Claws/Regen build advice
A few points, I'll list them as they occur to me.
You 6 slotted Quick Recovery with Efficacy Adaptor. Why? You way overslotted that in my opinion. Whatever set bonus you're getting is not worth wasting that many slots on a passive end recovery power, at least in my opinion.
You 6 slotted Resilience. Another mistake as far as I'm concerned. Yes, Resilience is worth slotting now, but not 6 slotting. Lose the End/Rech and EndRed from Reactive Armor, they are useless to the power (since it is a passive), and the set bonuses aren't worth it. You could maybe keep 5 slots in it and slot the Steadfast there instead.
Tough slotted with 3 Titanium Coating. Replace that with 4 Reactive Armor, and move the Steadfast to Resilience as I noted above.
If you're not going to slot Shockwave, skip it. Slotting the Force Feedback proc is all well and good, but if that's all you're going to put in the power, skip it and take something more useful.
MoG at 49 is way too late. You want that as soon as it's available, and you want more recharge in it.
Slot all 3 click heals (Recon, Dull Pain, IH) with 5x Doctored Wounds. You've wasted opportunities to slot recharge bonuses all over the place, and 5x Doctored Wounds is a cheap +15% recharge if slotted in all 3 powers.
You. Skipped. Spin. Spin is one of the best AoEs available to a scrapper. In ANY primary. I cannot emphasize enough how much of a mistake skipping that power is. Dump Spring Attack instead. Spin will do more damage than Spring Attack, and it recharges in less than 10 seconds slotted, as opposed to Spring Attack's 60 second recharge. It's kind of obvious which is the better power to take if you want AoE. Put 6 Obliteration in it.
Add another Obliteration to Eviscerate.
Add one more slot to Focus and put Decimation in it instead. You want as many recharge bonuses as you can cram into your build.
Add a few more slots to MoG and make sure one of them is filled with a LotG +recharge.
You WAY overslotted Physical Perfection. If you want more end recovery, put those slots in Stamina instead. PP gives you 12.5% recovery base, compares to Stamina's 25%. You will benefit more from slotting Stamina than PP.
Move the Numina's unique from Dull Pain to a passive, either Health or Physical Perfection. It is only working while the power is active, so you only benefit from it when you click Dull Pain. Since your Dull Pain is not perma, you will be better off with it in a passive (you're always better off with it in a passive)
That's about all I see immediately. I'm sure there are a few things I missed, but I've busted your chops enough for one post
You had the right general idea with your build, but your slotting was pretty inefficient, and you made some questionable choices (skipping Spin and taking Spring Attack instead, for example), but I've seen worse builds. Much worse.
Edit: Just noticed you don't have Hasten. You want Hasten. If you follow my advice in the rest of the build and have 3 slotted Hasten, your Dull Pain will be perma, or close to it. (Assuming you click Hasten as soon as it comes back up)
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Also: Super Jump or Super Speed. Pick one and drop the other.
Unless this is a PvP build, which it doesn't look like, you don't need both. Whichever one you use less is a wasted power pick that could have been used on, say, Hasten. Or Spin. Or one of several powers you skipped that you shouldn't have.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
In case it wasn't glaringly obvious from ClawsandEffects' post */Regen lives and dies by +recharge and not, as counter-intuitively as it might seem, from +regen. That +recharge is what means Recon or Dull Pain (among other things) are available when you need them and not 5 or 10 seconds after you start examining the concrete.
I'd also say keeping Shockwave and finding a way to slot it up is a good idea. Things on their backsides aren't going to alpha you. Just learn how and where to send 'em flying to cause the least issue for you and your team (into walls, corners or after the aoe immobilize with -kb drops on their heads etc.).
So here is a revised build that my friend helped me with that I am thinking about for not caring about cost at all
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Wookiee ookiee: Level 50 Natural Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Swipe -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(17)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Regen/Rcvry+(23), Numna-Heal/EndRdx(34), Numna-Heal/Rchg(50)
Level 2: Reconstruction -- Dct'dW-Rchg(A), Dct'dW-Heal(3), Dct'dW-Heal/Rchg(3), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(45)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(37), P'Shift-EndMod/Acc(37)
Level 6: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(34)
Level 8: Spin -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(9), Armgdn-Acc/Dmg/Rchg(9), Armgdn-Acc/Rchg(11), Armgdn-Dmg/EndRdx(11), Armgdn-Dam%(17)
Level 10: Follow Up -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(31), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(36), Hectmb-Dmg/EndRdx(36)
Level 12: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal(13), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-EndRdx/Rchg(48)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(37), Numna-Heal/EndRdx/Rchg(39), Numna-Heal/Rchg(39)
Level 18: Focus -- Apoc-Dmg(A), Apoc-Dmg/Rchg(19), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(21), Apoc-Dmg/EndRdx(21)
Level 20: Resilience -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(39), S'fstPrt-ResKB(40)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(27)
Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Acc/Dmg/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
Level 28: Instant Healing -- Numna-Heal(A), Numna-Heal/Rchg(29), Numna-EndRdx/Rchg(29), Numna-Heal/EndRdx/Rchg(31)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
Level 32: Shockwave -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(43), FrcFbk-Rechg%(43)
Level 35: Focused Accuracy -- GSFC-Build%(A), GSFC-ToHit/EndRdx(43), GSFC-Rchg/EndRdx(45)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(45), LkGmblr-EndRdx/Rchg(46), LkGmblr-Def/EndRdx/Rchg(46)
Level 41: Physical Perfection -- Mrcl-Rcvry+(A)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46), LkGmblr-Def(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 47: Revive -- RechRdx-I(A)
Level 49: Super Speed -- Run-I(A)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Spiritual Radial Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Panac-Heal/+End(A), RgnTis-Regen+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Much improved. A couple thoughts:
1) In Focus, swap out the Apocalypse Damage for the Apocalypse chance for Neg. Higher average damage as you are hard up against ED for damage. Procs take effect after ED considerations.
