My Plant/Storm Controller.


Draggynn

 

Posted

So. I hear you have endurance issues little Dark Fall? Well that's just too ba...shazam! In with the power sink, boom with the ageless core epiphany! Endurance you say? Bwahahahhaa! BWAHAHAHAHAHAHAHAAH! BWAAAA HA HA HA HA!

Hero Plan by Mids' Hero Designer 1.95
http://www.cohplanner.com/

Click this DataLink to open the build!

Dark Fall: Level 50 Technology Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Strangler

  • (A) Empty
Level 1: Gale
  • (A) Empty
Level 2: Roots
  • (A) Trap of the Hunter - Accuracy/Recharge
  • (3) Trap of the Hunter - Accuracy/Endurance
  • (3) Trap of the Hunter - Endurance/Immobilize
  • (5) Trap of the Hunter - Immobilize/Accuracy
  • (5) Trap of the Hunter - Accuracy/Immobilize/Recharge
  • (43) Trap of the Hunter - Chance of Damage(Lethal)
Level 4: Snow Storm
  • (A) Endurance Reduction IO
Level 6: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (7) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (7) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 8: Seeds of Confusion
  • (A) Coercive Persuasion - Confused/Endurance
  • (9) Coercive Persuasion - Contagious Confusion
  • (9) Coercive Persuasion - Confused/Recharge
  • (11) Coercive Persuasion - Accuracy/Confused/Recharge
  • (11) Coercive Persuasion - Accuracy/Recharge
Level 10: Steamy Mist
  • (A) Luck of the Gambler - Recharge Speed
  • (17) Luck of the Gambler - Defense
  • (17) Luck of the Gambler - Defense/Endurance
Level 12: Hover
  • (A) Luck of the Gambler - Recharge Speed
  • (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (43) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 14: Afterburner
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (15) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Freezing Rain
  • (A) Recharge Reduction IO
Level 18: Boxing
  • (A) Empty
Level 20: Hurricane
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (21) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (21) Dark Watcher's Despair - Recharge/Endurance
  • (37) Dark Watcher's Despair - To Hit Debuff/Endurance
Level 22: Tough
  • (A) Impervium Armor - Resistance/Endurance
  • (23) Impervium Armor - Resistance
  • (23) Steadfast Protection - Resistance/+Def 3%
  • (37) Steadfast Protection - Resistance/Endurance
  • (46) Gladiator's Armor - TP Protection +3% Def (All)
Level 24: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Defense/Recharge
Level 26: Carrion Creepers
  • (A) HamiO:Nucleolus Exposure
  • (27) HamiO:Nucleolus Exposure
  • (27) Recharge Reduction IO
  • (31) Recharge Reduction IO
  • (31) Impeded Swiftness - Chance of Damage(Smashing)
  • (31) Explosive Strike - Chance for Smashing Damage
Level 28: Hasten
  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO
  • (29) Recharge Reduction IO
Level 30: Aid Other
  • (A) Empty
Level 32: Fly Trap
  • (A) Blood Mandate - Accuracy
  • (33) Blood Mandate - Accuracy/Damage
  • (33) Blood Mandate - Damage/Endurance
  • (33) Blood Mandate - Accuracy/Endurance
  • (34) Blood Mandate - Accuracy/Damage/Endurance
  • (34) Blood Mandate - Damage
Level 35: Tornado
  • (A) Expedient Reinforcement - Accuracy/Damage
  • (36) Expedient Reinforcement - Accuracy/Recharge
  • (36) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (36) Expedient Reinforcement - Endurance/Damage/Recharge
  • (37) Soulbound Allegiance - Damage/Recharge
Level 38: Lightning Storm
  • (A) Apocalypse - Damage/Endurance
  • (39) Apocalypse - Chance of Damage(Negative)
  • (39) Apocalypse - Damage/Recharge
  • (39) Apocalypse - Accuracy/Damage/Recharge
  • (40) Apocalypse - Accuracy/Recharge
Level 41: Aid Self
  • (A) Doctored Wounds - Heal/Endurance
  • (42) Doctored Wounds - Heal/Endurance/Recharge
  • (42) Doctored Wounds - Heal/Recharge
  • (42) Doctored Wounds - Recharge
  • (43) Doctored Wounds - Heal
Level 44: Power Sink
  • (A) Efficacy Adaptor - EndMod
  • (45) Efficacy Adaptor - EndMod/Recharge
  • (45) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (45) Efficacy Adaptor - Accuracy/Recharge
  • (46) Efficacy Adaptor - EndMod/Accuracy
  • (46) Efficacy Adaptor - EndMod/Endurance
Level 47: Summon Guardian
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (48) Expedient Reinforcement - Endurance/Damage/Recharge
  • (48) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (48) Expedient Reinforcement - Damage/Endurance
  • (50) Recharge Reduction IO
Level 49: Charged Armor
  • (A) HamiO:Ribosome Exposure
  • (50) Impervium Armor - Resistance
  • (50) Impervium Armor - Resistance/Endurance
Level 50: Reactive Radial Flawless Interface
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl
  • (A) Empty
Level 1: Containment
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (40) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (13) Performance Shifter - EndMod/Accuracy
  • (19) Performance Shifter - EndMod
  • (19) Performance Shifter - EndMod/Recharge



http://www.cohplanner.com/mids/downl...24FC05667F110F


 

Posted

The goal was to reach 60%+ resistance to the main damage types, S/L and more and more nowadays, energy - and to also reach up to 32.5% defence to ranged and aoe. My playstyle negates melee as it is. Currently i'm resting at 32.1% R and 31.8% AoE.

