Akmenos' - Demons/Pain/Mu


Akmenos

 

Posted

Hey all,

I have recently come back to City of Heros, and I have been leveling up a Demons/Pain/Mu Master Mind.

I would like some help with what powers I should take and how best to slot them, I dont mind changing my ancillary/epic pool or my travel power if there are better options in those pools.

Here is what im currently working towards (yes there are no IO's since I dont understand them and have not spent the time looking into them, so builds with IO's would be helpful so I can see whats going on).

EDIT: I changed the build since I made a mistake on the heals they now have 3xHeal and 3xEndurance

Villain Plan by Mids' Villain Designer 1.95
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Pain Domination
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Summon Demonlings -- Dmg(A), Dmg(3), Dmg(3), Acc(5), Acc(5), Acc(7)
Level 1: Nullify Pain -- Heal(A), Heal(7), Heal(9), EndRdx(9), EndRdx(11), EndRdx(11)
Level 2: Soothe -- Heal(A), Heal(17), Heal(19), EndRdx(19), EndRdx(21), EndRdx(21)
Level 4: Fly -- Flight(A)
Level 6: Enchant Demon -- EndRdx(A)
Level 8: Hasten -- RechRdx(A), RechRdx(25), RechRdx(25)
Level 10: Conduit of Pain -- RechRdx(A), RechRdx(27), RechRdx(27)
Level 12: Summon Demons -- Dmg(A), Dmg(13), Dmg(13), Acc(15), Acc(15), Acc(17)
Level 14: Maneuvers -- DefBuff(A), DefBuff(29), DefBuff(29), EndRdx(31), EndRdx(31)
Level 16: Enforced Morale -- EndRdx(A)
Level 18: Hell on Earth -- RechRdx(A), RechRdx(31), RechRdx(33)
Level 20: Suppress Pain -- Heal(A), Heal(33), Heal(33), EndRdx(34), EndRdx(34)
Level 22: Assault -- EndRdx(A), EndRdx(34)
Level 24: Tactics -- ToHit(A), ToHit(36), ToHit(36), EndRdx(36), EndRdx(37)
Level 26: Summon Demon Prince -- Dmg(A), Dmg(37), Dmg(37), Acc(39), Acc(39), Acc(39)
Level 28: World of Pain -- RechRdx(A), RechRdx(40), RechRdx(40)
Level 30: Stealth -- DefBuff(A), DefBuff(40), DefBuff(42), EndRdx(42), EndRdx(42)
Level 32: Abyssal Empowerment -- EndRdx(A)
Level 35: Charged Armor -- ResDam(A), ResDam(43), ResDam(43), EndRdx(43), EndRdx(45)
Level 38: Painbringer -- RechRdx(A), RechRdx(45), RechRdx(45)
Level 41: Electrifying Fences -- Immob(A), Immob(46), Acc(46), Acc(50)
Level 44: Electric Shackles -- Hold(A), Hold(46), Acc(48), Acc(50)
Level 47: Static Discharge -- Dmg(A), Dmg(48), Acc(48), Acc(50)
Level 49: Vengeance -- Heal(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(23), EndMod(23)



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Posted

Welcome back, I would expect Demons/Pain to be pretty potent.

My thoughts -

I'd go 2 endurance reductions in your heals. MM heals are pretty costly.

Something about taking (and slotting) Stealth bugs me. I get taking stealth as an IO set mule and/or having an ability to stealth a mission. The slotting indicates you intend to use it full time. The reason it "bugs" me is that I found Pain Dom to be exceptional for dealing with aggro while in Bodyguard mode. A regen power, a resists power and a self heal allows you to take a lot of damage and survive.

The MM attacks from DS are actually quite effective. I far suggest those over the patron attacks. I substituted Crack Whip (the cone) instead of Stealth. Using Crack Whip to start a fight is a great way to debuff mobs and draw aggro.

Not taking Anguishing Cry is, in my mind, a terrible omission. It's a very solid debuff power that will increase your kill speed (and your team's). I took that in place of Electfying Fences.

Lastly I took Lash instead of Static Discharge. I would take Lash a LOT earlier but I don't have time to tweak the build that much right now.

Just making sure you know - Vengeance only works on dead teammates, not your pets. If you still want to keep Veng, a Def IO is more helpful than enhancing Heal. The Def boost from veng is substantial, the heal not so much.

Here's what it looks like with those suggestions:

Villain Plan by Mids' Villain Designer 1.95
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Pain Domination
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Summon Demonlings -- Dmg(A), Dmg(3), Dmg(3), Acc(5), Acc(5), Acc(7)
Level 1: Nullify Pain -- Heal(A), Heal(7), EndRdx(9), EndRdx(9), RechRdx(11), RechRdx(11)
Level 2: Soothe -- Heal(A), Heal(17), EndRdx(19), EndRdx(19), RechRdx(21), RechRdx(21)
Level 4: Fly -- Flight(A)
Level 6: Enchant Demon -- EndRdx(A)
Level 8: Hasten -- RechRdx(A), RechRdx(25), RechRdx(25)
Level 10: Conduit of Pain -- RechRdx(A), RechRdx(27), RechRdx(27)
Level 12: Summon Demons -- Dmg(A), Dmg(13), Dmg(13), Acc(15), Acc(15), Acc(17)
Level 14: Maneuvers -- DefBuff(A), DefBuff(29), DefBuff(29), EndRdx(31), EndRdx(31)
Level 16: Enforced Morale -- EndRdx(A)
Level 18: Hell on Earth -- RechRdx(A), RechRdx(31), RechRdx(33)
Level 20: Suppress Pain -- Heal(A), Heal(33), Heal(33), EndRdx(34), EndRdx(34)
Level 22: Assault -- EndRdx(A), EndRdx(34)
Level 24: Tactics -- ToHit(A), ToHit(36), ToHit(36), EndRdx(36), EndRdx(37)
Level 26: Summon Demon Prince -- Dmg(A), Dmg(37), Dmg(37), Acc(39), Acc(39), Acc(39)
Level 28: World of Pain -- RechRdx(A), RechRdx(40), RechRdx(40)
Level 30: Crack Whip -- Acc(A), Acc(40), EndRdx(42), EndRdx(42)
Level 32: Abyssal Empowerment -- EndRdx(A)
Level 35: Charged Armor -- ResDam(A), ResDam(43), ResDam(43), EndRdx(43), EndRdx(45)
Level 38: Painbringer -- RechRdx(A), RechRdx(45), RechRdx(45)
Level 41: Anguishing Cry -- RechRdx(A), RechRdx(42), EndRdx(46), Acc(46), Acc(50)
Level 44: Electric Shackles -- Hold(A), Hold(46), Acc(48), Acc(50)
Level 47: Lash -- EndRdx(A), EndRdx(48), Acc(48), Acc(50)
Level 49: Vengeance -- DefBuff(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(23), EndMod(23)



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Global = Hedgefund (or some derivation thereof)

 

Posted

Thanks for the input, I had a look at your build and I prefer it more.

Is there any other alternatives to vengance? if so what would be my best option?

Also can anyone give me a optimized IO build for a Demons/Pain build?