Necro/Dark Build


Alkirin

 

Posted

This build is not so hot. Keeping it here for reference. See second build on third post.



Looking for advice on how this build rates up.

Looking at 33% Ranged/AOE (softcap+ when debuffs applied), though the melee could use a bit of love. This build was structured around keeping the Lich's slotting open-ended in case others weren't a fan of it's damage. Can easily 6 slot something else to squeeze a few more points in defense somewhere.

I'm a fan of Oppressive Gloom over the tentacles, and I pick up both Soul Storm and Petrifying Gaze because for max lockdown ****.

Normally, I'd build around slightly stronger status resistances, but with a tray of 20, I can easily keep breakfrees handy.



Villain Plan by Mids' Villain Designer 1.952

http://www.cohplanner.com/

Click this DataLink to open the build!

Endgame Necro: Level 50 Magic Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Zombie Horde

  • (A) Blood Mandate - Accuracy/Damage
  • (3) Blood Mandate - Damage/Endurance
  • (3) Blood Mandate - Accuracy/Endurance
  • (5) Blood Mandate - Accuracy/Damage/Endurance
  • (7) Blood Mandate - Accuracy
  • (9) Blood Mandate - Damage
Level 1: Twilight Grasp
  • (A) Touch of the Nictus - Healing
  • (5) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (7) Touch of the Nictus - Accuracy/Healing
Level 2: Tar Patch
  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
  • (11) Impeded Swiftness - Chance of Damage(Smashing)
Level 4: Darkest Night
  • (A) Cloud Senses - ToHit Debuff
  • (11) Cloud Senses - Chance for Negative Energy Damage
  • (13) Cloud Senses - Accuracy/ToHitDebuff
  • (13) Cloud Senses - ToHit Debuff/Endurance/Recharge
Level 6: Enchant Undead
  • (A) Endurance Reduction IO
Level 8: Hover
  • (A) Defense Buff IO
Level 10: Fly
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 12: Grave Knight
  • (A) Blood Mandate - Accuracy/Damage
  • (15) Blood Mandate - Damage/Endurance
  • (15) Blood Mandate - Accuracy/Endurance
  • (17) Blood Mandate - Accuracy/Damage/Endurance
  • (17) Blood Mandate - Accuracy
  • (21) Blood Mandate - Damage
Level 14: Afterburner
  • (A) Freebird - +Stealth
Level 16: Shadow Fall
  • (A) Reactive Armor - Resistance/Endurance/Recharge
  • (21) Reactive Armor - Resistance
  • (33) Reactive Armor - Resistance/Endurance
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
  • (43) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Endurance
Level 18: Soul Extraction
  • (A) Recharge Reduction IO
  • (25) Edict of the Master - Defense Bonus
  • (37) Sovereign Right - Resistance Bonus
  • (37) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (43) Call to Arms - Defense Bonus Aura for Pets
Level 20: Fearsome Stare
  • (A) Siphon Insight - ToHit Debuff
  • (23) Siphon Insight - Chance for +ToHit
  • (40) Siphon Insight - Accuracy/Endurance/Recharge
  • (46) Siphon Insight - Accuracy/ToHit Debuff
  • (46) Siphon Insight - Accuracy/Recharge
  • (46) Siphon Insight - ToHit Debuff/Endurance/Recharge
Level 22: Hasten
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 24: Howling Twilight
  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO
Level 26: Lich
  • (A) HamiO:Centriole Exposure
  • (27) HamiO:Endoplasm Exposure
