BS/EA Errors?


Lost Ninja

 

Posted

This is the approximate build I'm working toward with my current Brute (I say that like I only have one ). Are there any glaring oversights or holes that I'm going to have issues with? This is a level 50 respec build rather than a levelling build (which is different) I'm aiming at 'end game' content as well as the obvious Incarnate stuff. Currently planning on Spiritual (to T3) and the def/res Interface (probably).

Villain Plan by Mids' Villain Designer 1.951
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Broad Sword
Secondary Power Set: Energy Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Earth Mastery

Villain Profile:
Level 1: Hack -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(46)
Level 1: Kinetic Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9)
Level 2: Slash -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg(11), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(46)
Level 4: Power Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(13), LkGmblr-Def(15)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 8: Parry -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(23)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(50)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 18: Whirling Sword -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(29), Erad-Acc/Rchg(29), Achilles-ResDeb%(31)
Level 20: Energy Cloak -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(25), RctvArm-ResDam/Rchg(33), S'fstPrt-ResDam/Def+(33), ImpArm-ResPsi(33)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def(34)
Level 26: Disembowel -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(45)
Level 28: Energy Drain -- EnManip-Stun%(A), GftotA-Def/Rchg(37), RedFtn-Def/Rchg(37), LkGmblr-Def/Rchg(37)
Level 30: Dampening Field -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam(39), RctvArm-ResDam/EndRdx/Rchg(39), ImpArm-ResPsi(48)
Level 32: Head Splitter -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(40), Erad-Dmg/Rchg(40), C'ngBlow-Acc/Dmg(40), C'ngBlow-Dmg/Rchg(42), C'ngBlow-Acc/Rchg(46)
Level 35: Energize -- Dct'dW-Heal/Rchg(A), Numna-Heal/Rchg(42), Mrcl-Heal/Rchg(42)
Level 38: Salt Crystals -- FtnHyp-Acc/Sleep/Rchg(A)
Level 41: Quick Sand -- RechRdx-I(A), Slow-I(43)
Level 44: Energy Protection -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam(45), RctvArm-ResDam/EndRdx/Rchg(48), ImpArm-ResPsi(48)
Level 47: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
Level 49: Build Up -- RechRdx-I(A), RechRdx-I(50)
Level 50: Spiritual Total Core Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(3), P'Shift-EndMod/Acc(9)


Code:
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I appreciate that by swapping out SJ or SS and getting Maneuvers I'd get an overall higher defence score, how much difference would that make?