Ice/Mace Tank Build.


Rangle M. Down

 

Posted

Hey this was my very 1st tank, I made him cause I never seen another Ice tank. He is old 4 months after Game launch, been trying to make him better any thoughts would help


http://www.cohplanner.com/mids/downl...05EC3F40E0BF03


@Struder
Struder 50 Regen/Broadsword Scrapper Kathy Blaze 50 Fire/Fire Brute
Raging Blue 50 Ice/Mace Tank Mrs. Killer 50 Regen/Katana Stalker
Frost face 50 Ice/Ice Blaster Raging Bane 50 All Bane
Raging Will 50 WP/SS TankDemonic-Death 50 SS/WP Brute

 

Posted

Here is the long form for this tank

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Raging Blue: Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Frozen Armor

  • (A) Red Fortune - Defense/Endurance
  • (3) Red Fortune - Defense/Recharge
  • (3) Red Fortune - Endurance/Recharge
  • (5) Red Fortune - Defense/Endurance/Recharge
  • (5) Red Fortune - Defense
  • (7) HamiO:Enzyme Exposure
Level 1: Bash
  • (A) Crushing Impact - Damage/Recharge
  • (7) Crushing Impact - Damage/Endurance/Recharge
Level 2: Hoarfrost
  • (A) Doctored Wounds - Heal/Endurance
  • (9) Doctored Wounds - Endurance/Recharge
  • (9) Doctored Wounds - Heal/Recharge
  • (11) Doctored Wounds - Heal/Endurance/Recharge
  • (11) Doctored Wounds - Heal
  • (13) Doctored Wounds - Recharge
Level 4: Jawbreaker
  • (A) Mako's Bite - Accuracy/Damage
  • (13) Mako's Bite - Damage/Endurance
  • (15) Mako's Bite - Damage/Recharge
  • (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (17) Mako's Bite - Chance of Damage(Lethal)
Level 6: Super Jump
  • (A) Jumping IO
  • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (19) Winter's Gift - Slow Resistance (20%)
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO
  • (21) Recharge Reduction IO
  • (21) Recharge Reduction IO
Level 10: Taunt
  • (A) Mocking Beratement - Taunt
  • (23) Mocking Beratement - Taunt/Recharge/Range
  • (23) Mocking Beratement - Recharge
  • (25) Mocking Beratement - Taunt/Range
Level 12: Wet Ice
  • (A) Endurance Reduction IO
  • (25) Endurance Reduction IO
Level 14: Chilling Embrace
  • (A) Tempered Readiness - Endurance/Recharge/Slow
  • (27) Tempered Readiness - Accuracy/Endurance
Level 16: Build Up
  • (A) Adjusted Targeting - To Hit Buff
  • (27) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (29) Adjusted Targeting - Recharge
  • (29) Rectified Reticle - Increased Perception
Level 18: Kick
  • (A) Kinetic Crash - Damage/Knockback
Level 20: Clobber
  • (A) Hecatomb - Accuracy/Damage/Recharge
  • (31) Hecatomb - Accuracy/Recharge
  • (31) Hecatomb - Chance of Damage(Negative)
  • (31) Hecatomb - Damage
  • (33) Damage Increase IO
  • (33) Hecatomb - Damage/Endurance
Level 22: Tough
  • (A) Titanium Coating - Resistance/Endurance
  • (33) Titanium Coating - Resistance
  • (34) Titanium Coating - Endurance
  • (34) Steadfast Protection - Resistance/+Def 3%
Level 24: Permafrost
  • (A) Aegis - Resistance/Endurance
  • (34) Aegis - Resistance/Recharge
  • (36) Aegis - Psionic/Status Resistance
Level 26: Energy Absorption
  • (A) Performance Shifter - EndMod
  • (36) Performance Shifter - EndMod/Recharge
  • (36) Performance Shifter - Accuracy/Recharge
  • (37) Performance Shifter - EndMod/Accuracy
  • (37) Luck of the Gambler - Defense/Recharge
  • (37) Luck of the Gambler - Recharge Speed
Level 28: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense/Recharge
  • (39) Luck of the Gambler - Defense/Endurance/Recharge
  • (39) Luck of the Gambler - Recharge Speed
Level 30: Glacial Armor
  • (A) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Endurance/Recharge
  • (40) Defense Buff IO
Level 32: Hibernate
  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO
Level 35: Shatter
  • (A) Obliteration - Damage
  • (42) Obliteration - Damage/Recharge
  • (42) Obliteration - Accuracy/Recharge
  • (42) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Chance for Smashing Damage
Level 38: Crowd Control
  • (A) Armageddon - Damage
  • (43) Cleaving Blow - Damage/Endurance
  • (45) Armageddon - Accuracy/Damage/Recharge
  • (45) Armageddon - Chance for Fire Damage
Level 41: Whirling Mace
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (45) Scirocco's Dervish - Damage/Recharge
  • (46) Scirocco's Dervish - Accuracy/Recharge
  • (46) Scirocco's Dervish - Chance of Damage(Lethal)
Level 44: Conserve Power
  • (A) Recharge Reduction IO
Level 47: Physical Perfection
  • (A) Healing IO
  • (48) Endurance Modification
Level 49: Laser Beam Eyes
  • (A) Accuracy IO
------------
Level 1: Brawl
  • (A) Crushing Impact - Accuracy/Damage/Recharge
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping
Level 2: Health
  • (A) Numina's Convalescence - Heal
  • (46) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Stamina
  • (A) Endurance Modification IO
  • (48) Endurance Modification IO
  • (48) Endurance Modification IO
  • (50) Endurance Modification IO
  • (50) Endurance Modification IO
  • (50) Endurance Modification IO
Level 1: Gauntlet
Level 4: Ninja Run


