I have trouble deciding how to fine-tune my PB build. My intention was to go for a human-dwarf build,human form for damage and general purposes and dwarf when there's need for something capable of holding aggro and tanking for the team. I'm aware that with the recent changes,human form overshadows nova and dwarf when playing solo,but i still like the dwarf,and the tanking tools/mez protection it has are better for a team setting i think.
My objective was to softcap s/l defense,achieve perma light form,get as much recharge,health and healing as i could,and possibly slot achille's heels/damage procs in most attacks. Maybe i was aiming for too much,because i cannot manage to squeeze all those nice things in my builds apparently :P
I've made 2 builds,named defensive and offensive. Defensive has 44% s/l defense,good recharge but not as much as i'd like,especially for inner light where i had to slot the rectified reticle to get the 1,88% s/l bonus. Also the dwarf's heal is badly slotted. And,finally,it lacks the procs that i would have liked so much.
On my second try i've tried a different approach,forgot the notion of defense entirely,and just went for recharge/health/ procs. I'm much more happier with it's recharge,inner light can stack for 6 seconds,dwarf performs better. Of course,the downside is the no defense aspect.
I really don't know wich build will be the most effective,both for solo and team play (90% of the time i play in teams with all ATs by the way). I post the 2 builds here,looking for insight and opinions from more experienced PB players. is there a way i can mix the 2 builds to get what i seek in one only? And if not,what would you choose?
p.s. something that maybe i should explain. You might notice the use of level 43 enhancements. Why 43? because i want them to be as high as possible,but there's also lot of stuff i like to do wich caps at level 40 (sutter tf,for example). So i want to be able to exemplar to level 40 withoutlosing bonuses and still get the most out of base values.
Tier 3 spiritual: yes with tier 4 i would get more healing and recharge. But griding for a tier 4 is more that i can stand at the moment. If in the future i can find the time and patience to create a tier 4,all the better,but for now i will settle for tier 3.
Finally,should the builds seem expensive,i already have 3 LoTg crafted,plus more than 20 hero merits and 700 millions that i can invest for this guy,i think it will be enough so price isn't an issue.
Ultra Guardian defensive: Level 50 Natural Peacebringer Primary Power Set: Luminous Blast Secondary Power Set: Luminous Aura Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping
Ultra Guardiam: Level 50 Natural Peacebringer Primary Power Set: Luminous Blast Secondary Power Set: Luminous Aura Power Pool: Speed Power Pool: Concealment Power Pool: Leadership Power Pool: Leaping
I have trouble deciding how to fine-tune my PB build. My intention was to go for a human-dwarf build,human form for damage and general purposes and dwarf when there's need for something capable of holding aggro and tanking for the team. I'm aware that with the recent changes,human form overshadows nova and dwarf when playing solo,but i still like the dwarf,and the tanking tools/mez protection it has are better for a team setting i think.
My objective was to softcap s/l defense,achieve perma light form,get as much recharge,health and healing as i could,and possibly slot achille's heels/damage procs in most attacks. Maybe i was aiming for too much,because i cannot manage to squeeze all those nice things in my builds apparently :P
I've made 2 builds,named defensive and offensive. Defensive has 44% s/l defense,good recharge but not as much as i'd like,especially for inner light where i had to slot the rectified reticle to get the 1,88% s/l bonus. Also the dwarf's heal is badly slotted. And,finally,it lacks the procs that i would have liked so much.
On my second try i've tried a different approach,forgot the notion of defense entirely,and just went for recharge/health/ procs. I'm much more happier with it's recharge,inner light can stack for 6 seconds,dwarf performs better. Of course,the downside is the no defense aspect.
I really don't know wich build will be the most effective,both for solo and team play (90% of the time i play in teams with all ATs by the way). I post the 2 builds here,looking for insight and opinions from more experienced PB players. is there a way i can mix the 2 builds to get what i seek in one only? And if not,what would you choose?
p.s. something that maybe i should explain. You might notice the use of level 43 enhancements. Why 43? because i want them to be as high as possible,but there's also lot of stuff i like to do wich caps at level 40 (sutter tf,for example). So i want to be able to exemplar to level 40 withoutlosing bonuses and still get the most out of base values.
