Force Field / Fire Blast Build Advice


Celestial_Lord

 

Posted

I am currently leveling a Force Field / Fire Blast Defender, and would like some advice. Namely, how is the current build I am working towards, and what Alpha slot would y'all suggest?

I plan to mainly use him for Rikti mothership raids, BAF trials, and Underground trials.


Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/

Click this DataLink to open the build!

Celestial Inferno: Level 50 Mutation Defender
Primary Power Set: Force Field
Secondary Power Set: Fire Blast
Power Pool: Flight
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Personal Force Field -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(3)
Level 1: Flares -- Acc-I:50(A)
Level 2: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(9), Thundr-Acc/Dmg/Rchg:50(33), Thundr-Acc/Dmg/EndRdx:50(40), Thundr-Dmg/EndRdx/Rchg:50(46)
Level 4: Deflection Shield -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(7), GftotA-Def/Rchg:40(15), GftotA-Def/EndRdx/Rchg:40(34)
Level 6: Fire Ball -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(7), Ragnrk-Acc/Rchg:50(17), Ragnrk-Dmg/EndRdx:50(34), Ragnrk-Knock%:50(40)
Level 8: Insulation Shield -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(9), GftotA-Def/Rchg:40(19), GftotA-Def/EndRdx/Rchg:40(36)
Level 10: Hover -- Zephyr-Travel:50(A), Zephyr-ResKB:50(11), LkGmblr-Rchg+:50(21)
Level 12: Dispersion Bubble -- RedFtn-Def:50(A), RedFtn-Def/EndRdx:50(13), RedFtn-Def/Rchg:50(23), RedFtn-EndRdx/Rchg:50(37), RedFtn-Def/EndRdx/Rchg:50(42), RedFtn-EndRdx:50(46)
Level 14: Fly -- Zephyr-Travel:50(A), Zephyr-ResKB:50(15)
Level 16: Rain of Fire -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(17), Posi-Dmg/Rchg:50(25), Posi-Acc/Dmg/EndRdx:50(37), Posi-Dam%:50(43)
Level 18: Afterburner -- Flight-I:50(A), Flight-I:50(19), LkGmblr-Rchg+:50(27)
Level 20: Aim -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(21)
Level 22: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(23), LkGmblr-Def/EndRdx/Rchg:50(29), LkGmblr-Rchg+:50(37)
Level 24: Assault -- EndRdx-I:50(A), EndRdx-I:50(25)
Level 26: Repulsion Bomb -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(27), Posi-Dmg/Rchg:50(31), Posi-Acc/Dmg/EndRdx:50(39), Posi-Dam%:50(43), FrcFbk-Rechg%:50(48)
Level 28: Blaze -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(29), Thundr-Dmg/Rchg:50(31), Thundr-Acc/Dmg/Rchg:50(39), Thundr-Acc/Dmg/EndRdx:50(43), Thundr-Dmg/EndRdx/Rchg:50(50)
Level 30: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(31), GSFC-ToHit/Rchg/EndRdx:50(33), GSFC-Rchg/EndRdx:50(39), GSFC-ToHit/EndRdx:50(45), GSFC-Build%:50(50)
Level 32: Force Bubble -- EndRdx-I:50(A), EndRdx-I:50(33)
Level 35: Blazing Bolt -- ExecCtrt-Acc/Dmg:50(A), ExecCtrt-Dmg/EndRdx:50(36), ExecCtrt-Dmg/ActRdx:50(36), ExecCtrt-Dmg/Rng:50(40), ExecCtrt-Dmg/Rchg:50(46), ExecCtrt-Stun%:50(50)
Level 38: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 41: Power Build Up -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 44: Temp Invulnerability -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(45), S'fstPrt-ResKB:30(45)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Super Speed -- QckFt-EndRdx/RunSpd:50(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Heal:40(A), Mrcl-Rcvry+:40(5), Numna-Regen/Rcvry+:50(11)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(5), P'Shift-EndMod/Acc:50(13), P'Shift-End%:50(34)
------------
Set Bonus Totals:

  • 4.5% DamageBuff(Smashing)
  • 4.5% DamageBuff(Lethal)
  • 4.5% DamageBuff(Fire)
  • 4.5% DamageBuff(Cold)
  • 4.5% DamageBuff(Energy)
  • 4.5% DamageBuff(Negative)
  • 4.5% DamageBuff(Toxic)
  • 4.5% DamageBuff(Psionic)
  • 6.13% Defense(Smashing)
  • 6.13% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 15.81% Defense(Energy)
  • 15.81% Defense(Negative)
  • 3% Defense(Psionic)
  • 6.44% Defense(Melee)
  • 21.13% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 3.6% Max End
  • 56% Enhancement(Accuracy)
  • 65% Enhancement(RechargeTime)
  • 18% FlySpeed
  • 64.86 HP (6.38%) HitPoints
  • 18% JumpHeight
  • 18% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 2.2%
  • 28% (0.47 End/sec) Recovery
  • 20% (0.85 HP/sec) Regeneration
  • 11.93% Resistance(Fire)
  • 10.06% Resistance(Cold)
  • 18% RunSpeed
  • 2.5% XPDebtProtection



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@Celestial Lord and @Celestial Lord Too

 

Posted

You're relying too much on Afterburner for defense. It's going to eat you alive.

