Ice/Earth Dom Build Check
You can't perma Glacier. The recharge is too long and the duration is too short even with domination and power boost.
Ice is the one Dom primary that gets the least benfit from Perma Dom.
Perma is still valuable for the full time mez protection alone but you should either try to soft cap yourself to Smashing and Lethal attacks, get as much Energy defense as possible, and forget perma or get perma with enough of a pad that you are comfortable and then try to get your S/L/E defense to 32.5% so that a single small purple insp will soft cap you to S/L/E.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
You can't perma Glacier. The recharge is too long and the duration is too short even with domination and power boost.
Ice is the one Dom primary that gets the least benfit from Perma Dom. Perma is still valuable for the full time mez protection alone but you should either try to soft cap yourself to Smashing and Lethal attacks, get as much Energy defense as possible, and forget perma or get perma with enough of a pad that you are comfortable and then try to get your S/L/E defense to 32.5% so that a single small purple insp will soft cap you to S/L/E. |
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Glacia Kelvin: Level 50 Mutation Dominator
Primary Power Set: Ice Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Block of Ice
- (A) Basilisk's Gaze - Accuracy/Hold: Level 30
- (3) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (3) Basilisk's Gaze - Recharge/Hold: Level 30
- (5) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (5) Lockdown - Chance for +2 Mag Hold: Level 50
- (A) Thunderstrike - Accuracy/Damage: Level 50
- (7) Thunderstrike - Damage/Endurance: Level 50
- (7) Thunderstrike - Damage/Recharge: Level 50
- (9) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (9) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (11) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (11) Kinetic Combat - Damage/Endurance: Level 35
- (13) Kinetic Combat - Damage/Recharge: Level 35
- (13) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Eradication - Damage: Level 30
- (15) Eradication - Accuracy/Recharge: Level 30
- (15) Eradication - Damage/Recharge: Level 30
- (17) Eradication - Accuracy/Damage/Recharge: Level 30
- (17) Force Feedback - Chance for +Recharge: Level 50
- (A) Recharge Reduction IO: Level 50
- (19) Recharge Reduction IO: Level 50
- (19) Recharge Reduction IO: Level 50
- (A) Coercive Persuasion - Contagious Confusion: Level 50
- (21) Coercive Persuasion - Confused/Endurance: Level 50
- (21) Malaise's Illusions - Endurance/Confused: Level 50
- (23) Perplex - Endurance/Confused: Level 50
- (23) Cacophony - Endurance/Confused: Level 30
- (A) Decimation - Accuracy/Damage: Level 40
- (25) Decimation - Damage/Endurance: Level 40
- (25) Decimation - Damage/Recharge: Level 40
- (27) Decimation - Accuracy/Endurance/Recharge: Level 40
- (27) Decimation - Accuracy/Damage/Recharge: Level 40
- (29) Entropic Chaos - Chance of Heal Self: Level 35
- (A) Recharge Reduction IO: Level 50
- (29) Recharge Reduction IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (31) Luck of the Gambler - Defense: Level 50
- (31) Luck of the Gambler - Defense/Endurance: Level 50
- (31) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (A) Recharge Reduction IO: Level 50
- (33) Recharge Reduction IO: Level 50
- (A) Fortunata Hypnosis - Sleep: Level 50
- (33) Fortunata Hypnosis - Sleep/Recharge: Level 50
- (33) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50
- (34) Fortunata Hypnosis - Accuracy/Recharge: Level 50
- (34) Fortunata Hypnosis - Sleep/Endurance: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (34) Kinetic Combat - Damage/Endurance: Level 35
- (36) Kinetic Combat - Damage/Recharge: Level 35
- (36) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (48) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (A) Accuracy IO: Level 50
- (A) Reactive Armor - Resistance: Level 40
- (36) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (37) Reactive Armor - Resistance/Endurance: Level 40
- (37) Reactive Armor - Endurance: Level 30
- (37) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Basilisk's Gaze - Accuracy/Hold: Level 30
- (39) Basilisk's Gaze - Recharge/Hold: Level 30
- (39) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (39) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (A) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (40) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (40) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (40) Crushing Impact - Damage/Endurance: Level 50
- (42) Crushing Impact - Accuracy/Damage: Level 50
- (42) Lockdown - Chance for +2 Mag Hold: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (42) Luck of the Gambler - Defense: Level 50