@Struder
Struder 50 Regen/Broadsword Scrapper Kathy Blaze 50 Fire/Fire Brute
Raging Blue 50 Ice/Mace Tank Mrs. Killer 50 Regen/Katana Stalker
Frost face 50 Ice/Ice Blaster Raging Bane 50 All Bane
Raging Will 50 WP/SS TankDemonic-Death 50 SS/WP Brute

 

Posted

First of all, welcome to the tank forums. Second of all you've got a lot of basic build flaws that can be fixed.

We'll start with Enhancement Diversification (to be referred to as ED from now on). It comes down to this, any more then two enhancements of any type (defense, resistance, end mod, healing, etc.) will have diminishing returns. The fall off on effectiveness is such that a fourth of any kind slotted in a power is fairly useless. (Some won't slot a third enhancement of one type. ) Mousing over a power in Mids, like Hasten in your build, will show you the current recharge bonus you're getting vs. the pre-ED bonus. Because of the ED rules, you're wasting slots in Hasten, and Stamina.

Secondly you need to look at your defense/resist powers. Most def/resist powers can get enough end redux, and close enough to the ED cut off using 4 slots. I'd recommend going with either LotG or GotA sets for your defensive powers. That Enzyme Exposure in Ice Armor is a very expensive HO that does EXTREMELY very little for you where you've got it placed. Take a look at you're defensive totals while dropping it in and out of Frozen Armor. That small a percentage isn't worth it. Yes it might soft cap you to s/l, but there are better ways.

At this point you're going to be saying "Wait" I need that slotting in the toggles because I'm running out of endurance! Which leads us next to your attacks. A lot of your attacks are under-slotted for end reduction. You'll chew through more endurance/sec using your attacks then toggles. Think about how quickly you'll chew through endurance using Clobber/Shatter/Crowd Control back to back constantly. Approximately 30 endurance every 6 seconds. That translates to 5 end/sec. (compared to your toggles using less then 1.5 end/sec. ) I didn't even include Whirling Mace (13 end cost) in that calculation. That would make it worse. Clobber/Shatter/Crowd Control/Whirling Mace all need better end reduction.

