Obscure Custom Group XP Bug


Coulomb2

 

Posted

Apologies if this is already known, but if not, I figured you all might want to know: if you've got a custom group that contains both stock mobs and customs, your customs will get hit with an XP penalty if all three ranks don't have a custom mob in them, but only if the particular spawn only happens to have customs in it. Otherwise the custom mob will give normal XP.

Examples (to make it clearer).
You've got a custom group. The minions and lieutenants are a mixture of custom and "stock" (developer) mobs. The bosses are only developer mobs. The arc level range is set so that the stock mobs will spawn in the mission. You're set to be the equivalent of 1 character.

1. You stumble across a spawn of nothing but three custom minions. They'll all be worth 50% XP.

2. You stumble across a spawn that is a mix of customs and stock mobs (two stock minions & one custom, two customs & one stock, one custom lt. and one stock minion, etc.), they'll all be worth normal XP (customs included).

3. You stumble across a spawn that is a single +1 lt, with no minions. If the lt is stock, you'll get full XP. If it is custom, you'll get 50%.

Note that anything that would normally "trump" the "you're missing a rank" code will also bypass the bug: specifically, if you've set a boss detail to be the custom minion, and he happens to spawn in with nothing but other custom minions as "guards", the "boss" minion will reward full XP, and his minion "guards" will give 50% XP.

I haven't tested whether or not this will happen with stock mobs if you've got customs of every rank mixed with stock mobs that don't cover every rank.


M.A. Arcs
Intended for high level play: The Primus Trilogy (Arc #s 10931, 283821, 283825), "Freakshow U" (Arc #189073), Purification (Arc #352381, Dev's Choice! )
Intended for low level play: "Learning the Ropes" (Arc #100304), "Cracking Skulls" (Arc #115935), "The Lazarus Project" (Arc #124906)