- (43) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
- (43) Expedient Reinforcement - Accuracy/Recharge: Level 50
- (43) Expedient Reinforcement - Accuracy/Damage: Level 50
- (45) Expedient Reinforcement - Damage/Endurance: Level 50
- (45) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
- (45) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (46) Luck of the Gambler - Defense: Level 50
- (46) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (48) Luck of the Gambler - Defense: Level 50
- (48) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Detonation - Damage/Endurance: Level 50
- (50) Detonation - Accuracy/Damage: Level 50
- (50) Detonation - Accuracy/Damage/Endurance: Level 50
- (A) Winter's Gift - Slow Resistance (20%): Level 50
Level 50: Void Radial Final Judgement
Level 50: Diamagnetic Radial Flawless Interface
Level 50: Warworks Radial Superior Ally
Level 50: Ageless Core Epiphany
------------
Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Recharge Reduction IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 40
- (46) Numina's Convalescence - Heal: Level 50
- (A) Jumping IO: Level 50
- (A) Endurance Modification IO: Level 50
- (50) Endurance Modification IO: Level 50
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1. You are a permadom. You don't really need the +2 hold mag proc in Block of Ice or Seismic Smash since your single target holds are all ready mag 4 or higher and will hold a boss in a single application.
2. Entropic Chaos chance for self heal in hurl boulder is a waste. It heals 51 HP per proc and can proc 10% of the time. If you cast Hurl Boulder EVERY time it is ready you will heal once in 10 shots (barring misses) thats 1 proc every 58 seconds which translates very roughly to 1 HP per second. A +1% to regen bonus would be more than twice that amount and you don't have to click anything to get it. You would be better off moving this slot into health (but don't) and putting a regen tissue proc in.
Your best bet here will be to use the full Decimation slotting and flip flop it with Stone Spears so that the Build Up proc has the maximum number of chances to fire.
Other suggested changes on the below build.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Glacia Kelvin: Level 50 Mutation Dominator
Primary Power Set: Ice Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5)
Level 1: Stone Spears -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(9), Decim-Build%(9)
Level 2: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), HO:Nucle(13)
Level 4: Tremor -- Erad-Dmg(A), Erad-Acc/Rchg(17), Erad-Dmg/Rchg(17), Erad-Acc/Dmg/Rchg(19), FrcFbk-Rechg%(19)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 8: Arctic Air -- CoPers-Conf%(A), CoPers-Conf/EndRdx(23), Mlais-EndRdx/Conf(23), Pplx-EndRdx/Conf(25), C'phny-EndRdx/Conf(25)
Level 10: Hurl Boulder -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(29), Thundr-Acc/Dmg/EndRdx(29), Thundr-Dmg/EndRdx/Rchg(31)
Level 12: Ice Slick -- RechRdx-I(A), RechRdx-I(31)
Level 14: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(31)
Level 18: Flash Freeze -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(33), FtnHyp-Acc/Sleep/Rchg(33), FtnHyp-Acc/Rchg(33), FtnHyp-Sleep/EndRdx(34)
Level 20: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(36), HO:Nucle(36)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam/EndRdx(37), RctvArm-EndRdx(37), S'fstPrt-ResDam/Def+(37)
Level 26: Glacier -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(39), BasGaze-Acc/Rchg(39), BasGaze-EndRdx/Rchg/Hold(39)
Level 28: Seismic Smash -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Dmg/EndRdx(40), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(42), HO:Perox(42)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(43)
Level 32: Jack Frost -- ExRmnt-+Res(Pets)(A), ExRmnt-Acc/Rchg(43), ExRmnt-Acc/Dmg(43), ExRmnt-Dmg/EndRdx(45), ExRmnt-Acc/Dmg/Rchg(45), ExRmnt-EndRdx/Dmg/Rchg(45)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46), Ksmt-ToHit+(46)
Level 38: Invisibility -- LkGmblr-Rchg+(A)
Level 41: Scorpion Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def/Rchg(48)
Level 44: Personal Force Field -- LkGmblr-Rchg+(A)
Level 47: Disruptor Blast -- Det'tn-Dmg/EndRdx(A), Det'tn-Acc/Dmg(50), Det'tn-Acc/Dmg/EndRdx(50)
Level 49: Super Speed -- Winter-ResSlow(A)
Level 50: Musculature Core Paragon
Level 50: Void Radial Final Judgement
Level 50: Diamagnetic Radial Flawless Interface
Level 50: Warworks Radial Superior Ally
Level 50: Ageless Core Epiphany
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(15)
Level 4: Ninja Run
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-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
The +2 is mainly for AVs and multiple boss situations. Also, I could be mistaken, but doesn't it help with enemies that are of a significantly higher level?
