Night Widow


wyldchyld

 

Posted

So, with all the news of Freedom and all that good stuff, I have been working on yet another Widow build. I think I got carried away with all the +Rech, but...

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Poison Dart -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(7), Decim-Dmg/Rchg(33), Decim-Build%(34)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A), LkGmblr-Def(36), Ksmt-ToHit+(43)
Level 2: Strike -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(3), P'ngS'Fest-Dmg/Rchg(3), P'ngS'Fest-Stun%(5)
Level 4: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37)
Level 6: Combat Training: Offensive -- Acc-I(A), Acc-I(21)
Level 8: Follow Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(9), AdjTgt-EndRdx/Rchg(9), AdjTgt-ToHit/EndRdx/Rchg(11), AdjTgt-ToHit(11)
Level 10: Indomitable Will -- Aegis-Psi/Status(A)
Level 12: Lunge -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(13), P'ngS'Fest-Dmg/Rchg(13), P'ngS'Fest-Stun%(17)
Level 14: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(43)
Level 16: Super Jump -- Jump-I(A)
Level 18: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(25)
Level 20: Mask Presence -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37)
Level 22: Foresight -- LkGmblr-Rchg+(A), S'fstPrt-ResDam/Def+(36), LkGmblr-Def(36)
Level 24: Mental Training -- Run-I(A)
Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(39)
Level 28: Mind Link -- Ksmt-Def/Rchg(A), RedFtn-Def/Rchg(29), GftotA-Def/Rchg(33), S'dpty-Def/Rchg(34), LkGmblr-Def/Rchg(34)
Level 30: Tactical Training: Leadership -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-EndRdx/Rchg(31), AdjTgt-ToHit/EndRdx(33)
Level 32: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(37)
Level 35: Tactical Training: Assault -- EndRdx-I(A)
Level 38: Elude -- LkGmblr-Def/Rchg(A), RedFtn-Def/Rchg(39), GftotA-Def/Rchg(39), S'dpty-Def/Rchg(40), Ksmt-Def/Rchg(40)
Level 41: Mu Lightning -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43), EnManip-Stun%(46)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46), EnManip-Stun%(46)
Level 47: Summon Striker -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(48), BldM'dt-Acc/EndRdx(48), BldM'dt-Acc/Dmg/EndRdx(48), BldM'dt-Acc(50), BldM'dt-Dmg(50)
Level 49: Tactical Training: Vengeance -- LkGmblr-Def/Rchg(A), RedFtn-Def/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Conditioning
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(23), Numna-Regen/Rcvry+(25)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(7), P'Shift-EndMod/Rchg(23)
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Yeah, not sure if I'll be able to afford this anytime soon, but I do have a ticket farmer who needs steady work. A few powers, as you may have seen, are Frankenslotted, as I did not know how to slot them properly.

Mostly playing this in a steady 4-person group, but we do venture into Strike Forces with aspirations into the Trials (come Freedom, we will be staying on as VIPs, so IO builds are fine as are any SO builds should the accounts lapse a bit due to unforeseen circumstances).

If someone has a cheaper build, by all means let me know. Thank you for your time.