  • (27) Edict of the Master - Accuracy/Damage/Endurance
  • (34) Blood Mandate - Accuracy/Damage/Endurance
  • (34) Sovereign Right - Accuracy/Damage/Endurance
  • (34) Cloud Senses - Chance for Negative Energy Damage
Level 28: Maneuvers
  • (A) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Endurance
  • (29) Karma - Knockback Protection
  • (33) Luck of the Gambler - Recharge Speed
Level 30: Tactics
  • (A) Adjusted Targeting - To Hit Buff
  • (31) Adjusted Targeting - To Hit Buff/Recharge
  • (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (31) Adjusted Targeting - Endurance/Recharge
  • (33) Adjusted Targeting - To Hit Buff/Endurance
Level 32: Dark Empowerment
  • (A) Endurance Reduction IO
Level 35: Dark Embrace
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (36) Aegis - Resistance/Endurance/Recharge
  • (36) Aegis - Resistance
  • (36) Aegis - Psionic/Status Resistance
Level 38: Dark Servant
  • (A) Cloud Senses - ToHit Debuff
  • (39) Cloud Senses - Accuracy/ToHitDebuff
  • (39) Cloud Senses - Accuracy/Recharge
  • (39) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (40) Cloud Senses - Accuracy/Endurance/Recharge
  • (42) Cloud Senses - Chance for Negative Energy Damage
Level 41: Oppressive Gloom
  • (A) Stupefy - Endurance/Stun
  • (42) Stupefy - Stun/Range
  • (42) Stupefy - Accuracy/Stun/Recharge
Level 44: Soul Storm
  • (A) Lockdown - Accuracy/Hold
  • (45) Lockdown - Accuracy/Recharge
  • (45) Lockdown - Recharge/Hold
  • (48) Lockdown - Chance for +2 Mag Hold
  • (50) Lockdown - Endurance/Recharge/Hold
  • (50) Lockdown - Accuracy/Endurance/Recharge/Hold
Level 47: Petrifying Gaze
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (48) Basilisk's Gaze - Recharge/Hold
  • (48) Basilisk's Gaze - Endurance/Recharge/Hold
Level 49: Assault
  • (A) Endurance Reduction IO
------------
Level 2: Swift
  • (A) Flight Speed IO
Level 2: Health
  • (A) Miracle - Heal
  • (25) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod/Recharge
  • (19) Performance Shifter - EndMod
  • (19) Performance Shifter - Chance for +End
  • (37) Performance Shifter - EndMod/Accuracy
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Run Speed IO
Level 1: Supremacy
Level 2: Rest
  • (A) Healing IO
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 10% Defense
  • 6.75% Defense(Smashing)
  • 6.75% Defense(Lethal)
  • 16.75% Defense(Fire)
  • 16.75% Defense(Cold)
  • 14.25% Defense(Energy)
  • 14.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 4.88% Defense(Melee)
  • 19.88% Defense(Ranged)
  • 20.19% Defense(AoE)
  • 4.5% Max End
  • 25% Enhancement(RechargeTime)
  • 27% Enhancement(Accuracy)
  • 2.5% Enhancement(Held)
  • 14% FlySpeed
  • 63.25 HP (7.88%) HitPoints
  • 14% JumpHeight
  • 14% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 5%
  • MezResist(Held) 7.2%
  • MezResist(Immobilize) 6.1%
  • MezResist(Sleep) 5%
  • MezResist(Stun) 8.3%
  • MezResist(Terrorized) 5%
  • 12.5% (0.21 End/sec) Recovery
  • 20% (0.67 HP/sec) Regeneration
  • 20% Resistance(Smashing)
  • 20% Resistance(Lethal)
  • 20% Resistance(Fire)
  • 20% Resistance(Cold)
  • 21.26% Resistance(Energy)
  • 21.26% Resistance(Negative)
  • 20% Resistance(Toxic)
  • 23% Resistance(Psionic)
  • 19% RunSpeed
  • 2% XPDebtProtection