Yeah, I was really iffy about the self heal in hurl boulder and had been thinking about changing it/moving the slot. I just forgot about it.
I thought Hami's were extremely expensive?
The +2 is mainly for AVs and multiple boss situations. Also, I could be mistaken, but doesn't it help with enemies that are of a significantly higher level?
Yeah, I was really iffy about the self heal in hurl boulder and had been thinking about changing it/moving the slot. I just forgot about it. I thought Hami's were extremely expensive? |
One other note. 3 slotted diruptor blast is not going to be the most useful power for you. 3 slots in shiver however will allow you to keep (in combination with Artic Air) +3 mobs at the -rech and -speed caps.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Below is my take on the build. Note that I didn't completely vet everything.
The build requires Issue 21, because it takes a few APP powers at 35 and this isn't doable until then.
The build assumes Cardiac Alpha slots and (probably) Barrier or Rebirth for the Destiny slot.
This build is a touch expensive but IMO any /Earth secondary is likely to be, due to being very melee based and thus tending to desire S/L defense more than Ranged. Note, however, that there is a very good case to make your switching to Ranged defense mainly in that lots of times you will be attacking enemies you've got held up close and its the far away ones that are more likely to kill you.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Glacia Kelvin: Level 50 Mutation Dominator
Primary Power Set: Ice Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5)
Level 1: Stone Spears -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(9)
Level 2: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), HO:Nucle(13)
Level 4: Tremor -- Oblit-Dmg(A), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(17), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 8: Arctic Air -- CoPers-Conf%(A), CoPers-Conf(9), CoPers-Conf/EndRdx(23), CoPers-Conf/Rchg(23), CoPers-Acc/Conf/Rchg(25)
Level 10: Chilblain -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(27), Decim-Dmg/Rchg(27), Decim-Acc/EndRdx/Rchg(29), Decim-Acc/Dmg/Rchg(29)
Level 12: Ice Slick -- RechRdx-I(A)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Power Boost -- RechRdx-I(A)
Level 18: Frostbite -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(33), GravAnch-Acc/Rchg(33), GravAnch-Immob/EndRdx(33), GravAnch-Hold%(34)
Level 20: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(36), HO:Nucle(36)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(25), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(37)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Glacier -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(31), UbrkCons-Acc/Hold/Rchg(36), UbrkCons-Acc/Rchg(39), UbrkCons-EndRdx/Hold(39)
Level 28: Seismic Smash -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(40), BasGaze-Acc/Rchg(40), BasGaze-EndRdx/Rchg/Hold(40), Dmg-I(42), HO:Perox(42)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(42), LkGmblr-Def/EndRdx(43)
Level 32: Jack Frost -- ExRmnt-+Res(Pets)(A), ExRmnt-EndRdx/Dmg/Rchg(37), ExRmnt-Acc/Rchg(37), ExRmnt-Acc/Dmg(45)
Level 35: Sleet -- RechRdx-I(A), RechRdx-I(45)
Level 38: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(39), Posi-Dmg/EndRdx(43), Posi-Dam%(43), Posi-Acc/Dmg/EndRdx(45)
Level 41: Frozen Armor -- LkGmblr-Def/EndRdx(A), RedFtn-Def/EndRdx(46), RedFtn-Def(46), RedFtn-EndRdx/Rchg(48), RedFtn-EndRdx(48), RedFtn-Def/EndRdx/Rchg(48)
Level 44: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dam%(46), Posi-Acc/Dmg/EndRdx(50), Posi-Dmg/Rchg(50), Posi-Dmg/EndRdx(50)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A)
Level 49: Hibernate -- RechRdx-I(A)
Level 50: Void Radial Final Judgement
Level 50: Diamagnetic Radial Flawless Interface
Level 50: Warworks Radial Superior Ally
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(15)
Level 4: Ninja Run
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@Miladys Knight: I'll look into the costs then, and check with my VG.