2) If this is a inf is no object build, replace the 6th (again I'd make it the damage) Armageddon for a Fury of the Gladiator chance for -resist
3) Find a slot to move to 6 slot Slash and add the Achilles -resist.
With some changes for LotG mules >> dropping Revive, Physical Perfection and Super Speed, and 5 slot Boxing with Absolute Amazement one can gain Perma Hasten if desired. On the otherhand 8 or so seconds of downtime is quite liveable *shrug* particularly if one intends to go with Spiritual.
Looks much better.
You don't need the 6th Armageddon in Spin though. I'd drop the Dam/End or the pure Damage (on a Regen I'd lean toward dropping the Dam/End)
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
[QUOTE=Doomguide;3940455]Much improved. A couple thoughts:
1) In Focus, swap out the Apocalypse Damage for the Apocalypse chance for Neg. Higher average damage as you are hard up against ED for damage. Procs take effect after ED considerations.[QUOTE]
I'd replace the dam/rech with the proc on a build with this much recharge.
I agree with the previous posts on the other stuff.
I'd drop the hecatomb dam or dam/end for the proc as well.
Your accuracy is capped vs. +4s without Focused Accuracy. Hit points are capped with DP. You're really only gaining 5% runspeed, +perception, and to-hit debuff resistance. I'd consider swapping to tactics to get you protected to fear and confuse effects, while keeping the +perception. A couple rectified reticles for some s/l def, or 2 adjusted targetting for a small +dam bonus.
Superspeed or sprint will take a celerity +stealth for complete stealth PvE.
Integration is not affected by heal enhancements in Mids. Is this a goof, or does it work that way in game, too?
You don't need the -kb io in Resilience, and don't really benefit from the hit point bonus.
edit: ack. sorry about the quote mess.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
That makes sense. Thanks for clarifying.
So need advice on my build this is what I have so far
Any advice would be amazing.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Blue Jaguar: Level 50 Natural Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 1: Fast Healing -- RgnTis-Regen+(A), RgnTis-Heal/EndRdx(5), RgnTis-Heal/Rchg(33)
Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 4: Reconstruction -- Mrcl-Heal(A), Mrcl-Heal/Rchg(25), Mrcl-Heal/EndRdx/Rchg(25), Mrcl-Heal/EndRdx(33)
Level 6: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(7), Efficacy-EndMod/Acc/Rchg(7), Efficacy-Acc/Rchg(9), Efficacy-EndMod/Acc(17), Efficacy-EndMod/EndRdx(17)
Level 8: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Dmg/EndRdx/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(23)
Level 10: Dull Pain -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(11), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(13), Numna-Heal(13), Numna-Regen/Rcvry+(15)
Level 12: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(19)
Level 14: Super Jump -- Jump-I(A)
Level 16: Spring Attack -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Acc/Dmg/Rchg(37)
Level 18: Integration -- Numna-Heal(A), Numna-Heal/Rchg(36), Numna-Heal/EndRdx(36)
Level 20: Focus -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(36), Dev'n-Dmg/Rchg(37), Dev'n-Acc/Dmg/Rchg(37)
Level 22: Resilience -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-EndRdx/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(40), RctvArm-EndRdx(40)
Level 24: Super Speed -- Run-I(A)
Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(33)
Level 28: Instant Healing -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(29), Mrcl-Heal/Rchg(29), Mrcl-Heal/EndRdx/Rchg(31)
Level 30: Boxing -- Empty(A)
Level 32: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(50), TtmC'tng-ResDam/Rchg(50), S'fstPrt-ResDam/Def+(50)
Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(46), LkGmblr-Def(48), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Rchg+(48)
Level 38: Revive -- RechRdx-I(A)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Physical Perfection -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/Rchg(45), RgnTis-Heal/EndRdx/Rchg(45), Efficacy-EndMod(45), Efficacy-EndMod/EndRdx(46), Efficacy-EndMod/Acc/Rchg(46)
Level 47: Shockwave -- FrcFbk-Rechg%(A)
Level 49: Moment of Glory -- RechRdx-I(A)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run