Here's Bubbleshot the FF/Arch defender I use to hold center on Protector's Rush The Rikti ship raids. It takes lucky shots and an act of God to bring her down.

Right now you're grossly overslotting your defenses, which is detracting from your set slotting in other areas. You seem to want to have monster acc and recharge bonuses. Do you want to be a blaster with shields? Or a Defender who does steady, dependable amounts of damage without sucking their blue bar dry?

Also, you have five (5) travel travel powers.

Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/

Click this DataLink to open the build!

Bubbleshot: Level 50 Magic Defender
Primary Power Set: Force Field
Secondary Power Set: Archery
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Flight
Power Pool: Teleportation
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Personal Force Field

  • (A) Defense Buff IO: Level 50
  • (3) Defense Buff IO: Level 50
  • (3) Kismet - Accuracy +6%: Level 30
Level 1: Snap Shot
  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (5) Thunderstrike - Damage/Endurance: Level 50
  • (5) Thunderstrike - Damage/Recharge: Level 50
  • (7) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (7) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (9) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 2: Aimed Shot
  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (9) Thunderstrike - Damage/Endurance: Level 50
  • (11) Thunderstrike - Damage/Recharge: Level 50
  • (11) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (13) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (13) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 4: Fistful of Arrows
  • (A) Detonation - Accuracy/Damage: Level 50
  • (15) Detonation - Damage/Endurance: Level 50
  • (15) Detonation - Damage/Recharge: Level 50
  • (17) Detonation - Damage/Range: Level 50
  • (17) Detonation - Accuracy/Damage/Endurance: Level 50
  • (19) Detonation - Damage/Endurance/Range: Level 50
Level 6: Deflection Shield
  • (A) Defense Buff IO: Level 50
  • (19) Defense Buff IO: Level 50
  • (21) Karma - Knockback Protection: Level 30
Level 8: Insulation Shield
  • (A) Defense Buff IO: Level 50
  • (21) Defense Buff IO: Level 50
  • (23) Karma - Knockback Protection: Level 30
Level 10: Blazing Arrow
  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (23) Thunderstrike - Damage/Endurance: Level 50
  • (25) Thunderstrike - Damage/Recharge: Level 50
  • (25) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (27) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (27) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 12: Dispersion Bubble
  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (29) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (29) Red Fortune - Defense/Endurance: Level 50
  • (31) Red Fortune - Defense/Endurance/Recharge: Level 50
Level 14: Boxing
  • (A) Disorient Duration IO: Level 50
Level 16: Aim
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
Level 18: Repulsion Field
  • (A) Force Feedback - Damage/Knockback: Level 50
  • (33) Force Feedback - Accuracy/Knockback: Level 50
  • (33) Force Feedback - Recharge/Knockback: Level 50
  • (34) Force Feedback - Recharge/Endurance: Level 50
  • (34) Force Feedback - Damage/Endurance/Knockback: Level 50
  • (34) Force Feedback - Chance for +Recharge: Level 50
Level 20: Explosive Arrow
  • (A) Detonation - Accuracy/Damage: Level 50
  • (36) Detonation - Damage/Endurance: Level 50
  • (36) Detonation - Damage/Recharge: Level 50
  • (36) Detonation - Damage/Range: Level 50
  • (37) Detonation - Accuracy/Damage/Endurance: Level 50
  • (37) Detonation - Damage/Endurance/Range: Level 50
Level 22: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 24: Weave
  • (A) Defense Buff IO: Level 50
  • (37) Defense Buff IO: Level 50
  • (39) Defense Buff IO: Level 50
Level 26: Repulsion Bomb
  • (A) Detonation - Accuracy/Damage: Level 50
  • (39) Detonation - Damage/Endurance: Level 50
  • (39) Detonation - Damage/Recharge: Level 50
  • (40) Detonation - Damage/Range: Level 50
  • (40) Detonation - Accuracy/Damage/Endurance: Level 50
  • (40) Detonation - Damage/Endurance/Range: Level 50
Level 28: Maneuvers
  • (A) Defense Buff IO: Level 50
  • (42) Defense Buff IO: Level 50
  • (42) Defense Buff IO: Level 50
Level 30: Hover
  • (A) Defense Buff IO: Level 50
  • (42) Defense Buff IO: Level 50
  • (43) Defense Buff IO: Level 50
Level 32: Force Bubble
  • (A) Endurance Reduction IO: Level 50
  • (43) Endurance Reduction IO: Level 50
Level 35: Fly
  • (A) Flight Speed IO: Level 50
Level 38: Rain of Arrows
  • (A) Detonation - Accuracy/Damage: Level 50
  • (43) Detonation - Damage/Endurance: Level 50
  • (45) Detonation - Damage/Recharge: Level 50
  • (45) Detonation - Damage/Range: Level 50
  • (45) Detonation - Accuracy/Damage/Endurance: Level 50
  • (46) Detonation - Damage/Endurance/Range: Level 50
Level 41: Thunder Strike
  • (A) Eradication - Damage: Level 30
  • (46) Eradication - Damage/Recharge: Level 30
  • (46) Eradication - Accuracy/Damage/Recharge: Level 30
  • (48) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
Level 44: Charged Armor
  • (A) Endurance Reduction IO: Level 50
Level 47: Power Sink
  • (A) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
  • (48) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
Level 49: Recall Friend
  • (A) Recharge Reduction IO: Level 50
------------
Level 1: Brawl
  • (A) Damage Increase IO: Level 50
Level 1: Sprint
  • (A) Run Speed IO: Level 50
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift
  • (A) Flight Speed IO: Level 50
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (48) Healing IO: Level 50
  • (50) Healing IO: Level 50
Level 2: Stamina
  • (A) Endurance Modification IO: Level 50
  • (50) Endurance Modification IO: Level 50
  • (50) Endurance Modification IO: Level 50