I was mostly putting it in so I'd have another source of AoE damage, Tremor is pathetic in that regard and Fissure does KB, which is usually counterproductive.I have Shiver atm, but I rarely find it useful solo when compared to Iceslick and the teams I've been in kill so fast that its a wasted attack compared to a location based AoE like Iceslick. Also, it draws a lot of aggro and doesn't help to mitigate it until after the first attack.
can you think of a way that I could work Recall Friend (and possibly Teleport) into the build? without losing Invisibility, Superspeed or softcapped defenses. The SFs I've been on would have greatly benefited from me having these powers. I'm hoping the solution to this problem will be in i21, but my hopes aren't high. Unless PFF + Superspeed would cover the removal of Invis? But I'm not sure how I'd cover the loss of defense from Stealth or CJ.
@Oedipus Tex: Love the name.
How did you get the new sets in Mids? According to my version there is no update. Does it have the new Purple AO sets?
You're removed Flash freeze, my second most reliable AoE control for soloing?
You've underslotted AA for end redux, I'll never be able to keep it up unless I'm just standing there, hoping they kill themselves. I assume this is were Cardiac comes in, but this is the build I hope to be using when I start Incarnate content, so being helpless until I've fully upgraded the Alpha slot is suboptimal to say the least.
Gravitational Anchor costs around 800m the last time I checked, which is why I decided against it, that and Frostbite is a useless and self-destructive power far more often than not. Chilblain is even worse, I don't even know why anyone would want to use it.
Unbreakable Constraint was also very expensive (though I don't remember the exact numbers at the moment and may be confusing it with GA, though I'm certain that both were prohibitively expensive).
I was mainly choosing Mace Mastery for the Energy defense, I'm told its a very common damage type in the end game. Though I admit that from an RP standpoint Ice is the superior choice. Sadly I'll sacrifice RP for practicality any day of the week when it means the difference between dieing constantly and dieing occasionally. Also, Frozen Armor seems to be heavily overslotted for Defense, I assume that this was for the recharge bonus, but I can't help but think that that bonus could have been gotten in a more useful way somewhere else, probably in one of the powers you skipped.
I find that I take a great deal of damage from both melee and range, but I think at least part of that is due to the fact that I can't leave AA up (its simply too expensive), my defenses are subpar (only stealth atm) and I can't permadom yet so I get knocked down and mezzed frequently.
Your problem would be that you can only select 4 power pools. In this case its speed, fighting, leaping, stealth. Giving up any of them to pick up the teleport pool will either cost you your perma-dom or your soft cap.
You can substitute grant invisibility for invisibility and give all your teammates the ability to stealth the mission for themselves with out costing you anything. Stealth + Super Speed gives you PVE invisibility anyway. Invis is just an LotG +7.5 mule, grant would serve the same purpose for you but allow your team greater utility.
If you are on a map that is hard to super speed in you can slot a celerity or unbounded leap stealth in sprint and use Stealth + Sprint for the same (though much slower moving) purpose.
