Katan/regen: wich kind of defense to go for?


Nitrogen_Star

 

Posted

Seeing one of my friends in action,i decided to try a a katana/regen scrapper,mainly for the sake of making a samurai styled character. Much to my surprise,i found him to a lot more enjoyable than i thought,and now that i've leveled him to 40 i'm thinking about slotting him with IO sets.
I had never played /regen before,and so i'm still a bit unsure on how to use it to its full extent. I'll go for massive recharge/health/regen boost of course,but seeing as divine avalanche gives some kind of defense,i may add some extra protection as well. The question is,what kind? Should i take advantage of divine avalanche bonus and try to cap melee/lethal with more ease,or try to add some ranged as well to cover more attacks?
On the other hand,i don't even know if it's possible for a /regen to achieve useful amounts of ranged defense at all,so maybe i should stick with the melee/lethal plan....
I haven't taken MoG yet,but i'm beginning to think it was a mistake,should i rely on it to cover AoE/ranged attacks? As you see,i have many doubts on how to play regen well.
Could you offer some insight on the matter? Cheers and thanks in advance


 

Posted

It is possible for Katana/Regen to soft cap all positions, and to incarnate soft cap all positions most of the time. However, as we hammered out the possibilities, it turned out that this wasn't actually the most survivable approach.

You have rather basic questions, and this is a rather extreme answer, but check out this thread. The initial builds in it are cost no object, but more budget-oriented builds with most of the performance are posted further down in the thread.

http://boards.cityofheroes.com/showthread.php?t=260718
As far as your questions, you go for massive recharge and some defense. You don't worry much about hit points because Dull Pain is always available on a high recharge build, and with the accolades and a couple set bonuses, will cap your hit points. You don't worry about regeneration bonuses because you'll be swimming in regeneration already. Skipping Moment of Glory was a mistake, yes. It's a core power, very useful in a number of situations. The most obvious perhaps is as an alpha strike absorber, but it can also functionally be a heal (it's so good at protecting you and you regenerate so fast that you get your hit points back while it's up) or a way of recovering some endurance. Just remember that it doesn't protect against psionic enemies, or you'll be saying hello to the floor.

Edit: These builds were before the Resilience buff, so might change slightly to account for that.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Wow,you werent exagerating when you said it was an EXTREME answer
I thought i was following you,at least until all those calculations and diagrams started showing up.....
Anyway,thanks for the answer. I think i get the basic workings now. I don't think i will ever go to such lenghts to power up my character,but now i know enough to turn him from a sometimes squishy sowrdsman to a rather powerful and tough samurai.
I must say,i'm impressed by all your work. I would never have thought a regen could be THIS tough.