Tier 3 spiritual: yes with tier 4 i would get more healing and recharge. But griding for a tier 4 is more that i can stand at the moment. If in the future i can find the time and patience to create a tier 4,all the better,but for now i will settle for tier 3.
Finally,should the builds seem expensive,i already have 3 LoTg crafted,plus more than 20 hero merits and 700 millions that i can invest for this guy,i think it will be enough so price isn't an issue.
here are the 2 builds:
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Ultra Guardian defensive: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Hero Profile:
Level 1: Glinting Eye -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(3), Decim-Acc/EndRdx/Rchg:40(5), Decim-Acc/Dmg/Rchg:40(5)
Level 1: Incandescence -- ResDam-I:50(A)
Level 2: Gleaming Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(7), Decim-Dmg/Rchg:40(7), Decim-Acc/EndRdx/Rchg:40(9), Decim-Acc/Dmg/Rchg:40(9)
Level 4: Essence Boost -- Numna-Heal:43(A), Numna-Heal/EndRdx:43(11), Numna-Heal/Rchg:43(11), Numna-Heal/EndRdx/Rchg:43(13)
Level 6: Radiant Strike -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(15), HO:Nucle(17)
Level 8: Proton Scatter -- Posi-Acc/Dmg:43(A), Posi-Dmg/EndRdx:43(17), Posi-Dmg/Rchg:43(19), Posi-Dmg/Rng:43(19), Posi-Acc/Dmg/EndRdx:43(21)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(21)
Level 12: Inner Light -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(23)
Level 14: Luminous Detonation -- Posi-Acc/Dmg:43(A), Posi-Dmg/EndRdx:43(23), Posi-Dmg/Rchg:43(25), Posi-Dmg/Rng:43(25), Posi-Acc/Dmg/EndRdx:43(27)
Level 16: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(27), KntkC'bat-Dmg/Rchg:35(29), KntkC'bat-Knock%:35(29)
Level 18: Incandescent Strike -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(31), KntkC'bat-Dmg/EndRdx/Rchg:35(31), HO:Nucle(33)
Level 20: White Dwarf -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(33), RctvArm-ResDam/Rchg:40(33), RctvArm-ResDam/EndRdx/Rchg:40(34)
Level 22: Reform Essence -- Numna-Heal:43(A), Numna-Heal/EndRdx:43(34), Numna-Heal/Rchg:43(34), Numna-Heal/EndRdx/Rchg:43(36)
Level 24: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 26: Weave -- LkGmblr-Def:43(A), LkGmblr-Def/EndRdx:43(36), LkGmblr-Rchg+:43(36)
Level 28: Maneuvers -- LkGmblr-Def:43(A), LkGmblr-Def/EndRdx:43(37), LkGmblr-Rchg+:43(37)
Level 30: Combat Jumping -- LkGmblr-Rchg+:43(A), DefBuff-I:50(37)
Level 32: Photon Seekers -- EdctM'r-Acc/Dmg:40(A), EdctM'r-Dmg/EndRdx:40(39), EdctM'r-Acc/Dmg/EndRdx:40(39), EdctM'r-Dmg:40(39)
Level 35: Solar Flare -- Oblit-Dmg:43(A), Oblit-Acc/Rchg:43(40), Oblit-Dmg/Rchg:43(40), Oblit-Acc/Dmg/Rchg:43(40), Oblit-Acc/Dmg/EndRdx/Rchg:43(42), Oblit-%Dam:43(42)
Level 38: Light Form -- RctvArm-ResDam:40(A), RctvArm-ResDam/Rchg:40(42), RctvArm-ResDam/EndRdx/Rchg:40(43), RctvArm-ResDam/EndRdx:40(43)
Level 41: Quantum Acceleration -- LkGmblr-Rchg+:25(A)
Level 44: Conserve Energy -- RechRdx-I:50(A)
Level 47: Restore Essence -- RechRdx-I:50(A)
Level 49: Quantum Flight -- EndRdx-I:50(A)
Level 0: Freedom Phalanx Reserve
Level 50: Spiritual Total Radial Revamp
------------
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod:43(A), P'Shift-EndMod/Acc:43(46), P'Shift-EndMod/Rchg:43(48)