Edit - also something to keep in mind with Shiver. S/L/E soft cap should allow you to splash much of the alpha (35% defense is usually enough defense to mitigate an 8 player spawn Alpha provided that the RNG is kind). Arctic Air and Shiver after that reduces damage to 25% of normal all the way up to +3s. Once the Alpha is over adding Frostbite into the mix gives you enough -rech to keep +4 spawns at the -rech cap. It also keeps the spawn in the radius of AA where the confuse will further reduce damage.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Good points, I'll consider them more thoroughly after Mids updates for the new content. I'm only 31 at the moment and I've intentionally slowed my leveling so that I can pick up LotGs at 34 (not ideal, but better than lvl 50) so I should have a little while before I have to make permanent decisions.
Except for the fact that my Ice characters are typically Ranged defense instead of S/L most of what was in the posted build is more or less what I use on my own characters. I'm not the best or worst Ice player, you can get a point of reference for how much end drain happens and survivability works from a few of the videos I've made for demo purposes, like this one:
http://www.youtube.com/watch?v=NDRgwvxBRBI
Ultimately how you build the character is up to you. There is no technically right answer. However, to answer your questions with my own opinions:
- Flash Freeze is awful and unnecessary, and breaks completely if Reactive Interface is slotted
- The Immobilize purple set is expensive but not prohibitively so
- The Hold purple set is more expensive but a worthy long term goal
- Frostbite is extremely useful for keeping enemies from running around
- Chillblain is just okay, but much, MUCH faster than Hurl Boulder. It takes about 1.2 seconds to do 52 damage where Hurl Boulder takes 2.5 to do 87. Which one to take is a matter of choice. It is possible to skip both (but I would want at least ONE decent ranged attack). The other option is to drop Chillblain and slot up Block of Ice for better damage, although BoI is also slower than Chillblain. The main thing against Chillblain is that its a DoT.
- Sleet is probably much better than Energy defense
- Hibernate provides endurance recovery
EDIT: I also have these two videos. Note these are made mainly for documentary purposes and not for showing off or what have you. You can see several places where I hit Frostbite (esp. right after Glacier so that when enemies get unheld they are immobilized but still fall). When I did these missions I had no fore-knowledge of what I'd be running into.
Full Mission: http://www.youtube.com/watch?v=f9kQIr6QEaA
Partial vs. Malta, starts with Domination not active, so you can see corner ducking I do to avoid getting mezzed: http://www.youtube.com/watch?v=utkoUxOY-1U
I took some time out and built an Ice/Earth/Psi ranged Dominator for the kicks. Might also work as Ice/Earth/Electric or /Fire. There is good and bad going on here. I've never been very comfortable with Earth Assault but the more I think about how it works the more I'm tempted to say Ranged defense with S/L resistance will keep you alive better than S/L defense in general. Basically, don't run up on anything you haven't already held and use the Ranged defense to survive any pot shots that come your way while doing so.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Ice Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Leaping
Ancillary Pool: Psionic Mastery
Villain Profile:
Level 1: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5)
Level 1: Stone Spears -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19)
Level 2: Stone Mallet -- Mako-Dmg/EndRdx(A), Mako-Dam%(17), Mako-Acc/Dmg(25), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 4: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(15)
Level 6: Arctic Air -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(7), CoPers-Acc/Rchg(7), CoPers-Conf/EndRdx(13), CoPers-Conf%(15), CoPers-Conf(17)
Level 8: Frostbite -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(9), GravAnch-Acc/Rchg(9), GravAnch-Immob/EndRdx(11), GravAnch-Hold%(13)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(50)
Level 12: Ice Slick -- RechRdx-I(A)
Level 14: Boxing -- Acc-I(A)
