The Lost Liberty Project
Nicely done Doc
AV
Quote:
by Star Ranger 4 WIN LOSE OR DRAW, WE WILL FIGHT. WE ARE HEROES This is what we DO! |
Decide that this will be another day in which you Walk The Talk.
MA #14724 Operation: Discredit @American Valor
Sentinel Of Liberty SG
The Liberty Lost Project
This post may or may not be of interest to anybody, but with Freedom hitting the live servers, I thought I'd wrap up this project up and report.
Just prior to Going Rouge's launch, I'd finished up my previous project of levelling up all of my hero alts to 32 (and their tier 9 powers). To celebrate Going Rogue and side-switching, I came up with a new project: the Lost Liberty Project. The premise (included in most of their character bios):
I created 20 Golden Age heroes (retconned to be the bulk of my solo supergroup's WWII roster), designing them around the villain ATs (I hadn't played much with redside ATs at that point) and powersets I hadn't yet tried on my Primal alts. I also created a couple Level Pacts between my two accounts just to try out the feature. A secondary goals was to choose various permutations of Praetorian side-switching so as to run each contact arc at least once.
I got all twenty to level 20 and "escaped" back to Primal Earth between the Hallowe'en and Winter Events. Three I decided to abandon and reroll after the announcements of the next Power Proliferation and new power sets. One I took to 50. The rest I levelled up to at least 30, finishing up the last 29 this past weekend. Didn't quite get them to 32 (my goal) before Freedom hits. I also side-switched 8 redside toons to hero and created 2 new blueside toons during this project, all of which are also now sitting at 30.
Lessons learned:
1, First off, running twenty times through Praetoria is insanity.
2. That being said, goldside is a lot like the old pre-revamp Hollows: its a COH boot camp! I learned more about playing COH with this project -- just to survive those goldside MOBs! -- than I had in years.
3. I also learned I prefer brutes over scrappers, corrs over defenders, dominators over controllers.
4. Like my previous project, rotating the characters I played so that everyone levelled up more or less equally taught me what a difference different powersets can make in the same AT at the same level on the same missions.
5.On my previous redside toons, I had somehow managed to consistently choose very weak (for my playstyle) powersets. My goldside plant/fire dominator is a very robust character. My redside mind/psi dom is dipped in just-one-calorie diet weaksauce in comparision. Etc.
6. I bit off way more than I could chew with a twenty-character project. Next projects will be smaller scope.
And speaking of Next Projects:
Got a couple in mind. (No formal names yet.) I have three Victorian Steampunk characters already designed to run as a sort of Steampunk variant of Lost Liberty (only run through Galaxy). Time displaced toons, etc. I'm also going to try to run one of each of the new powersets, and use new power proliferations to re-roll some of my existing toons that I just don't enjoy playing (tanks and 'trollers, I'm looking at you!). I plan on catching this small group (steampunks, new sets, rerolls) up to the rest of my toons, but not levelling them exclusively like I did the GR projects.
Last, but not least, I still don't have a Ninja Mastermind character. Haven't ever been able to come up with a satisfactory character concept for one yet, but I'm thinking with Freedom/Issue 21 ... maybe Time Ninjas!