bots,thugs, or demons/ff
I also want to make a /storm. The crazy things it can do to mobs is something I always wanted to do. 1x8 or 2x8 and throw a big ole tornado and cause some havoc would be fun.
I'll try my hand at this before bed.
Bots/FF is kinda the Stoner of MMs since the high Def you get but with a tad weaker dmg(not the weakest). Attacks are kind of slow (both ways).
Demon/FF is like a Invul Brute Def/Res but weak to Psi while doing decent Dmg.
Thugs/FF hmmm been a while since i messed with thugs. But The Toggles from T2Pets give Def/ToHit/Dmg to all thugs(not you). Maybe like a shield brute, There dmg can be sweet but mister firebug has a death wish.
Highest Dmg of the 3 Depends, Demons for Melee, Bots for Range(90% of time), Thugs for a Mix of the 2.
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For Storm that's a tad tricky for me. only have one stormy and its a Zombie/Storm*. Bots/Storm would bring KB to the highest of levels i 'think'.
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Do you want Group Fly from fly pool too? that's tricky since Hell on Earth for demons only work on the ground. Maybe even the upgrades are ground only(don't recall of bat).
*Zombie/Storm for -ToHit with chaos.
Going to miss the fun and nice people here at CoH. Feel free to add me on PS3/XBox360
PS3X360: OmniNogard
Currently playing: Mass Effect 3(PS3) Minecraft(X360) Skyrim(X360).
Easy enough to recommend Bots/FF. I have an incarnate Bots/FF/Mu and its tough as nails and fun to play (since the buff changes) - I focus on my own attacks now that I don't have to do buff rotations. I've reworked my build a bit and have well over softcap for me and protbots, and at the Incarnate softcap for the other bots.
53 Bots/FF/Mace Mastermind | 53 NRG/FF/Electricity Defender | 50 Time/Dual Pistols/Soul Defender | 50 Demons/FF/Mace Mastermind | 51 Necro/Dark/Soul Mastermind | 50 Thugs/Time/Mace Mastermind | 50 Ice/Ice/Arctic Tanker | 50 Plant/Rad/Earth Controller | 50 Illusion/Trick Arrow Controller | 50 Gravity/Force Field Controller
Yes, I like Force Fields.
Thugs/FF has become a bit more cool now that you can group shield your gang war. The trouble is keeping them in a group (so the three auras, you, and 2 enforcers will always overlap). Enemies turn and run away because your defense is so high and the arsonist's DoT damage triggers a fear response (I think) and it's really hard to keep your henchmen from breaking out of formation and chasing after them. However, this has the highest stacked defense potential of any MM/FF combination (at least for your henchmen). The AOE immobilize you can get from a patron at level 35 is a godsend.
Bots/FF Has the advantage that you yourself have a higher defense due to the protector bot putting its shield on you. The other advantage is the protectors healing, which helps since the only heal you yourself will have is if you take the medicine pool. You can easily get the bots' defenses up to the 45% softcap.
Demons/FF - Will be a pain. The only demon who reaches soft capped defense is your Daemon Prince, and it's damage-type based, so some types of attacks won't be quite at softcap. Also, the set is mitigation-poor, so the daemons don't do a lot in terms of knocking enemies down or stunning them (except the Daemon Prince) to reduce how often they get hit that way. The part that helps is that you have all that resistance (which applies to you too, via Ember Demon's shield aura), and the Ember Demon helps heal.
I want to make a /ff mm. I want high defenses. Which primary will give me the higher damage out of the 3? I will be taking assault and probably some personal attacks since ff is pretty much bubble and forget. I know I wont be a dps powerhouse with ff secondary but I want to survive alot of stuff without constant buffing and micromanagement. I want to concentrate my time on positioning my pets and doing my own damage. I know bots shields stack with mine, so they'll have the most defense probably. Thugs im not sure about. Demons have resist so it will stack with the defense. So is having lots of defense better than multilayered defenses? Can I get a build that will work nicely with my prefs. Fly power, assault, few personal attacks like the whips, good defenses, and putting slots where they need to go. Thanks