Level 1: Brawl -- Empty(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Flight-I:50(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Combat Flight -- Flight-I:50(A)
------------
Level 20: White Dwarf Antagonize -- Taunt-I:50(A)
Level 20: White Dwarf Flare -- Oblit-Dmg:43(A), Oblit-Acc/Rchg:43(48), Oblit-Dmg/Rchg:43(48), Oblit-Acc/Dmg/Rchg:43(50), Oblit-Acc/Dmg/EndRdx/Rchg:43(50), Oblit-%Dam:43(50)
Level 20: White Dwarf Smite -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(45), KntkC'bat-Dmg/Rchg:35(46), KntkC'bat-Dmg/EndRdx/Rchg:35(46)
Level 20: White Dwarf Step -- Range-I:50(A)
Level 20: White Dwarf Strike -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(43), KntkC'bat-Dmg/Rchg:35(45), KntkC'bat-Dmg/EndRdx/Rchg:35(45)
Level 20: White Dwarf Sublimation -- Heal-I:50(A)
------------
Set Bonus Totals:
- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 29.88% Defense(Smashing)
- 29.88% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 3% Defense(Psionic)
- 22.06% Defense(Melee)
- 4.25% Defense(Ranged)
- 3% Defense(AoE)
- 4.5% Max End
- 36% Enhancement(Accuracy)
- 65% Enhancement(RechargeTime)
- 12% Enhancement(Heal)
- 5% FlySpeed
- 188.7 HP (17.62%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- MezResist(Immobilize) 15.95%
- MezResist(Stun) 4.4%
- 5% (0.08 End/sec) Recovery
- 44% (1.96 HP/sec) Regeneration
- 2.5% Resistance(Lethal)
- 3.15% Resistance(Fire)
- 3.15% Resistance(Cold)
- 5% RunSpeed
------------Set Bonuses:
Decimation
(Glinting Eye)
- MezResist(Immobilize) 2.75%
- 12.05 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
Decimation(Gleaming Blast)
- MezResist(Immobilize) 2.75%
- 12.05 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
Numina's Convalescence(Essence Boost)
- 12% (0.54 HP/sec) Regeneration
- 20.08 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
Kinetic Combat(Radiant Strike)
- MezResist(Immobilize) 2.75%
- 16.06 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Positron's Blast(Proton Scatter)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Rectified Reticle(Inner Light)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Positron's Blast(Luminous Detonation)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Kinetic Combat(Boxing)
- MezResist(Immobilize) 2.75%
- 16.06 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Kinetic Combat(Incandescent Strike)
- MezResist(Immobilize) 2.75%
- 16.06 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor(White Dwarf)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Numina's Convalescence(Reform Essence)
- 12% (0.54 HP/sec) Regeneration
- 20.08 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
Steadfast Protection(Tough)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Luck of the Gambler(Weave)
- 10% (0.45 HP/sec) Regeneration
- 12.05 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Maneuvers)
- 10% (0.45 HP/sec) Regeneration
- 12.05 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
Edict of the Master(Photon Seekers)
- 4% JumpSpeed, 4% JumpHeight
- 16.06 HP (1.5%) HitPoints
- 2.5% Resistance(Lethal)
Obliteration(Solar Flare)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Reactive Armor(Light Form)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler(Quantum Acceleration)
- 7.5% Enhancement(RechargeTime)
Performance Shifter(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.08 HP (1.87%) HitPoints