The build still feels rough shorn to me, like I've missed something.

If you guys have any suggestions....etc etc.

Edit: And perma hasten.


 

Posted

Oh, and if endurance proves not to be an issue anymore with ageless, then i'll spec out mu and spec in leviathan for the extra mini-hurricane. Just because I can.


 

Posted

Uhm... hmm.

It looks surviveable, but I'm not sure how much you're actually going to be doing beyond simply 'not dying'. You didn't slot your most potent debuff (Freezing Rain) or your hold (and didn't even take your AoE hold), you don't have enough recharge to for your Lightning Storm, Creepers and Tornado to fill the gaps, and Flytrap (at least in my experience) just isn't sturdy enough to tank for you.

Also, on a fast-moving team, the Flytrap, Tornado and Creeper-patch don't move quickly enough to keep up with you, and Lightning Storm doesn't move at all. You also won't likely want to run Hurricane all the time, either, since Roots -KB doesn't prevent the repel component, so things constantly slide slowly away from you, which, unless you're quite good at Herdicaning and can pile them in a corner, isn't a good thing for an AoE beast like Plant/Storm.

Basically, if my experience with Plant/Storm is any indication, with this build, you'll be reduced to spamming Roots a lot of the time, if not most of the time.


"A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." Seven Habits of Highly Effective Pirates

MA Arcs: #12285, "Small Fears", #106553, "Trollbane", #12669, "How to Survive a Robot Uprising"

 

Posted

Quote:
Originally Posted by TeChameleon View Post
Uhm... hmm.

It looks surviveable, but I'm not sure how much you're actually going to be doing beyond simply 'not dying'. You didn't slot your most potent debuff (Freezing Rain) or your hold (and didn't even take your AoE hold), you don't have enough recharge to for your Lightning Storm, Creepers and Tornado to fill the gaps, and Flytrap (at least in my experience) just isn't sturdy enough to tank for you.

Also, on a fast-moving team, the Flytrap, Tornado and Creeper-patch don't move quickly enough to keep up with you, and Lightning Storm doesn't move at all. You also won't likely want to run Hurricane all the time, either, since Roots -KB doesn't prevent the repel component, so things constantly slide slowly away from you, which, unless you're quite good at Herdicaning and can pile them in a corner, isn't a good thing for an AoE beast like Plant/Storm.

Basically, if my experience with Plant/Storm is any indication, with this build, you'll be reduced to spamming Roots a lot of the time, if not most of the time.
With two more slots in freezing rain it would take 2.5 seconds off of it's cooldown, which is bad real estate to me. It's currently at 18.65s cooldown now. I do agree on strangler though, however it's quite difficult for me to see a way to fit another 3 slots into it for basilisk's gaze.


 

Posted

Oh and seeds of confusion has a 16s recharge with contagious confusion too, so basically mobs with bosses will be no issue, I won't really need a tank. I've refitted it for 3 more slots in strangler however. The 7.5% recharge was better than the 5% in power sink.



Hero Plan by Mids' Hero Designer 1.95
http://www.cohplanner.com/

Click this DataLink to open the build!

Dark Fall: Level 50 Technology Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Strangler