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Posted

Hashed it through with someone. On the idea that Hasten isn't worth it if it isn't perma, I dropped it and replaced it with Recall Friend.

The two extra slots went to Petrifying Gaze (for 4th Baslisk Gaze bonus) and to Twilight Grasp for an Acc IO )brings it up to +230)


 

Posted


I decided that I wanted Hasten. Rebuilt this with some another template I liked (so the order of the powers is a bit wonky) but I think this build is all in all superior to the one above.

Hasten has a few seconds delay, but is close enough to perma to keep my Dark Servant out constantly.

Tar Pit can be stacked over a brief period, which I think is a big bonus.

Since Lich is being built for damage anyways, I just kicked a blood mandate in him.

Defense totals are up all around, and Afterburner's drain is sustainable if I ever need a spike in defense.

Any second thoughts on it?

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Zombie Horde -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(3), SvgnRt-Acc/EndRdx(3), SvgnRt-Acc/Dmg/EndRdx(5), SvgnRt-Acc(5), SvgnRt-PetResDam(7)
Level 1: Twilight Grasp -- Nictus-Acc/EndRdx/Rchg(A), Nictus-Acc/EndRdx/Heal/HP/Regen(7), Nictus-Acc/Heal(9)
Level 2: Tar Patch -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(9), P'ngTtl-Acc/EndRdx(11), P'ngTtl-Rng/Slow(11), P'ngTtl-EndRdx/Rchg/Slow(13), P'ngTtl--Rchg%(13)
Level 4: Darkest Night -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(19), SipInsght-Acc/Rchg(19), SipInsght-ToHitDeb/EndRdx/Rchg(21), SipInsght-Acc/EndRdx/Rchg(21), SipInsght-%ToHit(23)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 8: Enchant Undead -- EndRdx-I(A)
Level 10: Howling Twilight -- RechRdx-I(A), RechRdx-I(27)
Level 12: Grave Knight -- BldM'dt-Acc(A), BldM'dt-Acc/Dmg(27), BldM'dt-Dmg/EndRdx(29), BldM'dt-Acc/EndRdx(29), BldM'dt-Acc/Dmg/EndRdx(31), BldM'dt-Dmg(31)
Level 14: Assault -- EndRdx-I(A)
Level 16: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(33), S'fstPrt-ResDam/EndRdx(33), S'fstPrt-ResDam/Def+(33), ResDam-I(34)
Level 18: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), Krma-ResKB(34), LkGmblr-Def/EndRdx/Rchg(36)
Level 20: Hover -- DefBuff-I(A)
Level 22: Fly -- Zephyr-ResKB(A)
Level 24: Soul Extraction -- C'Arms-+Def(Pets)(A), RechRdx-I(25), EdctM'r-PetDef(36), ExRmnt-+Res(Pets)(37)
Level 26: Lich -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(37), BldM'dt-Acc/EndRdx(37), BldM'dt-Acc/Dmg/EndRdx(39), BldM'dt-Acc(39), BldM'dt-Dmg(39)
Level 28: Afterburner -- Frbd-Stlth(A)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-Build%(36), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(42)
Level 32: Dark Empowerment -- EndRdx-I(A)
Level 35: Fearsome Stare -- Cloud-Acc/Rchg(A), Cloud-ToHitDeb(43), Cloud-Acc/EndRdx/Rchg(43), Cloud-Acc/ToHitDeb(43), Cloud-ToHitDeb/EndRdx/Rchg(45), Cloud-%Dam(45)
Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(45), Cloud-Acc/Rchg(46), Cloud-ToHitDeb/EndRdx/Rchg(46), Cloud-Acc/EndRdx/Rchg(46), Cloud-%Dam(48)
Level 41: Petrifying Gaze -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(42), BasGaze-Acc/Rchg(42), BasGaze-EndRdx/Rchg/Hold(50)
Level 44: Dark Embrace -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(48), Aegis-Psi/Status(48)
Level 47: Oppressive Gloom -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Stun/Rng(50)
Level 49: Soul Storm -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(50)
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc(17), P'Shift-End%(17)
------------
Set Bonus Totals:

  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 10% Defense
  • 9.56% Defense(Smashing)
  • 9.56% Defense(Lethal)
  • 16.75% Defense(Fire)
  • 16.75% Defense(Cold)
  • 18.31% Defense(Energy)
  • 18.31% Defense(Negative)
  • 3% Defense(Psionic)
  • 10.5% Defense(Melee)
  • 26.13% Defense(Ranged)
  • 20.19% Defense(AoE)
  • 4.5% Max End
  • 2.5% Enhancement(FlySpeed)
  • 2.5% Enhancement(JumpSpeed)
  • 2.5% Enhancement(JumpHeight)
  • 2.5% Enhancement(RunSpeed)
  • 27% Enhancement(Accuracy)
  • 35% Enhancement(RechargeTime)
  • 24% FlySpeed
  • 63.25 HP (7.88%) HitPoints
  • 24% JumpHeight
  • 24% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 7.75%
  • MezResist(Held) 10.5%
  • MezResist(Immobilize) 5%
  • MezResist(Sleep) 10.5%
  • MezResist(Stun) 11.05%
  • MezResist(Terrorized) 5%
  • 14% (0.23 End/sec) Recovery
  • 20% (0.67 HP/sec) Regeneration
  • 20% Resistance(Smashing)
  • 20% Resistance(Lethal)
  • 20% Resistance(Fire)
  • 20% Resistance(Cold)
  • 20% Resistance(Energy)
  • 20% Resistance(Negative)
  • 20% Resistance(Toxic)
  • 23% Resistance(Psionic)
  • 29% RunSpeed
  • 2% XPDebtProtection




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