Which is a really silly way to slot a power that you yourself acknowledged wasn't a damage power.
You lost me here. How is recommending slotting for recharge plus procs silly or at odds in FR?
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Those set bonuses you're disparaging are huge. A 10% recharge bonus is the equivalent of 1/4 of a slot in every power that isn't at the limit of its useful recharge. Which is probably 6 - 10 different powers. In other words, your approach is the equivalent of simply throwing away 2 or so slots. A 15% accuracy bonus is worth 1/3rd of a slot in every power that might potentially miss.
While I can't speak for Draggynn I think I'm fairly safe in saying neither he nor I are recommending against pursuing or disparaging of the set bonuses in Ragnarok. We are saying that pursuing them in FR is likely not the best or only place to pursue them for most builds. Ragnarok in addition to ED capping recharge is also providing large amounts of damage and accuracy both of which really don't provide nearly the benefit in FR they would elsewhere typically.
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And so on.
What do you get for slotting your way? An almost negligible increase in damage on a power that costs twice the endurance to throw?
?! That describes the damage enhancement in Ragnarok far better than that from the procs. If I'm worried about the end usage of FR then slot Endred/Rech in 1 or 2 slots. Frankly I'm going to try and build to have the +recovery/net recovery to fire FR without any endred in the power (any I do have is purely cake). Getting the recharge time down on FR is the priority not endred, not acc, not damage. And FR is important enough to make the rest of the build support it not the other way around (and then worry about making FR help the rest).
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It's much like your bad advice on Tornado, where you can't seem to grasp that the primary function of the power isn't damage but as a set mule given the rarity with which its used (and the limited damage produced when it is).
No. At least for me it's a damage power not a mule. Albeit a damage power which needs either a hard target (like an AV, GM or EB) or needs the spawn locked down with -kb which may mean it is circumstantial particularly on a corruptor. But set mule, no it's more than that. I would say the same thing about Fallout, for example. Perhaps we have a bit different definitions of 'mule'.
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How exactly do you think he's going to manage to sustain any sort of damage for more than a brief period without slotting for recovery bonuses? How do you think he's going to get enough recharge to actually run his max dps rotation in the first place?
Certainly not with your approach.
No Mids here at the moment, but if you mean the last build posted I'd start by asking if they have the Accolades (if no then see about gaining them), second recommend adding Miracle +recovery, Numina's +recovery/+regen and Performance Shifter +End to the build. And I might inquire about if they wish to use Purple sets ... in addition to no Ragnarok there aren't any Purples at all in the build so Ragnarok's 4% is not the only Purple set +recovery set bonus missing in the build.
What do you get for slotting your way? An almost negligible increase in damage on a power that costs twice the endurance to throw?
Certainly not with your approach.
Doomguide