Incarnate Decision Help for SD/WM Tanker


EJI

 

Posted

Hey guys. My tanker is now level 48, and I am starting to get some idea how I will perform at level cap, which now has me thinking about my incarnate selection.

My original thought was to go Cardiac for the End discount, but also to use the secondary effect to make up for Shield's low resistances. In group content, however, I rarely find myself low on End, and rarely use Conserve Power. I am now thinking about going Musculature instead, but the defense buff would largely be wasted.

Another option is to drop the Energy Mastery Pool and go with something more damage-oriented, then pick up the Cardiac Incarnate. On the other hand, I could go for more resistance-oriented set bonuses, and use Musculature to make up the difference in my defense.

Any thoughts would be appreciated, including general comments on the build.


Hero Plan by Mids' Hero Designer 1.942
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Skerik III: Level 50 Mutation Tanker
Primary Power Set: Shield Defense
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection

  • (A) Luck of the Gambler - Defense
  • (3) Luck of the Gambler - Defense/Endurance
  • (3) Luck of the Gambler - Recharge Speed
  • (5) Impervium Armor - Resistance
  • (5) Impervium Armor - Resistance/Endurance
  • (7) Impervium Armor - Resistance/Recharge
Level 1: Bash
  • (A) Crushing Impact - Accuracy/Damage
  • (7) Crushing Impact - Damage/Endurance
  • (9) Crushing Impact - Damage/Recharge
  • (23) Crushing Impact - Accuracy/Damage/Recharge
  • (23) Crushing Impact - Accuracy/Damage/Endurance
  • (48) Crushing Impact - Damage/Endurance/Recharge
Level 2: Battle Agility
  • (A) Luck of the Gambler - Defense
  • (9) Luck of the Gambler - Defense/Endurance
  • (11) Luck of the Gambler - Recharge Speed
Level 4: True Grit
  • (A) Numina's Convalescence - Heal
  • (11) Numina's Convalescence - Heal/Endurance
  • (13) Numina's Convalescence - Heal/Recharge
  • (13) Resist Damage IO
  • (15) Resist Damage IO
  • (15) Steadfast Protection - Resistance/+Def 3%
Level 6: Jawbreaker
  • (A) Mako's Bite - Accuracy/Damage
  • (17) Mako's Bite - Damage/Endurance
  • (25) Mako's Bite - Damage/Recharge
  • (27) Mako's Bite - Accuracy/Endurance/Recharge
  • (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (29) Mako's Bite - Chance of Damage(Lethal)
Level 8: Active Defense
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 10: Against All Odds
  • (A) Endurance Reduction IO
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 14: Super Jump
  • (A) Unbounded Leap - +Stealth
Level 16: Phalanx Fighting
  • (A) Luck of the Gambler - Recharge Speed
Level 18: Taunt
  • (A) Recharge Reduction IO
Level 20: Grant Cover
  • (A) Luck of the Gambler - Recharge Speed
Level 22: Boxing
  • (A) Accuracy IO
Level 24: Tough
  • (A) Impervium Armor - Resistance
  • (45) Impervium Armor - Resistance/Endurance
  • (46) Impervium Armor - Resistance/Recharge
  • (34) Impervium Armor - Psionic Resistance
Level 26: Shield Charge
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (29) Scirocco's Dervish - Damage/Endurance
  • (33) Scirocco's Dervish - Damage/Recharge
  • (34) Scirocco's Dervish - Accuracy/Recharge
  • (48) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 28: Clobber
  • (A) Touch of Death - Accuracy/Damage
  • (37) Touch of Death - Damage/Endurance
  • (37) Touch of Death - Damage/Recharge
  • (39) Touch of Death - Accuracy/Damage/Endurance
  • (39) Touch of Death - Damage/Endurance/Recharge
  • (39) Touch of Death - Chance of Damage(Negative)
Level 30: Whirling Mace
  • (A) Multi Strike - Accuracy/Damage
  • (31) Multi Strike - Damage/Endurance
  • (31) Multi Strike - Damage/Recharge
  • (31) Multi Strike - Accuracy/Endurance
  • (33) Multi Strike - Accuracy/Damage/Endurance
  • (33) Multi Strike - Damage/Endurance/Recharge
Level 32: Weave
  • (A) Red Fortune - Defense/Endurance
  • (34) Red Fortune - Defense/Recharge
  • (36) Red Fortune - Endurance/Recharge
  • (36) Red Fortune - Defense/Endurance/Recharge
  • (36) Red Fortune - Defense
  • (37) Red Fortune - Endurance
Level 35: Shatter
  • (A) Obliteration - Damage
  • (43) Obliteration - Accuracy/Recharge
  • (43) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (50) Obliteration - Chance for Smashing Damage
Level 38: Crowd Control
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (40) Scirocco's Dervish - Damage/Endurance
  • (40) Scirocco's Dervish - Damage/Recharge
  • (40) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (42) Scirocco's Dervish - Accuracy/Recharge
  • (42) Scirocco's Dervish - Chance of Damage(Lethal)
Level 41: Conserve Power
  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 44: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 47: Physical Perfection
  • (A) Numina's Convalescence - Heal
  • (50) Numina's Convalescence - Heal/Endurance
Level 49: One with the Shield
  • (A) Resist Damage IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Gauntlet
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (19) Regenerative Tissue - +Regeneration
  • (19) Miracle - +Recovery
  • (25) Numina's Convalescence - Heal
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge


 

Posted

Musculature is defense debuffs, not defense buffs.

Might consider Spiritual - recharge buffs (more shield charge!) and you'd get full benefit from the stun enhancement on all your mace attacks.


Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

-Don't just rebel, build a better world, comrade!

 

Posted

D'oh! Thanks for the clarification.


 

Posted

Spiritual will also buff the +hp from true grit and OwtS, and regen from health and PP. Moar recharge also means more double stacked AD, not sure how necessary that is for DDR on a tank.


 

Posted

I think I am leaning toward Spiritual now. The extra hp and regen will be a nice boost. While I'm not sure how much double-stacked AD I will get, it will definitely ensure that I have no downtime. Also, I have some great crowd control, and getting that off CD faster means less damage incoming.

Thanks for the tips!