Help me fix this build please...


Frostburnt

 

Posted

Ok I have a friend that just leveled his FA/Ele Tanker to 50 and he wants to farm with it. He sent me his build and from it, I recreated the build below. I've never been exposed to much to Elec melee but I think I didn't do to bad. Anyway, here's the build. Its totally open for criticism, and if its possible, is there a way to make it work for everything in game. Thanks for your time.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Mock up 1: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Electrical Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Fire Shield -- Aegis-ResDam(A), Aegis-ResDam/Rchg(3), Aegis-ResDam/EndRdx/Rchg(5), Aegis-ResDam/EndRdx(7)
Level 1: Charged Brawl -- T'Death-Acc/Dmg/EndRdx(A), Mako-Acc/Dmg/EndRdx/Rchg(7)
Level 2: Havoc Punch -- T'Death-Acc/Dmg/EndRdx(A), Mako-Acc/Dmg/EndRdx/Rchg(9)
Level 4: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Rchg(5), Dct'dW-Heal/EndRdx(11), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(43)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)
Level 8: Blazing Aura -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(9), Oblit-Acc/Rchg(15), Oblit-Dmg(23), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(42)
Level 10: Consume -- Efficacy-EndMod(A), P'Shift-End%(11), EnManip-EndMod(43)
Level 12: Plasma Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(13), Aegis-ResDam/EndRdx/Rchg(13), Aegis-ResDam/Rchg(15)
Level 14: Combat Jumping -- Krma-ResKB(A)
Level 16: Thunder Strike -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(17), Oblit-Acc/Rchg(17), Oblit-Dmg(21), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(34)
Level 18: Burn -- Erad-Dmg(A), Erad-Acc/Rchg(19), Erad-Dmg/Rchg(19), Erad-Acc/Dmg/Rchg(21), Erad-Acc/Dmg/EndRdx/Rchg(27), Erad-%Dam(37)
Level 20: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(46)
Level 22: Taunt -- Zinger-Dam%(A), Zinger-Taunt(43)
Level 24: Boxing -- Acc-I(A)
Level 26: Fiery Embrace -- RechRdx-I(A)
Level 28: Maneuvers -- S'dpty-Def/EndRdx(A), S'dpty-Def(29), S'dpty-Def/EndRdx/Rchg(29)
Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam/Rchg(31)
Level 32: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def/Rchg(33)
Level 35: Lightning Clap -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(36), RzDz-Acc/EndRdx(36), RzDz-Stun/Rng(36), RzDz-Immob%(37), RzDz-Acc/Stun/Rchg(37)
Level 38: Lightning Rod -- Erad-Acc/Rchg(A), Erad-Dmg(39), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-%Dam(40), Erad-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Salt Crystals -- CSndmn-Heal%(A), IComa--Rchg%(42)
Level 44: Quick Sand -- ImpSwft-Acc/Slow(A), ImpSwft-Dmg/Slow(45), ImpSwft-Acc/EndRdx(45), ImpSwft-Dam%(45), ImpSwft-Rng/Slow(46), ImpSwft-EndRdx/Rchg/Slow(46)
Level 47: Stalagmites -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg(48), Posi-Dmg/Rchg(50)
Level 49: Temperature Protection -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(50), RctvArm-ResDam/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Panac-Heal/+End(A), Numna-Regen/Rcvry+(25)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), EnManip-EndMod(3), Efficacy-EndMod(25)
Level 4: Ninja Run



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Posted

I suppose the first question would be "farm what?"

He's not going to be doing much damage with your first two attacks.

Blazing Aura and Thunder Strike are poor spots for Obliteration as it doesn't have very good end reduction in it. Lightning Rod is the perfect spot for a set of Oblits as it has such a long recharge.

If he's planning on fighting against fire dmg, I wouldn't bother with Maneuvers as the defense isn't worth the end cost. (With rare exceptions I wouldn't put Maneuver's in a tank build anyway.)

Using Lightning clap as a set mule seems counter productive to farming.

If you're looking to give him more dps, then Pyre Mastery is a better way to go then Earth Mastery.

In Weave, you didn't even use the LotG +7.5% unique? Speaking of which, you didn't include the Steadfast Unique in the build anywhere. Temperature Protection doesn't need more then two slots in it, and would be a great spot to put the Steadfast Unique and maybe another -kb protection IO.

I'd recommend that your friend get the following Accolades: Atlas Medallion, Freedom Phalanx Reserve, Portal Jockey, and Task Force Commander. They give varying +hp and +end bonus amongst them.

Here's a quick rebuild. I did throw in one set of purples in Burn instead of going with Oblits. If you switch to Oblits in Burn you invoke the "law of 5" and the 5% recharge bonus won't work. If you wanted you could add another set of purples in Fireball.

Take a look at what I've done. See if you like it better. It's not perfect, but I think he'll be doing more DPS then what you've built.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Mock up 1: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Electrical Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(7)
Level 1: Charged Brawl -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(46)
Level 2: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(46)
Level 4: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Rchg(5), Dct'dW-Heal/EndRdx(11), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(34)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)
Level 8: Blazing Aura -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(9), Erad-Acc/Dmg/Rchg(15), Sciroc-Acc/Dmg/EndRdx(23), Sciroc-Dmg/EndRdx(34)
Level 10: Consume -- Efficacy-EndMod/Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(11), EnManip-EndMod/Rchg(43)
Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(15)
Level 14: Combat Jumping -- Krma-ResKB(A)
Level 16: Thunder Strike -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(17), Erad-Acc/Dmg/EndRdx/Rchg(17), Sciroc-Dmg/EndRdx(21), Sciroc-Dmg/Rchg(27)
Level 18: Burn -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(19), Armgdn-Acc/Dmg/Rchg(19), Armgdn-Acc/Rchg(21), Armgdn-Dmg/EndRdx(27)
Level 20: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(46)
Level 22: Taunt -- Zinger-Taunt/Rchg/Rng(A), Zinger-Dam%(43)
Level 24: Boxing -- Acc-I(A)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(50)
Level 28: Jacobs Ladder -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(29), Erad-Acc/Dmg/Rchg(29), Sciroc-Acc/Dmg/EndRdx(37)
Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam/Rchg(31)
Level 32: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Rchg+(33)
Level 35: Chain Induction -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 38: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Char -- Lock-EndRdx/Rchg/Hold(A), HO:Endo(42)
Level 44: Fire Blast -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(45)
Level 47: Fire Ball -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg(48), Posi-Dmg/Rchg(50)
Level 49: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(25)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), EndMod-I(3), P'Shift-End%(25)
Level 4: Ninja Run



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Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.