Quick question about /Energy
Yep it causes redraw.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
What I find more annoying than the redraw is that I often block it with queued attacks. Maybe instead of putting it on auto I'll move it next to my attack chain and just hit it regularly.
'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Boost range is a good power, you just can't really perma it even on weaponless sets. I've tried extensively, heh. There are vanishingly few situations where it's actually worth all the animation time, the endurance and as Aneko says the lopsided attack chains if you let it lapse even for a second.
However, if you only use it when it's to your advantage to do so, well uh it's to your advantage to do so. Hamidon on the LG springs immediately to mind as a fantastic place for it, but even in regular missions it can be a good way to open up with aoes and wipe out most of a spawn before they're close enough to retaliate. Then once you've only got a boss or two and a lieutenant or three chasing you around you don't really need long range anymore because you can kite them fine with eighty foot powers. Another great use for boost range is for starting fights on slow teams before you're sturdy enough to just run right in. Everyone will notice that someone is killing the guys over there and eventually their brains will process the fact that they would like to help. Boost range gives you more time for this process to play out.
I made a Beam/Energy the other week, and I plan on turning him into a sniper (for concept/fun purposes). However, I just had a thought--does boost range cause redraw? Because that would aggravate me.
I can live with redraw whenever I feel like blapping, but a forced redraw every 20 seconds is a deal breaker.