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Were I to build an FF/Fire, I'd probably go with something more like this:

Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/

Click this DataLink to open the build!

Bubbleshot: Level 50 Magic Defender
Primary Power Set: Force Field
Secondary Power Set: Archery
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Flight
Power Pool: Teleportation
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Personal Force Field
  • (A) Defense Buff IO: Level 50
  • (3) Defense Buff IO: Level 50
  • (3) Kismet - Accuracy +6%: Level 30
Level 1: Snap Shot
  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (5) Thunderstrike - Damage/Endurance: Level 50
  • (5) Thunderstrike - Damage/Recharge: Level 50
  • (7) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (7) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (9) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 2: Aimed Shot
  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (9) Thunderstrike - Damage/Endurance: Level 50
  • (11) Thunderstrike - Damage/Recharge: Level 50
  • (11) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (13) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (13) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 4: Fistful of Arrows
  • (A) Detonation - Accuracy/Damage: Level 50
  • (15) Detonation - Damage/Endurance: Level 50
  • (15) Detonation - Damage/Recharge: Level 50
  • (17) Detonation - Damage/Range: Level 50
  • (17) Detonation - Accuracy/Damage/Endurance: Level 50
  • (19) Detonation - Damage/Endurance/Range: Level 50
Level 6: Deflection Shield
  • (A) Defense Buff IO: Level 50
  • (19) Defense Buff IO: Level 50
  • (21) Karma - Knockback Protection: Level 30
Level 8: Insulation Shield
  • (A) Defense Buff IO: Level 50
  • (21) Defense Buff IO: Level 50
  • (23) Karma - Knockback Protection: Level 30
Level 10: Blazing Arrow
  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (23) Thunderstrike - Damage/Endurance: Level 50
  • (25) Thunderstrike - Damage/Recharge: Level 50
  • (25) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (27) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (27) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 12: Dispersion Bubble
  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (29) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (29) Red Fortune - Defense/Endurance: Level 50
  • (31) Red Fortune - Defense/Endurance/Recharge: Level 50
Level 14: Boxing
  • (A) Disorient Duration IO: Level 50
Level 16: Aim
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
Level 18: Repulsion Field
  • (A) Force Feedback - Damage/Knockback: Level 50
  • (33) Force Feedback - Accuracy/Knockback: Level 50
  • (33) Force Feedback - Recharge/Knockback: Level 50
  • (34) Force Feedback - Recharge/Endurance: Level 50
  • (34) Force Feedback - Damage/Endurance/Knockback: Level 50
  • (34) Force Feedback - Chance for +Recharge: Level 50
Level 20: Explosive Arrow
  • (A) Detonation - Accuracy/Damage: Level 50
  • (36) Detonation - Damage/Endurance: Level 50
  • (36) Detonation - Damage/Recharge: Level 50
  • (36) Detonation - Damage/Range: Level 50
  • (37) Detonation - Accuracy/Damage/Endurance: Level 50
  • (37) Detonation - Damage/Endurance/Range: Level 50
Level 22: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 24: Weave
  • (A) Defense Buff IO: Level 50
  • (37) Defense Buff IO: Level 50
  • (39) Defense Buff IO: Level 50
Level 26: Repulsion Bomb
  • (A) Detonation - Accuracy/Damage: Level 50
  • (39) Detonation - Damage/Endurance: Level 50
  • (39) Detonation - Damage/Recharge: Level 50
  • (40) Detonation - Damage/Range: Level 50
  • (40) Detonation - Accuracy/Damage/Endurance: Level 50
  • (40) Detonation - Damage/Endurance/Range: Level 50
Level 28: Maneuvers
  • (A) Defense Buff IO: Level 50
  • (42) Defense Buff IO: Level 50
  • (42) Defense Buff IO: Level 50
Level 30: Hover
  • (A) Defense Buff IO: Level 50
  • (42) Defense Buff IO: Level 50
  • (43) Defense Buff IO: Level 50
Level 32: Force Bubble
  • (A) Endurance Reduction IO: Level 50
  • (43) Endurance Reduction IO: Level 50
Level 35: Fly
  • (A) Flight Speed IO: Level 50
Level 38: Rain of Arrows
  • (A) Detonation - Accuracy/Damage: Level 50
  • (43) Detonation - Damage/Endurance: Level 50
  • (45) Detonation - Damage/Recharge: Level 50
  • (45) Detonation - Damage/Range: Level 50
  • (45) Detonation - Accuracy/Damage/Endurance: Level 50
  • (46) Detonation - Damage/Endurance/Range: Level 50
Level 41: Thunder Strike
  • (A) Eradication - Damage: Level 30
  • (46) Eradication - Damage/Recharge: Level 30
  • (46) Eradication - Accuracy/Damage/Recharge: Level 30
  • (48) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
Level 44: Charged Armor
  • (A) Endurance Reduction IO: Level 50
Level 47: Power Sink
  • (A) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
  • (48) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
Level 49: Recall Friend
  • (A) Recharge Reduction IO: Level 50
------------
Level 1: Brawl
  • (A) Damage Increase IO: Level 50
Level 1: Sprint
  • (A) Run Speed IO: Level 50
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift
  • (A) Flight Speed IO: Level 50
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (48) Healing IO: Level 50
  • (50) Healing IO: Level 50
Level 2: Stamina
  • (A) Endurance Modification IO: Level 50
  • (50) Endurance Modification IO: Level 50
  • (50) Endurance Modification IO: Level 50