Level 16: Power Boost -- RechRdx-I(A)
Level 18: Aid Other -- Heal-I(A)
Level 20: Aid Self -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(21), Numna-Heal/Rchg(21), Numna-Heal/EndRdx/Rchg(42), Numna-Heal(46), Numna-Regen/Rcvry+(46)
Level 22: Heavy Mallet -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Dam%(23), Mako-Acc/EndRdx/Rchg(25), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(40)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Glacier -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(27), UbrkCons-Acc/Hold/Rchg(27), UbrkCons-Acc/Rchg(37), UbrkCons-EndRdx/Hold(39)
Level 28: Seismic Smash -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(29), BasGaze-Acc/Rchg(29), BasGaze-Acc/EndRdx/Rchg/Hold(31), HO:Perox(31), Dmg-I(34)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel/EndRdx(31), Zephyr-ResKB(45), DefBuff-I(45)
Level 32: Jack Frost -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34)
Level 35: Link Minds -- LkGmblr-Rchg+(A), RedFtn-EndRdx(36), RedFtn-Def/EndRdx(36), RedFtn-Def(36), RedFtn-EndRdx/Rchg(37), RedFtn-Def/Rchg(37)
Level 38: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Acc/Dmg/EndRdx(40), Posi-Dam%(45)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 44: Indomitable Will -- LkGmblr-Rchg+(A), RechRdx-I(46), RechRdx-I(50)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Mind Over Body -- TtmC'tng-ResDam/EndRdx(A)
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(5)
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I've been playing her for a bit now, and she's a ton of fun, but I hadn't read any guides or put much thought into her build other than grabbing all the dom powers that looked useful and hasten. I recently found out about permadom, read several posts and decided to try respecing for it. Unfortunately Ice/Earth seems to be fairly uncommon and the only builds I could find for it were legacy ones. They were still helpful, but I'm not sure if I'm missing something crucial. I have permadom, near permahasten, permaAOE sleep and the whole thing should cost about 1 bil, which I think I can farm from Villian merits over the course of a month or so (depending on rl time constraints). A lot of the powers I was taking towards the end were more filler than anything else since I wanted the slots for powers I already had, they aren't really useless, but I'd be open to alternatives. Also, my def is only softcapped when I use two small purple, powerboost or PFF, I'd like to change that, but its not as great of a priority as recharge and budget constraints. Any suggestions for improvement would be welcome (especially if someone can tell me how to get Glacier to be permanent).
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Glacia Kelvin: Level 50 Mutation Dominator
Primary Power Set: Ice Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Block of Ice
- (A) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (3) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (3) Basilisk's Gaze - Accuracy/Hold: Level 30
- (5) Basilisk's Gaze - Recharge/Hold: Level 30
- (5) Lockdown - Chance for +2 Mag Hold: Level 50
- (7) Lockdown - Endurance/Recharge/Hold: Level 50
Level 1: Stone Spears- (A) Decimation - Accuracy/Damage: Level 40
- (7) Decimation - Damage/Endurance: Level 40
- (9) Decimation - Damage/Recharge: Level 40
- (9) Decimation - Accuracy/Endurance/Recharge: Level 40
- (11) Decimation - Accuracy/Damage/Recharge: Level 40
Level 2: Frostbite- (A) Endurance Reduction IO: Level 50
Level 4: Tremor- (A) Kinetic Crash - Accuracy/Damage/Knockback: Level 50
- (15) Kinetic Crash - Damage/Knockback: Level 50
- (15) Kinetic Crash - Accuracy/Knockback: Level 50
- (17) Kinetic Crash - Recharge/Knockback: Level 50
- (17) Kinetic Crash - Recharge/Endurance: Level 50
- (19) Kinetic Crash - Damage/Endurance/Knockback: Level 50
Level 6: Hasten- (A) Recharge Reduction IO: Level 50
- (19) Recharge Reduction IO: Level 50
- (21) Recharge Reduction IO: Level 50
Level 8: Arctic Air- (A) Perplex - Endurance/Confused: Level 50
- (11) Malaise's Illusions - Chance of Damage(Psionic): Level 50
- (21) Malaise's Illusions - Endurance/Confused: Level 50
- (23) Coercive Persuasion - Confused/Endurance: Level 50
- (23) Coercive Persuasion - Contagious Confusion: Level 50
