I asked this some time back, the game however, has evolved some and I hope that perhaps things have improved.
I like procs. The problem is that many of the visual effects are subtle. Not all are as in your face as Gravitational Anchor: chance for hold, or Lock Down: +2 mag, some like Energy Manipulator: chance for stun can be difficult to almost impossible to see.
This has lead to me looking at combat logs to verify if some procs are in fact working. Which, in the past, lead to me finding not all procs show up in combat logs.
Has that been fixed as yet? The dev team seems to rely on player feedback to find proc bugs and at the same time makes it hard to find said bugs. Are there any easy ways to work on this? Check things out? See if that slot for proc X is really worth it?
I have even tried using Hero Stats, it can show some evidence of damage procs going off, as I recall they often show up under the same few labels making that a pain as well.
The ideal and easy solution would, IMO, be for the programming team to add another type of dialog for us to monitor and put procs in it. Then we could easily see what is, or is not, going on with the game.
I asked this some time back, the game however, has evolved some and I hope that perhaps things have improved.
I like procs. The problem is that many of the visual effects are subtle. Not all are as in your face as Gravitational Anchor: chance for hold, or Lock Down: +2 mag, some like Energy Manipulator: chance for stun can be difficult to almost impossible to see.
This has lead to me looking at combat logs to verify if some procs are in fact working. Which, in the past, lead to me finding not all procs show up in combat logs.
Has that been fixed as yet? The dev team seems to rely on player feedback to find proc bugs and at the same time makes it hard to find said bugs. Are there any easy ways to work on this? Check things out? See if that slot for proc X is really worth it?
I have even tried using Hero Stats, it can show some evidence of damage procs going off, as I recall they often show up under the same few labels making that a pain as well.
The ideal and easy solution would, IMO, be for the programming team to add another type of dialog for us to monitor and put procs in it. Then we could easily see what is, or is not, going on with the game.