Obliteration(White Dwarf Flare)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Kinetic Combat(White Dwarf Smite)
- MezResist(Immobilize) 2.75% (Exceeded 5 Bonus Cap)
- 16.06 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Kinetic Combat(White Dwarf Strike)
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Ultra Guardiam: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Leaping
Hero Profile:
Level 1: Glinting Eye -- Decim-Acc/Dmg:40(A), Decim-Acc/EndRdx/Rchg:40(15), Decim-Dmg/Rchg:40(39), Decim-Acc/Dmg/Rchg:40(39), Decim-Dmg/EndRdx:40(39), Achilles-ResDeb%:20(40)
Level 1: Incandescence -- ResDam-I:50(A)
Level 2: Gleaming Blast -- Decim-Acc/Dmg:40(A), Decim-Acc/Dmg/Rchg:40(17), Decim-Dmg/EndRdx:40(40), Decim-Dmg/Rchg:40(40), Decim-Acc/EndRdx/Rchg:40(43), Achilles-ResDeb%:20(45)
Level 4: Essence Boost -- Numna-Heal:40(A), Numna-Heal/EndRdx/Rchg:43(43), Numna-Heal/Rchg:40(45), Numna-Heal/EndRdx:43(45)
Level 6: Radiant Strike -- C'ngImp-Acc/Dmg:43(A), C'ngImp-Acc/Dmg/EndRdx:43(29), C'ngImp-Acc/Dmg/Rchg:43(31), C'ngImp-Dmg/EndRdx:43(31)
Level 8: Proton Scatter -- Posi-Acc/Dmg:43(A), Posi-Acc/Dmg/EndRdx:43(31), Posi-Dmg/EndRdx:43(34), Posi-Dmg/Rchg:43(37), Posi-Dmg/Rng:43(37), Achilles-ResDeb%:20(37)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(50)
Level 12: Inner Light -- RechRdx-I:50(A), RechRdx-I:50(46)
Level 14: Luminous Detonation -- Posi-Acc/Dmg:43(A), Posi-Dmg/EndRdx:43(33), Posi-Dmg/Rchg:43(33), Posi-Dmg/Rng:43(33), Posi-Acc/Dmg/EndRdx:43(34), Achilles-ResDeb%:20(34)
Level 16: Stealth -- LkGmblr-Rchg+:50(A)
Level 18: Incandescent Strike -- C'ngImp-Acc/Dmg:43(A), C'ngImp-Acc/Dmg/EndRdx:43(25), C'ngImp-Acc/Dmg/Rchg:43(27), C'ngImp-Dmg/EndRdx:43(27), C'ngImp-Dmg/EndRdx/Rchg:43(29)
Level 20: White Dwarf -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(21), ImpArm-ResDam/Rchg:40(21), ImpArm-ResDam/EndRdx/Rchg:40(23)
Level 22: Reform Essence -- Numna-Heal:43(A), Numna-Heal/Rchg:43(46), Numna-Heal/EndRdx/Rchg:43(46), Numna-Heal/EndRdx:43(50)
Level 24: Quantum Acceleration -- Flight-I:50(A)
Level 26: Grant Invisibility -- LkGmblr-Rchg+:50(A)
Level 28: Invisibility -- LkGmblr-Rchg+:50(A)
Level 30: Maneuvers -- LkGmblr-Rchg+:50(A)
Level 32: Solar Flare -- Oblit-Dmg:43(A), Oblit-Acc/Rchg:43(48), Oblit-Dmg/Rchg:43(48), Oblit-Acc/Dmg/Rchg:43(48), Oblit-Acc/Dmg/EndRdx/Rchg:43(50)
Level 35: Photon Seekers -- C'Arms-Acc/Dmg/Rchg:30(A), C'Arms-EndRdx/Dmg/Rchg:30(36), C'Arms-Acc/Dmg:30(36), C'Arms-Dmg/EndRdx:30(36), HO:Nucle(43)
Level 38: Restore Essence -- RechRdx-I:50(A)
Level 41: Light Form -- TtmC'tng-ResDam:43(A), TtmC'tng-ResDam/Rchg:43(42), TtmC'tng-ResDam/EndRdx/Rchg:43(42), TtmC'tng-ResDam/EndRdx:43(42)
Level 44: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 47: Conserve Energy -- RechRdx-I:50(A)
Level 49: Quantum Flight -- EndRdx-I:50(A)
Level 0: Freedom Phalanx Reserve
Level 50: Spiritual Total Radial Revamp
------------
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(3), P'Shift-EndMod/Rchg:50(3)
Level 1: Brawl -- Empty(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Flight-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Combat Flight -- Flight-I:50(A)
------------
Level 20: White Dwarf Antagonize -- Taunt-I:50(A)
