Question about Conditioning


Cobalt Azurean

 

Posted

I'm familiar with database editing in Mids. Is there some way to edit conditioning in the Mids database to reflect Conditioning accurately?


 

Posted

Honest question: what part of Conditioning does Mids not already reflect? I thought the higher recovery and regen were all the power does.


 

Posted

And if you toggle it on and off in Mids, it doesn't change your regen and recov values in Totals.

As for the OP, yes, I believe you can. I'm just not familiar enough with it to give sound advice. If you do figure it out, please post so I would be able to do the same to my version o' Mids.


"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer

 

Posted

Mids does show Conditioning properly: the Conditioning power doesn't do anything (it doesn't do anything in-game, either, the actual recovery/regen values are part of the AT mods and not from a power). You can confirm this pretty easily by making one, taking just one power and looking at the Totals, then repeat the process with some other AT - you'll see that the values for Recovery and Regeneration are different.

And if that isn't good enough, you can go to Options > Advanced > Database Editor..., click Main Database Editor, choose Archetype Classes from the dropdown in the top left, pick Arachnos Soldier or Arachnos Widow from the leftmost list, and hit the Edit button directly below that list. You'll see Base Recovery and Base Regeneration here, and you'll see that they're higher than for the other ATs.


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