The concept is to perma-hasten and have chronoshift up almost always (impossible to perma chronoshift as far as I understand).
I run with another Beam/Time as a duo so I will commonly have Temp Select and his chronoshift so that should help...
So I have some concerns. I can't seem to get to perma Hasten easily is one of them. I'm running the recharge incarnate and I can get there now but...I think I must be doing something wrong. I've never built a perma-hasten before.
My other concern is that with this much +recharge I may not need 5 attack powers. Not sure which I would drop though and not sure what I would drop it for.
In general can someone tell me anything they think I am doing wrong? This is one of my first real full buildouts that I have done without any other person's writeup as a guide.
Level 50 Technology Corruptor Primary Power Set: Beam Rifle Secondary Power Set: Time Manipulation Power Pool: Leadership Power Pool: Leaping Power Pool: Flight Power Pool: Speed Ancillary Pool: Power Mastery
The concept is to perma-hasten and have chronoshift up almost always (impossible to perma chronoshift as far as I understand).
I run with another Beam/Time as a duo so I will commonly have Temp Select and his chronoshift so that should help...
So I have some concerns. I can't seem to get to perma Hasten easily is one of them. I'm running the recharge incarnate and I can get there now but...I think I must be doing something wrong. I've never built a perma-hasten before.
My other concern is that with this much +recharge I may not need 5 attack powers. Not sure which I would drop though and not sure what I would drop it for.
In general can someone tell me anything they think I am doing wrong? This is one of my first real full buildouts that I have done without any other person's writeup as a guide.
Villain Plan by Mids' Villain Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Corruptor
Primary Power Set: Beam Rifle
Secondary Power Set: Time Manipulation
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Power Mastery
Villain Profile:
Level 1: Charged Shot -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(3), KinCrsh-Rchg/KB(3), KinCrsh-Rechg/EndRdx(5), KinCrsh-Dmg/EndRdx/KB(5), KinCrsh-Acc/Dmg/KB(7)
Level 1: Time Crawl -- Acc-I(A)
Level 2: Cutting Beam -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(11), Posi-Dam%(11)
Level 4: Time's Juncture -- DarkWD-ToHitDeb(A), ImpSwft-Dam%(9), DarkWD-ToHitDeb/Rchg(13), DarkWD-ToHitdeb/Rchg/EndRdx(13), DarkWD-ToHitDeb/EndRdx(15)
Level 6: Disintegrate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(15), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(19)
Level 8: Temporal Mending -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(21), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal/Rchg(23), Dct'dW-Rchg(23)
Level 10: Temporal Selection -- RechRdx-I(A)
Level 12: Lancer Shot -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(25), Thundr-Dmg/EndRdx(27), Thundr-Acc/Dmg/Rchg(29)
Level 14: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx/Rchg(29), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx(31), RedFtn-EndRdx(31), RedFtn-Def(33)
Level 16: Distortion Field -- UbrkCons-Hold(A), G'Wdw-Dam%(17), UbrkCons-Dam%(33), UbrkCons-EndRdx/Hold(33), UbrkCons-Hold/Rchg(34), UbrkCons-Acc/Hold/Rchg(50)
Level 18: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(36), GSFC-Build%(36)
Level 20: Time Stop -- BasGaze-Acc/Hold(A), Lock-%Hold(27), BasGaze-Acc/Rchg(37), BasGaze-EndRdx/Rchg/Hold(37), BasGaze-Acc/EndRdx/Rchg/Hold(37)
Level 22: Assault -- EndRdx-I(A)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Hover -- LkGmblr-Rchg+(A)
Level 28: Farsight -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(39), RedFtn-Def(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/Rchg(40), RedFtn-Def/EndRdx/Rchg(40)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 32: Overcharge -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dam%(43)
Level 35: Slowed Response -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(43), LdyGrey-DefDeb/EndRdx(43)
Level 38: Chrono Shift -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx/Rchg(45), Dct'dW-Heal/Rchg(45), Dct'dW-EndRdx/Rchg(45), Dct'dW-Heal/EndRdx(46)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Temp Invulnerability -- Aegis-Psi/Status(A), Aegis-ResDam(48), S'fstPrt-ResDam/Def+(48), S'fstPrt-ResKB(50)
Level 47: Power Build Up -- RechRdx-I(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Marshal
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 50: Spiritual Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(46), EndMod-I(48)