- (25) Cacophony - Endurance/Confused: Level 30
Level 10: Hurl Boulder- (A) Decimation - Accuracy/Damage: Level 40
- (25) Decimation - Accuracy/Damage/Recharge: Level 40
- (27) Decimation - Damage/Endurance: Level 40
- (27) Decimation - Damage/Recharge: Level 40
- (29) Decimation - Accuracy/Endurance/Recharge: Level 40
Level 12: Ice Slick- (A) Recharge Reduction IO: Level 50
- (29) Recharge Reduction IO: Level 50
Level 14: Stone Mallet- (A) Crushing Impact - Accuracy/Damage: Level 50
- (31) Crushing Impact - Damage/Endurance: Level 50
- (31) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (31) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (33) Crushing Impact - Accuracy/Damage/Endurance: Level 50
Level 16: Power Boost- (A) Recharge Reduction IO: Level 50
- (33) Recharge Reduction IO: Level 50
Level 18: Flash Freeze- (A) Fortunata Hypnosis - Sleep/Endurance: Level 50
- (33) Fortunata Hypnosis - Sleep: Level 50
- (34) Fortunata Hypnosis - Sleep/Recharge: Level 50
- (34) Fortunata Hypnosis - Accuracy/Recharge: Level 50
- (34) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50
Level 20: Heavy Mallet- (A) Crushing Impact - Accuracy/Damage: Level 50
- (36) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (36) Crushing Impact - Damage/Endurance: Level 50
- (36) Crushing Impact - Damage/Recharge: Level 50
- (37) Crushing Impact - Accuracy/Damage/Recharge: Level 50
Level 22: Combat Jumping- (A) Luck of the Gambler - Recharge Speed: Level 50
- (37) Luck of the Gambler - Defense: Level 50
- (37) Defense Buff IO: Level 50
Level 24: Maneuvers- (A) Red Fortune - Defense/Endurance: Level 50
- (39) Gift of the Ancients - Defense/Endurance: Level 40
- (39) Luck of the Gambler - Defense/Endurance: Level 50
- (39) Luck of the Gambler - Recharge Speed: Level 50
Level 26: Glacier- (A) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (40) Basilisk's Gaze - Accuracy/Hold: Level 30
- (40) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (40) Basilisk's Gaze - Recharge/Hold: Level 30
- (42) Lockdown - Accuracy/Recharge: Level 50
- (42) Lockdown - Chance for +2 Mag Hold: Level 50
Level 28: Seismic Smash- (A) Basilisk's Gaze - Accuracy/Hold: Level 30
- (42) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (43) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (43) Basilisk's Gaze - Recharge/Hold: Level 30
- (43) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (45) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 30: Shiver- (A) Pacing of the Turtle - Accuracy/Endurance: Level 50
- (45) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
- (45) Pacing of the Turtle - Range/Slow: Level 50
Level 32: Jack Frost- (A) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
- (46) Expedient Reinforcement - Accuracy/Damage: Level 50
- (46) Expedient Reinforcement - Damage/Endurance: Level 50
- (46) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
- (50) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
Level 35: Tactics- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (48) Adjusted Targeting - To Hit Buff: Level 50
- (48) Adjusted Targeting - To Hit Buff/Endurance: Level 50
Level 38: Recall Friend- (A) Winter's Gift - Slow Resistance (20%): Level 50
Level 41: Scorpion Shield- (A) Luck of the Gambler - Recharge Speed: Level 50
- (48) Luck of the Gambler - Defense: Level 50
- (50) Luck of the Gambler - Defense/Endurance: Level 50
- (50) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 44: Teleport- (A) Endurance Reduction IO: Level 50
Level 47: Super Speed- (A) Endurance Reduction IO: Level 50
Level 49: Personal Force Field- (A) Luck of the Gambler - Recharge Speed: Level 50
Level 50: Void Radial Final JudgementLevel 50: Warworks Radial Superior Ally
Level 50: Musculature Core Paragon
Level 50: Ageless Core Epiphany
Level 50: Diamagnetic Radial Flawless Interface
------------
Level 1: Brawl
- (A) Empty
Level 1: DominationLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Recharge Reduction IO: Level 50
Level 2: Swift- (A) Run Speed IO: Level 50
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (13) Numina's Convalescence - Heal: Level 50
Level 2: Hurdle- (A) Jumping IO: Level 50
Level 2: Stamina- (A) Endurance Modification IO: Level 50
- (13) Endurance Modification IO: Level 50
Level 4: Ninja Run