I know, its the new "Pretty" everyone is using, but I've been sitting down with Mid's and had a bit of a surprise when I started messing with the secondary. I'm not much a Brute/Stalker person (really, has anyone ever seen one of my rare posts anywhere but here? ), so I never bothered messing with it until it came to Scrappers (yay!) and I'm sitting here going "...really? Are they sure they ported this right?" Anyone that pays attention to what I do post here, my whole shtick is taking a secondary and pushing it to the breaking point where "it doesn't get any better." With all the new stuff that has come over the years, there's some new faces in the Scrapper-dom trying to do the same thing, so I thought'd be good fun to see what others may be trying to do with Energy Aura now that the math-mind-sociopaths of the Scrapper-Forums have been tinkering with it.
Currently I'm fiddling with Street/EA, although I've successfully plugged Kinetic Melee into the build with the exact same stats so I'm sure the primary can be crossed to any of them. I've become obsessed with Overload's +HP. While EA doesn't have Invuln's level of resistance, I'm questioning if Energize cannot compensate that difference and contend with "the most survivable secondary." As it stands (and, yes, this does focus on a saturated Entropic Aura with the bound-determination to always be on full-throttle with this secondary), I'm looking at a soft-cappable build with Overload on a 35/s downtime. This almost seems like overkill until I became infatuated with EA being at 100+% Defense, 5+ EPS, 2300+ HP, 500+% Regen, "Conserve Power", 32-35% S/L Resist, 24-27% EN Resist, and a heal popping every 27/s. Right now I'm only on build 3.0, I went through eight renditions of Shield Defense when it first released before I'd found the Golden Goose, and three more variations on that after iContent was out. So, I'm curious to see how others might be approaching it, and if anyone can still improve this one without sacrificing its current conditions.
Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|
*And hopefully anyone that tries, can load it, as I had to alter the Mid's database so that it would trigger Overload as a click to be turned on as it currently does not register as such.
Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.
I know, its the new "Pretty" everyone is using, but I've been sitting down with Mid's and had a bit of a surprise when I started messing with the secondary. I'm not much a Brute/Stalker person (really, has anyone ever seen one of my rare posts anywhere but here? ), so I never bothered messing with it until it came to Scrappers (yay!) and I'm sitting here going "...really? Are they sure they ported this right?" Anyone that pays attention to what I do post here, my whole shtick is taking a secondary and pushing it to the breaking point where "it doesn't get any better." With all the new stuff that has come over the years, there's some new faces in the Scrapper-dom trying to do the same thing, so I thought'd be good fun to see what others may be trying to do with Energy Aura now that the math-mind-sociopaths of the Scrapper-Forums have been tinkering with it.
Currently I'm fiddling with Street/EA, although I've successfully plugged Kinetic Melee into the build with the exact same stats so I'm sure the primary can be crossed to any of them. I've become obsessed with Overload's +HP. While EA doesn't have Invuln's level of resistance, I'm questioning if Energize cannot compensate that difference and contend with "the most survivable secondary." As it stands (and, yes, this does focus on a saturated Entropic Aura with the bound-determination to always be on full-throttle with this secondary), I'm looking at a soft-cappable build with Overload on a 35/s downtime. This almost seems like overkill until I became infatuated with EA being at 100+% Defense, 5+ EPS, 2300+ HP, 500+% Regen, "Conserve Power", 32-35% S/L Resist, 24-27% EN Resist, and a heal popping every 27/s. Right now I'm only on build 3.0, I went through eight renditions of Shield Defense when it first released before I'd found the Golden Goose, and three more variations on that after iContent was out. So, I'm curious to see how others might be approaching it, and if anyone can still improve this one without sacrificing its current conditions.