Back from Break/Incarnate questions


Hiruma

 

Posted

Hello fellow scrappers.

I recently came back from a break from the game. The last time I played the Alpha slot had just been released.

So one of the first things I do when I get in is join a BAF trial on Victory. This is on my Katana/Super Reflexes scrapper who is reasonably IO'd. No purple or PVP IOs, but at soft-cap, DDR cap, ~10 second gap in haste cycle, sufficient end, and so forth.

So upon completion I get a Very Rare component option (beginner's luck - won't happen again), so I immediately start looking through the in game documentation trying to figure out what I need.

At the time, I settle on aiming for Rebirth Core (Heal +Max HP) first and grab a Living Relic. As an SR, I tend to have problem with healing (Aid self is *so* slow...) and burst. I figure the Max HP might help with that.

However, since then I've sat down and looked at the actual numbers. The +Max HP seems, well, lackluster compared to the Regen version. As far as I can, it doesn't even reach HP cap with the Accolades and my current IO slotting in the first 10 seconds.

Now I'm trying to figure out what a good use for that Living Relic is, in addition to planning out what I want for that future happy day that I again get a good drop. So here's what my initial gut feeling is for what my Katana/SR should be aiming for T4s:


Alpha-> Musculature, Core or Radial (Probably Core, although the End and Running speed could be fun).

Destiny-> Rebirth Radial (Heal + Regen)

Interface-> Reactive Radial (or perhaps Paralytic Radial if I really just want to be different)

Judgement-> Void Radial (Self PBAOE + -damage debuff)

Lore-> Vanguard Radial* (AoE ranged, self-healing Boss + 7.5% damage and Twilight Grasp Intangible pet)

*Actually uses the Living Relic that I current have.

I was wondering if anyone has used these, and what their opinions on their performance was. Are there some better suggestions for a Katana/Super Reflexes scrapper?

Thanks.


 

Posted

If your build doesn't need endurance, Musculature Core or Musculature Radial either one will work, your choice.

If your build needs endurance, Musculature Radial will give a small bump to END MOD, Next Cardiac will give a significant bump, and lastly Ageless +Recovery potentially double your endurance.

Rebirth +Regeneration is a very nice shortterm boost as well as perma +200% regen. This is my default pick.

Musculature Core + Ageless +Recovery is a nice combination for Offense, to get your long recharging high damage and AoE powers up more often. This is often my second choice.

Reactive 25% -res 75% Fire is pretty much the only choice if you want pure solo damage.

Void Judgement -Damage is my default pick. The -damage is a very nice fight shifting power.

Lore is complicated. See: http://boards.cityofheroes.com/showt...67#post3727167

My take is The highest damage lore is Cimerorans followed by Warworks. With niches going to Longbow Cataphract, Drones, and Clockwork. The Cataphract is probably the best GM killer, due to massive -regen. The Drones have nice Cones, but are otherwise week. The Clockwork have the highest purely ranged damage.