rad/mm feedback


EJI

 

Posted

My Rad/MM blaster is one of my favorite toons, capable of feats I wouldn't have imagined possible. I'm currently using a high recharge s/l def build, and I'm pretty satisfied with its performance...

But I'm leaving some damage on the table. A couple of powers are 5 slotted with decimations, so not ED capped for dmg, and I'm not taking advantage of rad's abilities to use procs.

So the build that follows is something I'm looking at for a 2nd build. I didn't want to throw defense out the window, as I spend a lot of time in melee range. Goals were middling defense numbers (I'd be willing to go with a little less than I have here if it means gaining significant dmg or recharge), ED capped dmg in my attacks, high recharge (I'd like more of this than what I managed, but don't see where I can get it without giving up dmg).
edit to add: main goal is more damage. budget is pretty high

My ST chain is C.Burst-XRay-Mind Probe, ranged ST chain of CBurst-XRay-NBolt. My AoE is typically dispensed as Irradiate-NBomb-PSW.

I was hoping to get some more eyes on this before I pull the trigger, as it's not an inexpensive build. Also had some Q's, and wanted to hear people's general opinions.

-I procced the heck out of WoC. These should have a chance to fire every 10s? I assume they'll need to do an accuracy check to hit? I've got quite a bit of +acc in the build, but I've considered trading a proc for an acc IO. I'm not totally married to this slotting arrangement; would these be better spent on a numi +/+ or 4th pshifter in stam? or elsewhere? DP gives me pretty good recovery in most situations, and those rare situations where I can't get a target for DP I'm also not typically blasting continuously.

-I considered trying a +dmg build. I'm still really torn between t-strikes and devastations in my ST blasts for this reason. Any thoughts on pursuing more +dmg, or where I might reasonably get it? 4 slots of coercive persuasion in WoC gives a nice buff, and also recharge at 5 slots. Better than the procs in the long run? (I don't think the ranged/e/n bonus is worth it on this particular build. edit: well, maybe it is if a swap out the t-strikes).

-Any other concerns I might be missing?

Thanks in advance for any feedback, I look forward to hearing it.

Hero Plan by Mids' Hero Designer 1.952
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X13B procster v2: Level 50 Magic Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Neutrino Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), LdyGrey-%Dam(7), ShldBrk-%Dam(19)
Level 1: Subdual -- HO:Nucle(A), HO:Perox(3), HO:Centri(7)
Level 2: X-Ray Beam -- Thundr-Acc/Dmg(A), Achilles-ResDeb%(9), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(11), Thundr-Dmg/EndRdx(13), LdyGrey-%Dam(13)
Level 4: Mind Probe -- Hectmb-Dam%(A), Hectmb-Dmg(15), Hectmb-Acc/Dmg/Rchg(15), Hectmb-Acc/Rchg(17), Hectmb-Dmg/EndRdx(17), Mako-Dam%(29)
Level 6: Irradiate -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(9), Armgdn-Acc/Rchg(19), Armgdn-Dmg/EndRdx(21), Armgdn-Dam%(21), LdyGrey-%Dam(23)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Aim -- RechRdx-I(A), AdjTgt-Rchg(25), AdjTgt-ToHit/Rchg(45)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(34)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Concentration -- RechRdx-I(A), AdjTgt-ToHit/Rchg(25), AdjTgt-Rchg(31)
Level 18: Cosmic Burst -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(27), Apoc-Acc/Rchg(31), Apoc-Dmg/EndRdx(33), Apoc-Dam%(33), LdyGrey-%Dam(33)
Level 20: Drain Psyche -- Nictus-Acc/Heal(A), Nictus-Heal/HP/Regen/Rchg(34), Nictus-%Dam(36), Efficacy-EndMod/Rchg(37), Efficacy-EndMod/Acc/Rchg(36), Dct'dW-Heal/Rchg(40)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(36)
Level 26: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(37), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(39), LdyGrey-%Dam(39)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(50)
Level 30: World of Confusion -- CoPers-Conf%(A), Mlais-Dam%(34), C'phny-Dam%(40), Oblit-%Dam(43), Erad-%Dam(43), Sciroc-Dam%(46)
Level 32: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 35: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(45)
Level 38: Psychic Shockwave -- Oblit-Dmg/Rchg(A), Oblit-%Dam(39), Sciroc-Dam%(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-Acc/Dmg/Rchg(46), Oblit-Dmg(46)
Level 41: Summon Spiderlings -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48), ExRmnt-+Res(Pets)(48), S'bndAl-Build%(50), S'bndAl-Dmg/Rchg(50)
Level 44: Assault -- EndRdx-I(A)
Level 47: Tactics -- EndRdx-I(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 50: Spiritual Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-End%(23), P'Shift-EndMod(29)

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