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (45) Basilisk's Gaze - Recharge/Hold
  • (46) Basilisk's Gaze - Endurance/Recharge/Hold
  • (46) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 1: Gale
  • (A) Empty
Level 2: Roots
  • (A) Positron's Blast - Accuracy/Damage
  • (3) Positron's Blast - Damage/Endurance
  • (3) Positron's Blast - Damage/Recharge
  • (5) Positron's Blast - Accuracy/Damage/Endurance
  • (5) Positron's Blast - Chance of Damage(Energy)
  • (43) Trap of the Hunter - Chance of Damage(Lethal)
Level 4: Snow Storm
  • (A) Endurance Reduction IO
Level 6: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (7) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (7) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 8: Seeds of Confusion
  • (A) Coercive Persuasion - Confused/Endurance
  • (9) Coercive Persuasion - Contagious Confusion
  • (9) Coercive Persuasion - Confused/Recharge
  • (11) Coercive Persuasion - Accuracy/Confused/Recharge
  • (11) Coercive Persuasion - Accuracy/Recharge
Level 10: Steamy Mist
  • (A) Luck of the Gambler - Recharge Speed
  • (17) Luck of the Gambler - Defense
  • (17) Luck of the Gambler - Defense/Endurance
Level 12: Hover
  • (A) Luck of the Gambler - Recharge Speed
  • (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (43) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 14: Afterburner
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (15) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Freezing Rain
  • (A) Recharge Reduction IO
Level 18: Boxing
  • (A) Empty
Level 20: Hurricane
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (21) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (21) Dark Watcher's Despair - Recharge/Endurance
  • (37) Dark Watcher's Despair - To Hit Debuff/Endurance
Level 22: Tough
  • (A) Impervium Armor - Resistance/Endurance
  • (23) Impervium Armor - Resistance
  • (23) Steadfast Protection - Resistance/+Def 3%
  • (37) Steadfast Protection - Resistance/Endurance
  • (46) Gladiator's Armor - TP Protection +3% Def (All)
Level 24: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Defense/Recharge
Level 26: Carrion Creepers
  • (A) HamiO:Nucleolus Exposure
  • (27) HamiO:Nucleolus Exposure
  • (27) Recharge Reduction IO
  • (31) Recharge Reduction IO
  • (31) Impeded Swiftness - Chance of Damage(Smashing)
  • (31) Explosive Strike - Chance for Smashing Damage
Level 28: Hasten
  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO
  • (29) Recharge Reduction IO
Level 30: Aid Other
  • (A) Empty
Level 32: Fly Trap
  • (A) Blood Mandate - Accuracy
  • (33) Blood Mandate - Accuracy/Damage
  • (33) Blood Mandate - Damage/Endurance
  • (33) Blood Mandate - Accuracy/Endurance
  • (34) Blood Mandate - Accuracy/Damage/Endurance
  • (34) Blood Mandate - Damage
Level 35: Tornado
  • (A) Expedient Reinforcement - Accuracy/Damage
  • (36) Expedient Reinforcement - Accuracy/Recharge
  • (36) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (36) Expedient Reinforcement - Endurance/Damage/Recharge
  • (37) Soulbound Allegiance - Damage/Recharge
Level 38: Lightning Storm
  • (A) Apocalypse - Damage/Endurance
  • (39) Apocalypse - Chance of Damage(Negative)
  • (39) Apocalypse - Damage/Recharge
  • (39) Apocalypse - Accuracy/Damage/Recharge
  • (40) Apocalypse - Accuracy/Recharge
Level 41: Aid Self
  • (A) Doctored Wounds - Heal/Endurance
  • (42) Doctored Wounds - Heal/Endurance/Recharge
  • (42) Doctored Wounds - Heal/Recharge
  • (42) Doctored Wounds - Recharge
  • (43) Doctored Wounds - Heal
Level 44: Power Sink
  • (A) Performance Shifter - EndMod/Recharge
  • (45) Efficacy Adaptor - EndMod/Recharge
  • (45) Endurance Modification IO
Level 47: Summon Guardian
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (48) Expedient Reinforcement - Endurance/Damage/Recharge
  • (48) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (48) Expedient Reinforcement - Damage/Endurance
  • (50) Recharge Reduction IO
Level 49: Charged Armor
  • (A) HamiO:Ribosome Exposure
  • (50) Impervium Armor - Resistance
  • (50) Impervium Armor - Resistance/Endurance
Level 50: Reactive Radial Flawless Interface
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl
  • (A) Empty
Level 1: Containment
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Flight Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (40) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (13) Performance Shifter - EndMod/Accuracy
  • (19) Performance Shifter - EndMod
  • (19) Performance Shifter - EndMod/Recharge


 

Posted

No mids at the moment but here are some thoughts glancing over your build:

1) If you get mezzed you are going to squish. Yes, high defense is useful, but one little mez gets through and you lose most of that (Steamy Mist, Weave, hover, hurricane). Thus many controllers choose to pick up indomitable will or clarion. With this build if you try to switch to clarion, because you are going with spiritual instead of cardiac, I suspect you may have endurance trouble. So, just be aware that you will be susceptible to mezzes. This may be a non issue for (you don't mind carrying break frees, only play custom farms with no mezzing enemies, etc.), but beware of that limitation.

2) Seeds of Confusion. If you are going for defense, then this really needs to be 6 slotted. The 5% ranged defense should not be passed up.

3) Freezing Rain is horribly underslotted. Yes, if you keep both spiritual and ageless then you have sufficient recharge, but if you ever intend to exemp down for any reason, you will be disappointed that you did not slot it better. Even if you decide that you only care about having a build that plays at lvl 50, Freezing Rain can be loaded up with damage procs, and the achilles' heel proc. Take some of those slots out of those BoTZ out (AoE defense isn't terribly useful anyway) and put some slots in FR.

4) Tornado is autohit, so slotting accuracy does nothing. Dam/End is better than Dam/Acc in Tornado.

5) The closer you get to the soft cap the better your defense is. It would be far better to get ranged defense to 45% than to get both ranged and AoE defense to 35%.

6) I would find this build to be painful because you don't have a solid attack chain. even now that you have strangler slotted. I suppose you could be planning to rely purely on veteran attacks...but that probably isn't the best choice. Especially since you don't have an attack from your ancillary power pool, you really ought to take strangler and entangle. With this build I suspect you will find you spend a fair amount of time standing around waiting for attacks to recharge. Sure this build can take out enemies, but if you had a solid attack chain you could do it faster.


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here