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Posted

I don't see how I am relying too much on Afterburner... My ranged defense is soft-capped at 45.3% without it.

Endurance will be a bit of an issue, but that's why I'm leaning towards the Cardiac alpha slot. Of course, I am open to and want suggestions.

The reason for the five travel powers is that you need two Flight pool powers to get Afterburner, and I'm a flight junkie. Personally, I don't really want Super Speed, but I've learned the hard way throughout the years that it is necessary to keep up with my teammates, who keep Super Speed always on and rush through missions. Without it, everything in the last room of a mission is already dead before I get there. :\ I took Combat Jumping to keep my ranged defense soft-capped while Super Speeding through missions.

You seem to have posted the same build twice, btw.


@Celestial Lord and @Celestial Lord Too

 

Posted

Quote:
Originally Posted by Celestial_Lord View Post
I don't see how I am relying too much on Afterburner... My ranged defense is soft-capped at 45.3% without it.
Because you're going to be seeing a lot of AoE from L54 Rikti Magi down in the bowl as well. That's going to splash right through your non-afterburner defense levels.

Endurance will be a bit of an issue, but that's why I'm leaning towards the Cardiac alpha slot. Of course, I am open to and want suggestions.

Quote:
The reason for the five travel powers is that you need two Flight pool powers to get Afterburner, and I'm a flight junkie. Personally, I don't really want Super Speed, but I've learned the hard way throughout the years that it is necessary to keep up with my teammates, who keep Super Speed always on and rush through missions. Without it, everything in the last room of a mission is already dead before I get there. :\ I took Combat Jumping to keep my ranged defense soft-capped while Super Speeding through missions.

You seem to have posted the same build twice, btw.
Actually the second build should be a FF/Fire of similar design to the FF/Archery.

Edit: Crap. Not sure why it didn't export the FF/Fire rebuild properly. Will fix that.



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Posted

Anyone have Alpha slot advice for the build in the original post?


@Celestial Lord and @Celestial Lord Too

 

Posted

So Cardiac Core Paragon Alpha slot it is! Thanks, y'all.


@Celestial Lord and @Celestial Lord Too