9.1%
  • 2% (0.03 End/sec) Recovery
  • 54% (3.01 HP/sec) Regeneration
  • 3.78% Resistance(Fire)
  • 3.78% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 10% RunSpeed



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@Wolfybane
-Defiant Server-
H: Wolfsbane(50 MA/ReGen), Orthoclase(50 Stone/Axe), Dreamhunter (50 Ill/Storm)
Daybreak(50 Fire/Kin) Tygrrforce (50 Hooman PB), Tygrrstryke(50 NRG/NRG), EbonWolf(50 WS)
V: Spektor(50 Spiddy)

 

Posted

If you wanted to use them up aim for powers like soul storm's hold duration or MOG, places where the enhancement isn't being affected by ED, It'll take about 2-3 enhancements at +5 to really noticeably boost something like your damage only because it's been 3 slotted, probably not really worth it unless you really want a strong Eagle's claw.