REQUEST FOR CRITIQUE: Street Justice/Invuln Scrapper


theUnforgivn

 

Posted

With 1 enemy in range of Invincibility, my S/L defenses are each 35% and F/C/E/N are each 32%. My total end drain is 1.03 per second with a recovery rate of 2.86 per second.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Heavy Blow -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(42), Mako-Acc/EndRdx/Rchg:50(42), Mako-Acc/Dmg/EndRdx/Rchg:50(42), Mako-Dam%:50(43)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A)
Level 2: Temp Invulnerability -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(3), RctvArm-ResDam/EndRdx:40(23), RctvArm-ResDam/EndRdx/Rchg:40(31), RctvArm-ResDam/Rchg:40(34)
Level 4: Sweeping Cross -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(5), M'Strk-Dmg/Rchg:50(5), M'Strk-Acc/EndRdx:50(7), M'Strk-Acc/Dmg/EndRdx:50(7), M'Strk-Dmg/EndRdx/Rchg:50(36)
Level 6: Kick -- Acc-I:50(A)
Level 8: Rib Cracker -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(9), Mako-Dmg/Rchg:50(11), Mako-Acc/EndRdx/Rchg:50(11), Mako-Acc/Dmg/EndRdx/Rchg:50(13), Mako-Dam%:50(40)
Level 10: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(48)
Level 12: Combat Readiness -- RechRdx-I:50(A), RechRdx-I:50(13)
Level 14: Tough -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(15), RctvArm-ResDam/EndRdx:40(15), RctvArm-ResDam/EndRdx/Rchg:40(17), RctvArm-ResDam/Rchg:40(17)
Level 16: Unyielding -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(40), RctvArm-ResDam/EndRdx:40(48), RctvArm-ResDam/EndRdx/Rchg:40(50), RctvArm-ResDam/Rchg:40(50)
Level 18: Weave -- S'dpty-EndRdx:40(A), S'dpty-Def:40(19), S'dpty-Def/EndRdx:40(19), S'dpty-Def/EndRdx/Rchg:40(21), S'dpty-Def/Rchg:40(21)
Level 20: Spinning Strike -- Det'tn-Acc/Dmg:50(A), Det'tn-Acc/Dmg/EndRdx:50(39), Det'tn-Dmg/EndRdx/Rng:50(39), Det'tn-Dmg/EndRdx:50(39), Det'tn-Dmg/Rng:50(40)
Level 22: Dull Pain -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(23), Dct'dW-Heal/Rchg:50(25), Dct'dW-Heal/EndRdx/Rchg:50(27), Dct'dW-Heal/EndRdx:50(27)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25)
Level 26: Shin Breaker -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(36), T'Death-Dmg/Rchg:40(36), T'Death-Acc/Dmg/EndRdx:40(37), T'Death-Dmg/EndRdx/Rchg:40(37), T'Death-Dam%:40(37)
Level 28: Invincibility -- S'dpty-Def:40(A), S'dpty-EndRdx:40(29), S'dpty-Def/EndRdx:40(29), S'dpty-Def/Rchg:40(31), S'dpty-Def/EndRdx/Rchg:40(31), Taunt-I:50(50)
Level 30: Maneuvers -- S'dpty-EndRdx:40(A), S'dpty-Def:40(43), S'dpty-Def/EndRdx:40(45), S'dpty-Def/EndRdx/Rchg:40(45), S'dpty-Def/Rchg:40(45)
Level 32: Crushing Uppercut -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(33), T'Death-Dmg/Rchg:40(33), T'Death-Acc/Dmg/EndRdx:40(33), T'Death-Dmg/EndRdx/Rchg:40(34), T'Death-Dam%:40(34)
Level 35: Tough Hide -- DefBuff-I:50(A)
Level 38: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(43)
Level 41: Physical Perfection -- Numna-Regen/Rcvry+:50(A)
Level 44: Confront -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(46), Mocking-Taunt/Rchg/Rng:50(46), Mocking-Rchg:50(46), Mocking-Taunt/Rng:50(48)
Level 47: Super Jump -- Jump-I:50(A)
Level 49: Unstoppable -- RechRdx-I:50(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Heal-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(9)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------
Set Bonus Totals:

  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 15.5% Defense(Melee)
  • 13.94% Defense(Smashing)
  • 13.94% Defense(Lethal)
  • 11.13% Defense(Fire)
  • 11.13% Defense(Cold)
  • 11.13% Defense(Energy)
  • 11.13% Defense(Negative)
  • 3% Defense(Psionic)
  • 13.63% Defense(Ranged)
  • 14.56% Defense(AoE)
  • 1.8% Max End
  • 9% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
  • 110.4 HP (8.25%) HitPoints
  • MezResist(Held) 14.85%
  • MezResist(Immobilize) 15.4%
  • MezResist(Sleep) 3.3%
  • MezResist(Stun) 1.65%
  • MezResist(Terrorized) 2.2%
  • 12% (0.67 HP/sec) Regeneration
  • 2.21% Resistance(Fire)
  • 2.21% Resistance(Cold)
  • 1.88% Resistance(Energy)
  • 1% XPDebtProtection


 

Posted

Looks like I'm not really going to need Hasten after IOs, but I'm not sure yet what I'll be replacing it with.