One build limitation you didn't hit but should be aware of is the "Law of Five". Any more then 5 of the same type of set bonus won't work. So you could have 5x 5% recharge bonuses, and 5 x 6.25% recharge bonuses, but if you had 6th 5%recharge, the 6th bonus would be worthless. The Sets and Bonuses window(Cltrl+B) in Mids will show you if you've broken the Law of Five.

As a comparative example here's the in-completed build of my Ice/Mace, who is currently lvl 41 The way he's built so far, he's nearly soft capped to S/L/E/N without a ton of IOs. Using Energy Absorption he gets S/L/E/N capped.(Eventually he will be soft capped without EA) I'll try and dredge up a final build for him, but take a look at this for examples of what I've already mentioned and hopefully it will also give you some ideas.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Deep Gouge: Level 48 Science Tanker
Primary Power Set: Ice Armor
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed

Hero Profile:
Level 1: Frozen Armor -- GftotA-Def(A), GftotA-Def/Rchg(3), GftotA-Def/EndRdx(3), GftotA-Def/EndRdx/Rchg(5)
Level 1: Bash -- Acc(A), Dmg-I(5), EndRdx(7), RechRdx(7)
Level 2: Hoarfrost -- RechRdx(A), RechRdx-I(9), Heal-I(9), Heal-I(11)
Level 4: Jawbreaker -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(11), S'ngH'mkr-Dmg/Rchg(13), S'ngH'mkr-Dmg/EndRdx/Rchg(13)
Level 6: Wet Ice -- EndRdx(A)
Level 8: Combat Jumping -- DefBuff-I(A)
Level 10: Taunt -- RechRdx(A)
Level 12: Icicles -- Acc(A), Dmg-I(15), EndRdx(15), EndRdx(17)
Level 14: Super Jump -- EndRdx(A)
Level 16: Boxing -- Empty(A)
Level 18: Glacial Armor -- GftotA-Def/Rchg(A), GftotA-Def(19), GftotA-Def/EndRdx(21), GftotA-Def/EndRdx/Rchg(21)
Level 20: Clobber -- Acc(A), Dmg(23), EndRdx(23), RechRdx(25)
Level 22: Tough -- EndRdx(A), ResDam(25), S'fstPrt-ResDam/Def+(27), ResDam(40)
Level 24: Chilling Embrace -- EndRdx(A), Slow-I(27), EndRdx(29), EndRdx(29)
Level 26: Energy Absorption -- RechRdx(A), RechRdx(31), RechRdx(31), DefBuff-I(31), DefBuff(33)
Level 28: Whirling Mace -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), EndRdx(34), RechRdx(34)
Level 30: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(34), GftotA-Def/Rchg(36), GftotA-Def(36)
Level 32: Hibernate -- EndRdx(A)
Level 35: Shatter -- Acc(A), Dmg(36), EndRdx(37), EndRdx(37), Dmg-I(37)
Level 38: Crowd Control -- Acc(A), EndRdx-I(39), Dmg-I(39), Dmg(40), RechRdx(40)
Level 41: Hasten -- Empty(A)
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run(A)
Level 2: Hurdle -- Jump(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(39)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(17), P'Shift-End%(19)
Level 1: Gauntlet
Level 4: Ninja Run



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Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

A quick added note.
Once my tank hits lvl 42 I'll add another slot to tough and placing 4 Reactive Armor enhancements in there to compliment the Steadfast (Reactive: Resist, Resist/Recharge, Resist/End redux, Resist/End redux/Recharge). The Reactive's will place the tank at 44.6% S/L and 45.8% E/N without using EA.

Hasten will also get two more slots.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Kewl thanks for the help, I respeced but I think Mids to update won't let me import


@Struder
Struder 50 Regen/Broadsword Scrapper Kathy Blaze 50 Fire/Fire Brute
Raging Blue 50 Ice/Mace Tank Mrs. Killer 50 Regen/Katana Stalker
Frost face 50 Ice/Ice Blaster Raging Bane 50 All Bane
Raging Will 50 WP/SS TankDemonic-Death 50 SS/WP Brute