Level 20: White Dwarf Flare -- Oblit-Dmg:43(A), Oblit-Acc/Rchg:43(5), Oblit-Dmg/Rchg:43(5), Oblit-Acc/Dmg/Rchg:43(7), Oblit-%Dam:40(7), Achilles-ResDeb%:20(9)
Level 20: White Dwarf Smite -- C'ngImp-Acc/Dmg:43(A), C'ngImp-Acc/Dmg/Rchg:43(13), C'ngImp-Acc/Dmg/EndRdx:43(13), C'ngImp-Dmg/EndRdx:43(15)
Level 20: White Dwarf Step -- Range-I:50(A)
Level 20: White Dwarf Strike -- Mako-Acc/Dmg:43(A), Mako-Dmg/EndRdx:43(9), Mako-Acc/Dmg/EndRdx/Rchg:43(11), Mako-Dmg/Rchg:43(11)
Level 20: White Dwarf Sublimation -- Numna-Heal:43(A), Numna-Heal/Rchg:43(17), Numna-Heal/EndRdx/Rchg:43(19), H'zdH-Heal/Rchg:40(19), H'zdH-Heal/EndRdx/Rchg:40(23)
------------
Set Bonus Totals:
- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 1.88% Defense(Psionic)
- 6.75% Max End
- 83.75% Enhancement(RechargeTime)
- 12% Enhancement(Heal)
- 57% Enhancement(Accuracy)
- 5% FlySpeed
- 188.7 HP (17.62%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 15.4%
- MezResist(Sleep) 2.2%
- MezResist(Stun) 6.6%
- 11.5% (0.19 End/sec) Recovery
- 36% (1.61 HP/sec) Regeneration
- 3.15% Resistance(Fire)
- 3.15% Resistance(Cold)
- 5% RunSpeed
------------Set Bonuses:
Decimation
(Glinting Eye)
- MezResist(Immobilize) 2.75%
- 12.05 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
Decimation(Gleaming Blast)
- MezResist(Immobilize) 2.75%
- 12.05 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
Numina's Convalescence(Essence Boost)
- 12% (0.54 HP/sec) Regeneration
- 20.08 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
Crushing Impact(Radiant Strike)
- MezResist(Immobilize) 2.2%
- 12.05 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
Positron's Blast(Proton Scatter)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Positron's Blast(Luminous Detonation)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Luck of the Gambler(Stealth)
- 7.5% Enhancement(RechargeTime)
Crushing Impact(Incandescent Strike)
- MezResist(Immobilize) 2.2%
- 12.05 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Impervium Armor(White Dwarf)
- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
Numina's Convalescence(Reform Essence)
- 12% (0.54 HP/sec) Regeneration
- 20.08 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
Luck of the Gambler(Grant Invisibility)
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Invisibility)
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Maneuvers)
- 7.5% Enhancement(RechargeTime)
Obliteration(Solar Flare)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Call to Arms(Photon Seekers)
- 2.5% (0.04 End/sec) Recovery
- 16.06 HP (1.5%) HitPoints
- 6.25% Enhancement(RechargeTime)
Titanium Coating(Light Form)
- MezResist(Sleep) 2.2%
- 16.06 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
Luck of the Gambler(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
Performance Shifter(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.08 HP (1.87%) HitPoints
Obliteration(White Dwarf Flare)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Crushing Impact(White Dwarf Smite)
- MezResist(Immobilize) 2.2%
- 12.05 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
Mako's Bite(White Dwarf Strike)
- MezResist(Immobilize) 3.3%
- 16.06 HP (1.5%) HitPoints
- 3% DamageBuff(All)
Numina's Convalescence(White Dwarf Sublimation)
- 12% (0.54 HP/sec) Regeneration
- 20.08 HP (1.87%) HitPoints
Harmonized Healing(White Dwarf Sublimation)